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-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 7f4de7a5a3..2a71125661 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2305,6 +2305,13 @@ std::vector<InputTarget> InputDispatcher::findTouchedWindowTargetsLocked(
}
if (isHoverAction) {
+ if (wasDown) {
+ // Started hovering, but the device is already down: reject the hover event
+ LOG(ERROR) << "Got hover event " << entry.getDescription()
+ << " but the device is already down " << oldState->dump();
+ outInjectionResult = InputEventInjectionResult::FAILED;
+ return {};
+ }
// For hover actions, we will treat 'tempTouchState' as a new state, so let's erase
// all of the existing hovering pointers and recompute.
tempTouchState.clearHoveringPointers(entry.deviceId);
@@ -2687,15 +2694,7 @@ std::vector<InputTarget> InputDispatcher::findTouchedWindowTargetsLocked(
}
// Update final pieces of touch state if the injector had permission.
- if (isHoverAction) {
- if (oldState && oldState->isDown(entry.deviceId)) {
- // Started hovering, but the device is already down: reject the hover event
- LOG(ERROR) << "Got hover event " << entry.getDescription()
- << " but the device is already down " << oldState->dump();
- outInjectionResult = InputEventInjectionResult::FAILED;
- return {};
- }
- } else if (maskedAction == AMOTION_EVENT_ACTION_UP) {
+ if (maskedAction == AMOTION_EVENT_ACTION_UP) {
// Pointer went up.
tempTouchState.removeTouchingPointer(entry.deviceId, entry.pointerProperties[0].id);
} else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) {