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-rw-r--r--services/surfaceflinger/BufferQueueLayer.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 07be7916ee..6e4235e409 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -324,9 +324,6 @@ status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t
}
uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId();
- mFlinger->mFrameTracer->traceFence(layerId, bufferID, currentFrameNumber,
- mQueueItems[0].mFenceTime,
- FrameTracer::FrameEvent::ACQUIRE_FENCE);
mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime);
mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime,
FrameTracer::FrameEvent::LATCH);
@@ -393,8 +390,12 @@ void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) {
void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
const int32_t layerId = getSequence();
- mFlinger->mFrameTracer->traceTimestamp(layerId, item.mGraphicBuffer->getId(), item.mFrameNumber,
- systemTime(), FrameTracer::FrameEvent::QUEUE);
+ const uint64_t bufferId = item.mGraphicBuffer->getId();
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
+ FrameTracer::FrameEvent::QUEUE);
+ mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
+ std::make_shared<FenceTime>(item.mFence),
+ FrameTracer::FrameEvent::ACQUIRE_FENCE);
ATRACE_CALL();
// Add this buffer from our internal queue tracker
@@ -460,8 +461,12 @@ void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
}
const int32_t layerId = getSequence();
- mFlinger->mFrameTracer->traceTimestamp(layerId, item.mGraphicBuffer->getId(), item.mFrameNumber,
- systemTime(), FrameTracer::FrameEvent::QUEUE);
+ const uint64_t bufferId = item.mGraphicBuffer->getId();
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
+ FrameTracer::FrameEvent::QUEUE);
+ mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
+ std::make_shared<FenceTime>(item.mFence),
+ FrameTracer::FrameEvent::ACQUIRE_FENCE);
mConsumer->onBufferAvailable(item);
}