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-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.cpp123
-rw-r--r--libs/renderengine/tests/RenderEngineTest.cpp34
2 files changed, 106 insertions, 51 deletions
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 16b58844af..9fbbdc34ba 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -1127,6 +1127,73 @@ inline SkRect SkiaGLRenderEngine::getSkRect(const Rect& rect) {
return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
}
+/**
+ * Verifies that common, simple bounds + clip combinations can be converted into
+ * a single RRect draw call returning true if possible. If true the radii parameter
+ * will be filled with the correct radii values that combined with bounds param will
+ * produce the insected roundRect. If false, the returned state of the radii param is undefined.
+ */
+static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
+ const SkRect& insetCrop, float cornerRadius,
+ SkVector radii[4]) {
+ const bool leftEqual = bounds.fLeft == crop.fLeft;
+ const bool topEqual = bounds.fTop == crop.fTop;
+ const bool rightEqual = bounds.fRight == crop.fRight;
+ const bool bottomEqual = bounds.fBottom == crop.fBottom;
+
+ // In the event that the corners of the bounds only partially align with the crop we
+ // need to ensure that the resulting shape can still be represented as a round rect.
+ // In particular the round rect implementation will scale the value of all corner radii
+ // if the sum of the radius along any edge is greater than the length of that edge.
+ // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
+ const bool requiredWidth = bounds.width() > (cornerRadius * 2);
+ const bool requiredHeight = bounds.height() > (cornerRadius * 2);
+ if (!requiredWidth || !requiredHeight) {
+ return false;
+ }
+
+ // Check each cropped corner to ensure that it exactly matches the crop or its corner is
+ // contained within the cropped shape and does not need rounded.
+ // compute the UpperLeft corner radius
+ if (leftEqual && topEqual) {
+ radii[0].set(cornerRadius, cornerRadius);
+ } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
+ (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
+ radii[0].set(0, 0);
+ } else {
+ return false;
+ }
+ // compute the UpperRight corner radius
+ if (rightEqual && topEqual) {
+ radii[1].set(cornerRadius, cornerRadius);
+ } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
+ (topEqual && bounds.fRight <= insetCrop.fRight)) {
+ radii[1].set(0, 0);
+ } else {
+ return false;
+ }
+ // compute the BottomRight corner radius
+ if (rightEqual && bottomEqual) {
+ radii[2].set(cornerRadius, cornerRadius);
+ } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
+ (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
+ radii[2].set(0, 0);
+ } else {
+ return false;
+ }
+ // compute the BottomLeft corner radius
+ if (leftEqual && bottomEqual) {
+ radii[3].set(cornerRadius, cornerRadius);
+ } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
+ (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
+ radii[3].set(0, 0);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const FloatRect& boundsRect,
const FloatRect& cropRect,
const float cornerRadius) {
@@ -1144,66 +1211,20 @@ inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const Fl
// converting them to a single RRect draw. It is possible there are other cases
// that can be converted.
if (crop.contains(bounds)) {
- bool intersectionIsRoundRect = true;
- // check each cropped corner to ensure that it exactly matches the crop or is full
- SkVector radii[4];
-
const auto insetCrop = crop.makeInset(cornerRadius, cornerRadius);
-
- const bool leftEqual = bounds.fLeft == crop.fLeft;
- const bool topEqual = bounds.fTop == crop.fTop;
- const bool rightEqual = bounds.fRight == crop.fRight;
- const bool bottomEqual = bounds.fBottom == crop.fBottom;
-
- // compute the UpperLeft corner radius
- if (leftEqual && topEqual) {
- radii[0].set(cornerRadius, cornerRadius);
- } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
- (topEqual && bounds.fLeft >= insetCrop.fLeft) ||
- insetCrop.contains(bounds.fLeft, bounds.fTop)) {
- radii[0].set(0, 0);
- } else {
- intersectionIsRoundRect = false;
- }
- // compute the UpperRight corner radius
- if (rightEqual && topEqual) {
- radii[1].set(cornerRadius, cornerRadius);
- } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
- (topEqual && bounds.fRight <= insetCrop.fRight) ||
- insetCrop.contains(bounds.fRight, bounds.fTop)) {
- radii[1].set(0, 0);
- } else {
- intersectionIsRoundRect = false;
- }
- // compute the BottomRight corner radius
- if (rightEqual && bottomEqual) {
- radii[2].set(cornerRadius, cornerRadius);
- } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
- (bottomEqual && bounds.fRight <= insetCrop.fRight) ||
- insetCrop.contains(bounds.fRight, bounds.fBottom)) {
- radii[2].set(0, 0);
- } else {
- intersectionIsRoundRect = false;
- }
- // compute the BottomLeft corner radius
- if (leftEqual && bottomEqual) {
- radii[3].set(cornerRadius, cornerRadius);
- } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
- (bottomEqual && bounds.fLeft >= insetCrop.fLeft) ||
- insetCrop.contains(bounds.fLeft, bounds.fBottom)) {
- radii[3].set(0, 0);
- } else {
- intersectionIsRoundRect = false;
+ if (insetCrop.contains(bounds)) {
+ return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
}
- if (intersectionIsRoundRect) {
+ SkVector radii[4];
+ if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
SkRRect intersectionBounds;
intersectionBounds.setRectRadii(bounds, radii);
return {intersectionBounds, clip};
}
}
- // we didn't it any of our fast paths so set the clip to the cropRect
+ // we didn't hit any of our fast paths so set the clip to the cropRect
clip.setRectXY(crop, cornerRadius, cornerRadius);
}
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index ec47f96a7b..33053a0a61 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -1869,6 +1869,40 @@ TEST_P(RenderEngineTest, testRoundedCornersParentCrop) {
expectBufferColor(Point(0, (DEFAULT_DISPLAY_HEIGHT / 2) - 1), 0, 255, 0, 255);
}
+TEST_P(RenderEngineTest, testRoundedCornersParentCropSmallBounds) {
+ initializeRenderEngine();
+
+ renderengine::DisplaySettings settings;
+ settings.physicalDisplay = fullscreenRect();
+ settings.clip = fullscreenRect();
+ settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR;
+
+ std::vector<const renderengine::LayerSettings*> layers;
+
+ renderengine::LayerSettings redLayer;
+ redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR;
+ redLayer.geometry.boundaries = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 32);
+ redLayer.geometry.roundedCornersRadius = 64;
+ redLayer.geometry.roundedCornersCrop = FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, 128);
+ // Red background.
+ redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
+ redLayer.alpha = 1.0f;
+
+ layers.push_back(&redLayer);
+ invokeDraw(settings, layers);
+
+ // Due to roundedCornersRadius, the top corners are untouched.
+ expectBufferColor(Point(0, 0), 0, 0, 0, 0);
+ expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0);
+
+ // ensure that the entire height of the red layer was clipped by the rounded corners crop.
+ expectBufferColor(Point(0, 31), 0, 0, 0, 0);
+ expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 31), 0, 0, 0, 0);
+
+ // the bottom middle should be red
+ expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, 31), 255, 0, 0, 255);
+}
+
TEST_P(RenderEngineTest, testClear) {
initializeRenderEngine();