diff options
| -rw-r--r-- | libs/renderengine/skia/filters/KawaseBlurFilter.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp index d1d92e5c6e..061ec5f8a3 100644 --- a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp +++ b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp @@ -57,6 +57,8 @@ KawaseBlurFilter::KawaseBlurFilter(): BlurFilter() { sk_sp<SkImage> KawaseBlurFilter::generate(GrRecordingContext* context, const uint32_t blurRadius, const sk_sp<SkImage> input, const SkRect& blurRect) const { + + LOG_ALWAYS_FATAL_IF(input == nullptr, "%s: Invalid input image", __func__); // Kawase is an approximation of Gaussian, but it behaves differently from it. // A radius transformation is required for approximating them, and also to introduce // non-integer steps, necessary to smoothly interpolate large radii. @@ -85,6 +87,7 @@ sk_sp<SkImage> KawaseBlurFilter::generate(GrRecordingContext* context, const uin // And now we'll build our chain of scaled blur stages for (auto i = 1; i < numberOfPasses; i++) { + LOG_ALWAYS_FATAL_IF(tmpBlur == nullptr, "%s: tmpBlur is null for pass %d", __func__, i); blurBuilder.child("child") = tmpBlur->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, linear); blurBuilder.uniform("in_blurOffset") = (float) i * radiusByPasses * kInputScale; |