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-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp30
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.h10
2 files changed, 17 insertions, 23 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index ab815ea3ed..162a7bd6c5 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -835,7 +835,7 @@ void InputDispatcher::dispatchOnce() {
// Run a dispatch loop if there are no pending commands.
// The dispatch loop might enqueue commands to run afterwards.
if (!haveCommandsLocked()) {
- dispatchOnceInnerLocked(&nextWakeupTime);
+ dispatchOnceInnerLocked(/*byref*/ nextWakeupTime);
}
// Run all pending commands if there are any.
@@ -942,7 +942,7 @@ std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked(
return DEFAULT_INPUT_DISPATCHING_TIMEOUT;
}
-void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
+void InputDispatcher::dispatchOnceInnerLocked(nsecs_t& nextWakeupTime) {
nsecs_t currentTime = now();
// Reset the key repeat timer whenever normal dispatch is suspended while the
@@ -966,9 +966,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
bool isAppSwitchDue;
if (!REMOVE_APP_SWITCH_DROPS) {
isAppSwitchDue = mAppSwitchDueTime <= currentTime;
- if (mAppSwitchDueTime < *nextWakeupTime) {
- *nextWakeupTime = mAppSwitchDueTime;
- }
+ nextWakeupTime = std::min(nextWakeupTime, mAppSwitchDueTime);
}
// Ready to start a new event.
@@ -989,9 +987,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
if (currentTime >= mKeyRepeatState.nextRepeatTime) {
mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
} else {
- if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
- *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
- }
+ nextWakeupTime = std::min(nextWakeupTime, mKeyRepeatState.nextRepeatTime);
}
}
@@ -1157,7 +1153,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
mLastDropReason = dropReason;
releasePendingEventLocked();
- *nextWakeupTime = LLONG_MIN; // force next poll to wake up immediately
+ nextWakeupTime = LLONG_MIN; // force next poll to wake up immediately
}
}
@@ -1749,7 +1745,7 @@ std::vector<InputTarget> InputDispatcher::getInputTargetsFromWindowHandlesLocked
}
bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<const KeyEntry> entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ DropReason* dropReason, nsecs_t& nextWakeupTime) {
// Preprocessing.
if (!entry->dispatchInProgress) {
if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN &&
@@ -1800,9 +1796,7 @@ bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<con
// Handle case where the policy asked us to try again later last time.
if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER) {
if (currentTime < entry->interceptKeyWakeupTime) {
- if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
- *nextWakeupTime = entry->interceptKeyWakeupTime;
- }
+ nextWakeupTime = std::min(nextWakeupTime, entry->interceptKeyWakeupTime);
return false; // wait until next wakeup
}
entry->interceptKeyResult = KeyEntry::InterceptKeyResult::UNKNOWN;
@@ -1882,7 +1876,7 @@ void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry&
void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime,
const std::shared_ptr<const SensorEntry>& entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ DropReason* dropReason, nsecs_t& nextWakeupTime) {
if (DEBUG_OUTBOUND_EVENT_DETAILS) {
ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, "
"source=0x%x, sensorType=%s",
@@ -1922,7 +1916,7 @@ bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType
bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime,
std::shared_ptr<const MotionEntry> entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ DropReason* dropReason, nsecs_t& nextWakeupTime) {
ATRACE_CALL();
// Preprocessing.
if (!entry->dispatchInProgress) {
@@ -2167,7 +2161,7 @@ bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime,
}
sp<WindowInfoHandle> InputDispatcher::findFocusedWindowTargetLocked(
- nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime,
+ nsecs_t currentTime, const EventEntry& entry, nsecs_t& nextWakeupTime,
InputEventInjectionResult& outInjectionResult) {
outInjectionResult = InputEventInjectionResult::FAILED; // Default result
@@ -2206,7 +2200,7 @@ sp<WindowInfoHandle> InputDispatcher::findFocusedWindowTargetLocked(
ALOGW("Waiting because no window has focus but %s may eventually add a "
"window when it finishes starting up. Will wait for %" PRId64 "ms",
mAwaitedFocusedApplication->getName().c_str(), millis(timeout));
- *nextWakeupTime = *mNoFocusedWindowTimeoutTime;
+ nextWakeupTime = std::min(nextWakeupTime, *mNoFocusedWindowTimeoutTime);
outInjectionResult = InputEventInjectionResult::PENDING;
return nullptr;
} else if (currentTime > *mNoFocusedWindowTimeoutTime) {
@@ -2251,7 +2245,7 @@ sp<WindowInfoHandle> InputDispatcher::findFocusedWindowTargetLocked(
// prior input events.
if (entry.type == EventEntry::Type::KEY) {
if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) {
- *nextWakeupTime = *mKeyIsWaitingForEventsTimeout;
+ nextWakeupTime = std::min(nextWakeupTime, *mKeyIsWaitingForEventsTimeout);
outInjectionResult = InputEventInjectionResult::PENDING;
return nullptr;
}
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 010dbb28e4..3567288f1d 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -209,7 +209,7 @@ private:
// This method should only be called on the input dispatcher's own thread.
void dispatchOnce();
- void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock);
+ void dispatchOnceInnerLocked(nsecs_t& nextWakeupTime) REQUIRES(mLock);
// Enqueues an inbound event. Returns true if mLooper->wake() should be called.
bool enqueueInboundEventLocked(std::unique_ptr<EventEntry> entry) REQUIRES(mLock);
@@ -435,9 +435,9 @@ private:
bool dispatchDeviceResetLocked(nsecs_t currentTime, const DeviceResetEntry& entry)
REQUIRES(mLock);
bool dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<const KeyEntry> entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock);
+ DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
bool dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<const MotionEntry> entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock);
+ DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
void dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<const FocusEntry> entry)
REQUIRES(mLock);
void dispatchPointerCaptureChangedLocked(
@@ -449,7 +449,7 @@ private:
void dispatchEventLocked(nsecs_t currentTime, std::shared_ptr<const EventEntry> entry,
const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
void dispatchSensorLocked(nsecs_t currentTime, const std::shared_ptr<const SensorEntry>& entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock);
+ DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
void dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<const DragEntry> entry)
REQUIRES(mLock);
void logOutboundKeyDetails(const char* prefix, const KeyEntry& entry);
@@ -521,7 +521,7 @@ private:
int32_t getTargetDisplayId(const EventEntry& entry);
sp<android::gui::WindowInfoHandle> findFocusedWindowTargetLocked(
- nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime,
+ nsecs_t currentTime, const EventEntry& entry, nsecs_t& nextWakeupTime,
android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock);
std::vector<InputTarget> findTouchedWindowTargetsLocked(
nsecs_t currentTime, const MotionEntry& entry,