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-rw-r--r--include/input/InputConsumerNoResampling.h2
-rw-r--r--libs/input/InputConsumerNoResampling.cpp17
-rw-r--r--libs/input/tests/InputConsumer_test.cpp36
3 files changed, 44 insertions, 11 deletions
diff --git a/include/input/InputConsumerNoResampling.h b/include/input/InputConsumerNoResampling.h
index 228347d818..2d1714c70a 100644
--- a/include/input/InputConsumerNoResampling.h
+++ b/include/input/InputConsumerNoResampling.h
@@ -141,7 +141,7 @@ private:
}
private:
- std::function<int(int events)> mCallback;
+ const std::function<int(int events)> mCallback;
};
sp<LooperEventCallback> mCallback;
/**
diff --git a/libs/input/InputConsumerNoResampling.cpp b/libs/input/InputConsumerNoResampling.cpp
index 9665de799f..4cb6bf7bb4 100644
--- a/libs/input/InputConsumerNoResampling.cpp
+++ b/libs/input/InputConsumerNoResampling.cpp
@@ -193,13 +193,6 @@ InputConsumerNoResampling::InputConsumerNoResampling(
InputConsumerNoResampling::~InputConsumerNoResampling() {
ensureCalledOnLooperThread(__func__);
- while (!mOutboundQueue.empty()) {
- processOutboundEvents();
- // This is our last chance to ack the events. If we don't ack them here, we will get an ANR,
- // so keep trying to send the events as long as they are present in the queue.
- }
-
- setFdEvents(0);
// If there are any remaining unread batches, send an ack for them and don't deliver
// them to callbacks.
for (auto& [_, batches] : mBatches) {
@@ -208,6 +201,12 @@ InputConsumerNoResampling::~InputConsumerNoResampling() {
batches.pop();
}
}
+
+ while (!mOutboundQueue.empty()) {
+ processOutboundEvents();
+ // This is our last chance to ack the events. If we don't ack them here, we will get an ANR,
+ // so keep trying to send the events as long as they are present in the queue.
+ }
// However, it is still up to the app to finish any events that have already been delivered
// to the callbacks. If we wanted to change that behaviour and auto-finish all unfinished events
// that were already sent to callbacks, we could potentially loop through "mConsumeTimes"
@@ -216,6 +215,10 @@ InputConsumerNoResampling::~InputConsumerNoResampling() {
const size_t unfinishedEvents = mConsumeTimes.size();
LOG_IF(INFO, unfinishedEvents != 0)
<< getName() << " has " << unfinishedEvents << " unfinished event(s)";
+ // Remove the fd from epoll, so that Looper does not call 'handleReceiveCallback' anymore.
+ // This must be done at the end of the destructor; otherwise, some of the other functions may
+ // call 'setFdEvents' as a side-effect, thus adding the fd back to the epoll set of the looper.
+ setFdEvents(0);
}
int InputConsumerNoResampling::handleReceiveCallback(int events) {
diff --git a/libs/input/tests/InputConsumer_test.cpp b/libs/input/tests/InputConsumer_test.cpp
index 6a3bbe5b36..b32c2cb655 100644
--- a/libs/input/tests/InputConsumer_test.cpp
+++ b/libs/input/tests/InputConsumer_test.cpp
@@ -70,11 +70,20 @@ protected:
[]() { return std::make_unique<LegacyResampler>(); });
}
- void invokeLooperCallback() const {
+ bool invokeLooperCallback() const {
sp<LooperCallback> callback;
- ASSERT_TRUE(mLooper->getFdStateDebug(mClientTestChannel->getFd(), /*ident=*/nullptr,
- /*events=*/nullptr, &callback, /*data=*/nullptr));
+ const bool found =
+ mLooper->getFdStateDebug(mClientTestChannel->getFd(), /*ident=*/nullptr,
+ /*events=*/nullptr, &callback, /*data=*/nullptr);
+ if (!found) {
+ return false;
+ }
+ if (callback == nullptr) {
+ LOG(FATAL) << "Looper has the fd of interest, but the callback is null!";
+ return false;
+ }
callback->handleEvent(mClientTestChannel->getFd(), ALOOPER_EVENT_INPUT, /*data=*/nullptr);
+ return true;
}
void assertOnBatchedInputEventPendingWasCalled() {
@@ -271,6 +280,27 @@ TEST_F(InputConsumerTest, UnhandledEventsNotFinishedInDestructor) {
}
/**
+ * Check what happens when looper invokes callback after consumer has been destroyed.
+ * This reproduces a crash where the LooperEventCallback was added back to the Looper during
+ * destructor, thus allowing the looper callback to be invoked onto a null consumer object.
+ */
+TEST_F(InputConsumerTest, LooperCallbackInvokedAfterConsumerDestroyed) {
+ mClientTestChannel->enqueueMessage(
+ InputMessageBuilder{InputMessage::Type::MOTION, /*seq=*/0}.action(ACTION_DOWN).build());
+ mClientTestChannel->enqueueMessage(
+ InputMessageBuilder{InputMessage::Type::MOTION, /*seq=*/1}.action(ACTION_MOVE).build());
+ ASSERT_TRUE(invokeLooperCallback());
+ assertOnBatchedInputEventPendingWasCalled();
+ assertReceivedMotionEvent(WithMotionAction(ACTION_DOWN));
+ mClientTestChannel->assertFinishMessage(/*seq=*/0, /*handled=*/true);
+
+ // Now, destroy the consumer and invoke the looper callback again after it's been destroyed.
+ mConsumer.reset();
+ mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/false);
+ ASSERT_FALSE(invokeLooperCallback());
+}
+
+/**
* Send an event to the InputConsumer, but do not invoke "consumeBatchedInputEvents", thus leaving
* the input event unconsumed by the callbacks. Ensure that no crash occurs when the consumer is
* destroyed.