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-rw-r--r--libs/gui/BLASTBufferQueue.cpp141
-rw-r--r--libs/gui/include/gui/BLASTBufferQueue.h18
2 files changed, 4 insertions, 155 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 8f6dd840aa..3c1971fd81 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -527,13 +527,7 @@ void BLASTBufferQueue::releaseBuffer(const ReleaseCallbackId& callbackId,
callbackId.to_string().c_str());
return;
}
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- if (!it->second.disconnectedAfterAcquired) {
- mNumAcquired--;
- }
-#else
mNumAcquired--;
-#endif
BBQ_TRACE("frame=%" PRIu64, callbackId.framenumber);
BQA_LOGV("released %s", callbackId.to_string().c_str());
mBufferItemConsumer->releaseBuffer(it->second, releaseFence);
@@ -584,7 +578,7 @@ status_t BLASTBufferQueue::acquireNextBufferLocked(
applyTransaction = false;
}
- BLASTBufferItem bufferItem;
+ BufferItem bufferItem;
status_t status =
mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false);
@@ -795,9 +789,6 @@ void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
}
// add to shadow queue
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- mNumDequeued--;
-#endif
mNumFrameAvailable++;
if (waitForTransactionCallback && mNumFrameAvailable >= 2) {
acquireAndReleaseBuffer();
@@ -852,17 +843,8 @@ void BLASTBufferQueue::onFrameDequeued(const uint64_t bufferId) {
};
void BLASTBufferQueue::onFrameCancelled(const uint64_t bufferId) {
- {
- std::lock_guard _lock{mTimestampMutex};
- mDequeueTimestamps.erase(bufferId);
- }
-
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- {
- std::lock_guard lock{mMutex};
- mNumDequeued--;
- }
-#endif
+ std::lock_guard _lock{mTimestampMutex};
+ mDequeueTimestamps.erase(bufferId);
}
bool BLASTBufferQueue::syncNextTransaction(
@@ -1162,116 +1144,6 @@ public:
producerControlledByApp, output);
}
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- status_t disconnect(int api, DisconnectMode mode) override {
- sp<BLASTBufferQueue> bbq = mBLASTBufferQueue.promote();
- if (!bbq) {
- return BufferQueueProducer::disconnect(api, mode);
- }
-
- std::lock_guard lock{bbq->mMutex};
- if (status_t status = BufferQueueProducer::disconnect(api, mode); status != OK) {
- return status;
- }
-
- // We need to reset dequeued and acquired counts because BufferQueueProducer::disconnect
- // calls BufferQueueCore::freeAllBuffersLocked which frees all dequeued and acquired
- // buffers. We don't reset mNumFrameAvailable because these buffers are still available
- // in BufferItemConsumer.
- bbq->mNumDequeued = 0;
- bbq->mNumAcquired = 0;
- // SurfaceFlinger sends release callbacks for buffers that have been acquired after a
- // disconnect. We set disconnectedAfterAcquired to true so that we can ignore any stale
- // releases that come in after the producer is disconnected. Otherwise, releaseBuffer will
- // decrement mNumAcquired for a buffer that was acquired before we reset mNumAcquired to
- // zero.
- for (auto& [releaseId, bufferItem] : bbq->mSubmitted) {
- bufferItem.disconnectedAfterAcquired = true;
- }
-
- return OK;
- }
-
- status_t setAsyncMode(bool asyncMode) override {
- if (status_t status = BufferQueueProducer::setAsyncMode(asyncMode); status != OK) {
- return status;
- }
-
- sp<BLASTBufferQueue> bbq = mBLASTBufferQueue.promote();
- if (!bbq) {
- return OK;
- }
-
- {
- std::lock_guard lock{bbq->mMutex};
- bbq->mAsyncMode = asyncMode;
- }
-
- return OK;
- }
-
- status_t setSharedBufferMode(bool sharedBufferMode) override {
- if (status_t status = BufferQueueProducer::setSharedBufferMode(sharedBufferMode);
- status != OK) {
- return status;
- }
-
- sp<BLASTBufferQueue> bbq = mBLASTBufferQueue.promote();
- if (!bbq) {
- return OK;
- }
-
- {
- std::lock_guard lock{bbq->mMutex};
- bbq->mSharedBufferMode = sharedBufferMode;
- }
-
- return OK;
- }
-
- status_t detachBuffer(int slot) override {
- if (status_t status = BufferQueueProducer::detachBuffer(slot); status != OK) {
- return status;
- }
-
- sp<BLASTBufferQueue> bbq = mBLASTBufferQueue.promote();
- if (!bbq) {
- return OK;
- }
-
- {
- std::lock_guard lock{bbq->mMutex};
- bbq->mNumDequeued--;
- }
-
- return OK;
- }
-
- status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width, uint32_t height,
- PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
- FrameEventHistoryDelta* outTimestamps) override {
- sp<BLASTBufferQueue> bbq = mBLASTBufferQueue.promote();
- if (!bbq) {
- return BufferQueueProducer::dequeueBuffer(outSlot, outFence, width, height, format,
- usage, outBufferAge, outTimestamps);
- }
-
- {
- std::lock_guard lock{bbq->mMutex};
- bbq->mNumDequeued++;
- }
-
- status_t status =
- BufferQueueProducer::dequeueBuffer(outSlot, outFence, width, height, format, usage,
- outBufferAge, outTimestamps);
- if (status < 0) {
- std::lock_guard lock{bbq->mMutex};
- bbq->mNumDequeued--;
- }
- return status;
- }
-#endif
-
// We want to resize the frame history when changing the size of the buffer queue
status_t setMaxDequeuedBufferCount(int maxDequeuedBufferCount) override {
int maxBufferCount;
@@ -1294,13 +1166,6 @@ public:
bbq->resizeFrameEventHistory(newFrameHistorySize);
}
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- {
- std::lock_guard lock{bbq->mMutex};
- bbq->mMaxDequeuedBuffers = maxDequeuedBufferCount;
- }
-#endif
-
return OK;
}
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 0a81126c7d..d787d6cc45 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -187,15 +187,6 @@ private:
// BufferQueue internally allows 1 more than
// the max to be acquired
int32_t mMaxAcquiredBuffers GUARDED_BY(mMutex) = 1;
-#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
- int32_t mMaxDequeuedBuffers GUARDED_BY(mMutex) = 1;
- static constexpr int32_t kMaxBufferCount = BufferQueueDefs::NUM_BUFFER_SLOTS;
-
- bool mAsyncMode GUARDED_BY(mMutex) = false;
- bool mSharedBufferMode GUARDED_BY(mMutex) = false;
-
- int32_t mNumDequeued GUARDED_BY(mMutex) = 0;
-#endif
int32_t mNumFrameAvailable GUARDED_BY(mMutex) = 0;
int32_t mNumAcquired GUARDED_BY(mMutex) = 0;
@@ -204,16 +195,9 @@ private:
// latch stale buffers and that we don't wait on barriers from an old producer.
uint32_t mProducerId = 0;
- class BLASTBufferItem : public BufferItem {
- public:
- // True if BBQBufferQueueProducer is disconnected after the buffer is acquried but
- // before it is released.
- bool disconnectedAfterAcquired{false};
- };
-
// Keep a reference to the submitted buffers so we can release when surfaceflinger drops the
// buffer or the buffer has been presented and a new buffer is ready to be presented.
- std::unordered_map<ReleaseCallbackId, BLASTBufferItem, ReleaseBufferCallbackIdHash> mSubmitted
+ std::unordered_map<ReleaseCallbackId, BufferItem, ReleaseBufferCallbackIdHash> mSubmitted
GUARDED_BY(mMutex);
// Keep a queue of the released buffers instead of immediately releasing