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-rw-r--r--libs/input/rust/input.rs4
-rw-r--r--libs/input/rust/input_verifier.rs1139
-rw-r--r--libs/input/rust/lib.rs16
3 files changed, 470 insertions, 689 deletions
diff --git a/libs/input/rust/input.rs b/libs/input/rust/input.rs
index 6eb2d73b1f..30e1c860e6 100644
--- a/libs/input/rust/input.rs
+++ b/libs/input/rust/input.rs
@@ -50,7 +50,7 @@ pub enum SourceClass {
bitflags! {
/// Source of the input device or input events.
- #[derive(Debug, PartialEq)]
+ #[derive(Clone, Copy, Debug, PartialEq)]
pub struct Source: u32 {
// Constants from SourceClass, added here for compatibility reasons
/// SourceClass::Button
@@ -219,7 +219,7 @@ bitflags! {
/// MotionEvent flags.
/// The source of truth for the flag definitions are the MotionEventFlag AIDL enum.
/// The flag values are redefined here as a bitflags API.
- #[derive(Debug)]
+ #[derive(Clone, Copy, Debug)]
pub struct MotionFlags: u32 {
/// FLAG_WINDOW_IS_OBSCURED
const WINDOW_IS_OBSCURED = MotionEventFlag::WINDOW_IS_OBSCURED.0 as u32;
diff --git a/libs/input/rust/input_verifier.rs b/libs/input/rust/input_verifier.rs
index 6d94316272..f05936bfe1 100644
--- a/libs/input/rust/input_verifier.rs
+++ b/libs/input/rust/input_verifier.rs
@@ -22,23 +22,60 @@ use log::info;
use std::collections::HashMap;
use std::collections::HashSet;
-fn verify_event(
- action: MotionAction,
- action_button: MotionButton,
- pointer_properties: &[RustPointerProperties],
- flags: &MotionFlags,
- verify_buttons: bool,
-) -> Result<(), String> {
- let pointer_count = pointer_properties.len();
+/// Represents a movement or state change event from a pointer device. The Rust equivalent of the
+/// C++ NotifyMotionArgs struct.
+#[derive(Clone, Copy)]
+pub struct NotifyMotionArgs<'a> {
+ /// The ID of the device that emitted the event.
+ pub device_id: DeviceId,
+
+ /// The type of device that emitted the event.
+ pub source: Source,
+
+ /// The type of event that took place, as one of the `input_bindgen::AMOTION_EVENT_…` constants.
+ pub action: u32,
+
+ /// For `BUTTON_PRESS` and `BUTTON_RELEASE` actions, the button being pressed or released.
+ pub action_button: MotionButton,
+
+ /// The properties of each of the pointers involved in the event.
+ pub pointer_properties: &'a [RustPointerProperties],
+
+ /// Flags applied to the event.
+ pub flags: MotionFlags,
+
+ /// The set of buttons that were pressed at the time of the event.
+ ///
+ /// We allow DOWN events to include buttons in their state for which BUTTON_PRESS events haven't
+ /// been sent yet. In that case, the DOWN should be immediately followed by BUTTON_PRESS events
+ /// for those buttons, building up to a button state matching that of the DOWN. For example, if
+ /// the user presses the primary and secondary buttons at exactly the same time, we'd expect
+ /// this sequence:
+ ///
+ /// | Action | Action button | Button state |
+ /// |----------------|---------------|------------------------|
+ /// | `HOVER_EXIT` | - | - |
+ /// | `DOWN` | - | `PRIMARY`, `SECONDARY` |
+ /// | `BUTTON_PRESS` | `PRIMARY` | `PRIMARY` |
+ /// | `BUTTON_PRESS` | `SECONDARY` | `PRIMARY`, `SECONDARY` |
+ /// | `MOVE` | - | `PRIMARY`, `SECONDARY` |
+ pub button_state: MotionButton,
+}
+
+/// Verifies the properties of an event that should always be true, regardless of the current state.
+fn verify_event(event: NotifyMotionArgs<'_>, verify_buttons: bool) -> Result<(), String> {
+ let action: MotionAction = event.action.into();
+ let pointer_count = event.pointer_properties.len();
if pointer_count < 1 {
- return Err(format!("Invalid {} event: no pointers", action));
+ return Err(format!("Invalid {action} event: no pointers"));
}
- if action_button != MotionButton::empty()
+ if event.action_button != MotionButton::empty()
&& action != MotionAction::ButtonPress
&& action != MotionAction::ButtonRelease
{
return Err(format!(
- "Invalid {action} event: has action button {action_button:?} but is not a button action"
+ "Invalid {} event: has action button {:?} but is not a button action",
+ action, event.action_button
));
}
match action {
@@ -55,9 +92,10 @@ fn verify_event(
}
MotionAction::Cancel => {
- if !flags.contains(MotionFlags::CANCELED) {
+ if !event.flags.contains(MotionFlags::CANCELED) {
return Err(format!(
- "For ACTION_CANCEL, must set FLAG_CANCELED. Received flags: {flags:#?}",
+ "For ACTION_CANCEL, must set FLAG_CANCELED. Received flags: {:#?}",
+ event.flags
));
}
}
@@ -70,7 +108,7 @@ fn verify_event(
MotionAction::ButtonPress | MotionAction::ButtonRelease => {
if verify_buttons {
- let button_count = action_button.iter().count();
+ let button_count = event.action_button.iter().count();
if button_count != 1 {
return Err(format!(
"Invalid {action} event: must specify a single action button, not \
@@ -92,84 +130,70 @@ struct ButtonVerifier {
button_state: MotionButton,
/// The set of "pending buttons", which were seen in the last DOWN event's button state but
- /// for which we haven't seen BUTTON_PRESS events yet.
- ///
- /// We allow DOWN events to include buttons in their state for which BUTTON_PRESS events haven't
- /// been sent yet. In that case, the DOWN should be immediately followed by BUTTON_PRESS events
- /// for those buttons, building up to a button state matching that of the DOWN. For example, if
- /// the user presses the primary and secondary buttons at exactly the same time, we'd expect
- /// this sequence:
- ///
- /// | Action | Action button | Button state |
- /// |----------------|---------------|------------------------|
- /// | `HOVER_EXIT` | - | - |
- /// | `DOWN` | - | `PRIMARY`, `SECONDARY` |
- /// | `BUTTON_PRESS` | `PRIMARY` | `PRIMARY` |
- /// | `BUTTON_PRESS` | `SECONDARY` | `PRIMARY`, `SECONDARY` |
- /// | `MOVE` | - | `PRIMARY`, `SECONDARY` |
+ /// for which we haven't seen BUTTON_PRESS events yet (see [`NotifyMotionArgs::button_state`]).
pending_buttons: MotionButton,
}
impl ButtonVerifier {
- pub fn process_action(
- &mut self,
- action: MotionAction,
- action_button: MotionButton,
- button_state: MotionButton,
- ) -> Result<(), String> {
+ pub fn process_event(&mut self, event: NotifyMotionArgs<'_>) -> Result<(), String> {
+ let action: MotionAction = event.action.into();
if !self.pending_buttons.is_empty() {
// We just saw a DOWN with some additional buttons in its state, so it should be
// immediately followed by ButtonPress events for those buttons.
- if action != MotionAction::ButtonPress || !self.pending_buttons.contains(action_button)
+ if action != MotionAction::ButtonPress
+ || !self.pending_buttons.contains(event.action_button)
{
return Err(format!(
"After DOWN event, expected BUTTON_PRESS event(s) for {:?}, but got {} with \
action button {:?}",
- self.pending_buttons, action, action_button
+ self.pending_buttons, action, event.action_button
));
} else {
- self.pending_buttons -= action_button;
+ self.pending_buttons -= event.action_button;
}
}
let expected_state = match action {
MotionAction::Down => {
- if self.button_state - button_state != MotionButton::empty() {
+ if self.button_state - event.button_state != MotionButton::empty() {
return Err(format!(
"DOWN event button state is missing {:?}",
- self.button_state - button_state
+ self.button_state - event.button_state
));
}
- self.pending_buttons = button_state - self.button_state;
+ self.pending_buttons = event.button_state - self.button_state;
// We've already checked that the state isn't missing any already-down buttons, and
// extra buttons are valid on DOWN actions, so bypass the expected state check.
- button_state
+ event.button_state
}
MotionAction::ButtonPress => {
- if self.button_state.contains(action_button) {
+ if self.button_state.contains(event.action_button) {
return Err(format!(
- "Duplicate BUTTON_PRESS; button state already contains {action_button:?}"
+ "Duplicate BUTTON_PRESS; button state already contains {:?}",
+ event.action_button
));
}
- self.button_state | action_button
+ self.button_state | event.action_button
}
MotionAction::ButtonRelease => {
- if !self.button_state.contains(action_button) {
+ if !self.button_state.contains(event.action_button) {
return Err(format!(
- "Invalid BUTTON_RELEASE; button state doesn't contain {action_button:?}"
+ "Invalid BUTTON_RELEASE; button state doesn't contain {:?}",
+ event.action_button
));
}
- self.button_state - action_button
+ self.button_state - event.action_button
}
_ => self.button_state,
};
- if button_state != expected_state {
+ if event.button_state != expected_state {
return Err(format!(
- "Expected {action} button state to be {expected_state:?}, but was {button_state:?}"
+ "Expected {action} button state to be {expected_state:?}, but was {:?}",
+ event.button_state
));
}
// DOWN events can have pending buttons, so don't update the state for them.
if action != MotionAction::Down {
- self.button_state = button_state;
+ self.button_state = event.button_state;
}
Ok(())
}
@@ -205,78 +229,61 @@ impl InputVerifier {
/// Process a pointer movement event from an InputDevice.
/// If the event is not valid, we return an error string that describes the issue.
- #[allow(clippy::too_many_arguments)]
- pub fn process_movement(
- &mut self,
- device_id: DeviceId,
- source: Source,
- action: u32,
- action_button: MotionButton,
- pointer_properties: &[RustPointerProperties],
- flags: MotionFlags,
- button_state: MotionButton,
- ) -> Result<(), String> {
- if !source.is_from_class(SourceClass::Pointer) {
+ pub fn process_movement(&mut self, event: NotifyMotionArgs<'_>) -> Result<(), String> {
+ if !event.source.is_from_class(SourceClass::Pointer) {
// Skip non-pointer sources like MOUSE_RELATIVE for now
return Ok(());
}
if self.should_log {
info!(
"Processing {} for device {:?} ({} pointer{}) on {}",
- MotionAction::from(action).to_string(),
- device_id,
- pointer_properties.len(),
- if pointer_properties.len() == 1 { "" } else { "s" },
+ MotionAction::from(event.action).to_string(),
+ event.device_id,
+ event.pointer_properties.len(),
+ if event.pointer_properties.len() == 1 { "" } else { "s" },
self.name
);
}
- verify_event(
- action.into(),
- action_button,
- pointer_properties,
- &flags,
- self.verify_buttons,
- )?;
+ verify_event(event, self.verify_buttons)?;
if self.verify_buttons {
- self.button_verifier_by_device.entry(device_id).or_default().process_action(
- action.into(),
- action_button,
- button_state,
- )?;
+ self.button_verifier_by_device
+ .entry(event.device_id)
+ .or_default()
+ .process_event(event)?;
}
- match action.into() {
+ match event.action.into() {
MotionAction::Down => {
- if self.touching_pointer_ids_by_device.contains_key(&device_id) {
+ if self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
return Err(format!(
"{}: Invalid DOWN event - pointers already down for device {:?}: {:?}",
- self.name, device_id, self.touching_pointer_ids_by_device
+ self.name, event.device_id, self.touching_pointer_ids_by_device
));
}
- let it = self.touching_pointer_ids_by_device.entry(device_id).or_default();
- it.insert(pointer_properties[0].id);
+ let it = self.touching_pointer_ids_by_device.entry(event.device_id).or_default();
+ it.insert(event.pointer_properties[0].id);
}
MotionAction::PointerDown { action_index } => {
- if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+ if !self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
return Err(format!(
"{}: Received POINTER_DOWN but no pointers are currently down \
for device {:?}",
- self.name, device_id
+ self.name, event.device_id
));
}
- let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
- if it.len() != pointer_properties.len() - 1 {
+ let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
+ if it.len() != event.pointer_properties.len() - 1 {
return Err(format!(
"{}: There are currently {} touching pointers, but the incoming \
POINTER_DOWN event has {}",
self.name,
it.len(),
- pointer_properties.len()
+ event.pointer_properties.len()
));
}
- let pointer_id = pointer_properties[action_index].id;
+ let pointer_id = event.pointer_properties[action_index].id;
if it.contains(&pointer_id) {
return Err(format!(
"{}: Pointer with id={} already present found in the properties",
@@ -286,7 +293,7 @@ impl InputVerifier {
it.insert(pointer_id);
}
MotionAction::Move => {
- if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+ if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
return Err(format!(
"{}: ACTION_MOVE touching pointers don't match",
self.name
@@ -294,49 +301,49 @@ impl InputVerifier {
}
}
MotionAction::PointerUp { action_index } => {
- if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+ if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
return Err(format!(
"{}: ACTION_POINTER_UP touching pointers don't match",
self.name
));
}
- let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
- let pointer_id = pointer_properties[action_index].id;
+ let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
+ let pointer_id = event.pointer_properties[action_index].id;
it.remove(&pointer_id);
}
MotionAction::Up => {
- if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+ if !self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
return Err(format!(
"{} Received ACTION_UP but no pointers are currently down for device {:?}",
- self.name, device_id
+ self.name, event.device_id
));
}
- let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
+ let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
if it.len() != 1 {
return Err(format!(
"{}: Got ACTION_UP, but we have pointers: {:?} for device {:?}",
- self.name, it, device_id
+ self.name, it, event.device_id
));
}
- let pointer_id = pointer_properties[0].id;
+ let pointer_id = event.pointer_properties[0].id;
if !it.contains(&pointer_id) {
return Err(format!(
"{}: Got ACTION_UP, but pointerId {} is not touching. Touching pointers:\
{:?} for device {:?}",
- self.name, pointer_id, it, device_id
+ self.name, pointer_id, it, event.device_id
));
}
- self.touching_pointer_ids_by_device.remove(&device_id);
+ self.touching_pointer_ids_by_device.remove(&event.device_id);
}
MotionAction::Cancel => {
- if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+ if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
return Err(format!(
"{}: Got ACTION_CANCEL, but the pointers don't match. \
Existing pointers: {:?}",
self.name, self.touching_pointer_ids_by_device
));
}
- self.touching_pointer_ids_by_device.remove(&device_id);
+ self.touching_pointer_ids_by_device.remove(&event.device_id);
}
/*
* The hovering protocol currently supports a single pointer only, because we do not
@@ -345,41 +352,41 @@ impl InputVerifier {
* eventually supported.
*/
MotionAction::HoverEnter => {
- if self.hovering_pointer_ids_by_device.contains_key(&device_id) {
+ if self.hovering_pointer_ids_by_device.contains_key(&event.device_id) {
return Err(format!(
"{}: Invalid HOVER_ENTER event - pointers already hovering for device {:?}:\
{:?}",
- self.name, device_id, self.hovering_pointer_ids_by_device
+ self.name, event.device_id, self.hovering_pointer_ids_by_device
));
}
- let it = self.hovering_pointer_ids_by_device.entry(device_id).or_default();
- it.insert(pointer_properties[0].id);
+ let it = self.hovering_pointer_ids_by_device.entry(event.device_id).or_default();
+ it.insert(event.pointer_properties[0].id);
}
MotionAction::HoverMove => {
// For compatibility reasons, we allow HOVER_MOVE without a prior HOVER_ENTER.
// If there was no prior HOVER_ENTER, just start a new hovering pointer.
- let it = self.hovering_pointer_ids_by_device.entry(device_id).or_default();
- it.insert(pointer_properties[0].id);
+ let it = self.hovering_pointer_ids_by_device.entry(event.device_id).or_default();
+ it.insert(event.pointer_properties[0].id);
}
MotionAction::HoverExit => {
- if !self.hovering_pointer_ids_by_device.contains_key(&device_id) {
+ if !self.hovering_pointer_ids_by_device.contains_key(&event.device_id) {
return Err(format!(
"{}: Invalid HOVER_EXIT event - no pointers are hovering for device {:?}",
- self.name, device_id
+ self.name, event.device_id
));
}
- let pointer_id = pointer_properties[0].id;
- let it = self.hovering_pointer_ids_by_device.get_mut(&device_id).unwrap();
+ let pointer_id = event.pointer_properties[0].id;
+ let it = self.hovering_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
it.remove(&pointer_id);
if !it.is_empty() {
return Err(format!(
"{}: Removed hovering pointer {}, but pointers are still\
hovering for device {:?}: {:?}",
- self.name, pointer_id, device_id, it
+ self.name, pointer_id, event.device_id, it
));
}
- self.hovering_pointer_ids_by_device.remove(&device_id);
+ self.hovering_pointer_ids_by_device.remove(&event.device_id);
}
_ => return Ok(()),
}
@@ -421,11 +428,25 @@ impl InputVerifier {
mod tests {
use crate::input::MotionButton;
use crate::input_verifier::InputVerifier;
+ use crate::input_verifier::NotifyMotionArgs;
use crate::DeviceId;
use crate::MotionFlags;
use crate::RustPointerProperties;
use crate::Source;
+ const BASE_POINTER_PROPERTIES: [RustPointerProperties; 1] = [RustPointerProperties { id: 0 }];
+ const BASE_EVENT: NotifyMotionArgs = NotifyMotionArgs {
+ device_id: DeviceId(1),
+ source: Source::Touchscreen,
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ pointer_properties: &BASE_POINTER_PROPERTIES,
+ flags: MotionFlags::empty(),
+ button_state: MotionButton::empty(),
+ };
+ const BASE_MOUSE_EVENT: NotifyMotionArgs =
+ NotifyMotionArgs { source: Source::Mouse, ..BASE_EVENT };
+
#[test]
/**
* Send a DOWN event with 2 pointers and ensure that it's marked as invalid.
@@ -436,15 +457,11 @@ mod tests {
let pointer_properties =
Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_err());
}
@@ -454,37 +471,25 @@ mod tests {
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_UP,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_UP,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -494,56 +499,40 @@ mod tests {
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
// POINTER 1 DOWN
let two_pointer_properties =
Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
| (1 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- MotionButton::empty(),
- &two_pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ pointer_properties: &two_pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
// POINTER 0 UP
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP
| (0 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- MotionButton::empty(),
- &two_pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ pointer_properties: &two_pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
// ACTION_UP for pointer id=1
let pointer_1_properties = Vec::from([RustPointerProperties { id: 1 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_UP,
- MotionButton::empty(),
- &pointer_1_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_UP,
+ pointer_properties: &pointer_1_properties,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -551,61 +540,40 @@ mod tests {
fn multi_device_stream() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(1),
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(1),
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(2),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(2),
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(2),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(2),
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_UP,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(1),
+ action: input_bindgen::AMOTION_EVENT_ACTION_UP,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -613,28 +581,19 @@ mod tests {
fn action_cancel() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ flags: MotionFlags::empty(),
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::CANCELED,
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
+ flags: MotionFlags::CANCELED,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -642,28 +601,17 @@ mod tests {
fn invalid_action_cancel() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(), // forgot to set FLAG_CANCELED
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
+ ..BASE_EVENT
+ })
.is_err());
}
@@ -671,17 +619,11 @@ mod tests {
fn invalid_up() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_UP,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_UP,
+ ..BASE_EVENT
+ })
.is_err());
}
@@ -689,53 +631,32 @@ mod tests {
fn correct_hover_sequence() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -743,29 +664,18 @@ mod tests {
fn double_hover_enter() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ ..BASE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ ..BASE_EVENT
+ })
.is_err());
}
@@ -775,17 +685,13 @@ mod tests {
fn relative_mouse_move() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(2),
- Source::MouseRelative,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ device_id: DeviceId(2),
+ source: Source::MouseRelative,
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ ..BASE_EVENT
+ })
.is_ok());
}
@@ -796,42 +702,30 @@ mod tests {
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
// POINTER 1 DOWN
let two_pointer_properties =
Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
| (1 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- MotionButton::empty(),
- &two_pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ pointer_properties: &two_pointer_properties,
+ ..BASE_EVENT
+ })
.is_ok());
// MOVE event with 1 pointer missing (the pointer with id = 1). It should be rejected
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Touchscreen,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ pointer_properties: &pointer_properties,
+ ..BASE_EVENT
+ })
.is_err());
}
@@ -839,17 +733,13 @@ mod tests {
fn correct_button_press() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
}
@@ -857,17 +747,13 @@ mod tests {
fn button_press_without_action_button() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -875,17 +761,13 @@ mod tests {
fn button_press_with_multiple_action_buttons() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back | MotionButton::Forward,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back | MotionButton::Forward,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back | MotionButton::Forward,
+ button_state: MotionButton::Back | MotionButton::Forward,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -893,17 +775,13 @@ mod tests {
fn button_press_without_action_button_in_state() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -911,28 +789,21 @@ mod tests {
fn button_release_with_action_button_in_state() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -940,17 +811,13 @@ mod tests {
fn nonbutton_action_with_action_button() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -958,17 +825,13 @@ mod tests {
fn nonbutton_action_with_action_button_and_state() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -976,28 +839,21 @@ mod tests {
fn nonbutton_action_with_button_state_change() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1005,39 +861,29 @@ mod tests {
fn nonbutton_action_missing_button_state() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1045,40 +891,30 @@ mod tests {
fn up_without_button_release() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
// This UP event shouldn't change the button state; a BUTTON_RELEASE before it should.
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_UP,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_UP,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1086,28 +922,21 @@ mod tests {
fn button_press_for_already_pressed_button() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1115,17 +944,13 @@ mod tests {
fn button_release_for_unpressed_button() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1133,28 +958,21 @@ mod tests {
fn correct_multiple_button_presses_without_down() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Forward,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back | MotionButton::Forward,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Forward,
+ button_state: MotionButton::Back | MotionButton::Forward,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
}
@@ -1162,52 +980,39 @@ mod tests {
fn correct_down_with_button_press() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary | MotionButton::Secondary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary | MotionButton::Secondary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Secondary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary | MotionButton::Secondary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Secondary,
+ button_state: MotionButton::Primary | MotionButton::Secondary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
// Also check that the MOVE afterwards is OK, as that's where errors would be raised if not
// enough BUTTON_PRESSes were sent.
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary | MotionButton::Secondary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary | MotionButton::Secondary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
}
@@ -1215,29 +1020,22 @@ mod tests {
fn down_with_button_state_change_not_followed_by_button_press() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
// The DOWN event itself is OK, but it needs to be immediately followed by a BUTTON_PRESS.
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1245,41 +1043,31 @@ mod tests {
fn down_with_button_state_change_not_followed_by_enough_button_presses() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary | MotionButton::Secondary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary | MotionButton::Secondary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
// The DOWN event itself is OK, but it needs to be immediately followed by two
// BUTTON_PRESSes, one for each button.
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Primary,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Primary,
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_MOVE,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Primary,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::Primary,
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
@@ -1287,28 +1075,21 @@ mod tests {
fn down_missing_already_pressed_button() {
let mut verifier =
InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
- let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
- MotionButton::Back,
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::Back,
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+ action_button: MotionButton::Back,
+ button_state: MotionButton::Back,
+ ..BASE_MOUSE_EVENT
+ })
.is_ok());
assert!(verifier
- .process_movement(
- DeviceId(1),
- Source::Mouse,
- input_bindgen::AMOTION_EVENT_ACTION_DOWN,
- MotionButton::empty(),
- &pointer_properties,
- MotionFlags::empty(),
- MotionButton::empty(),
- )
+ .process_movement(NotifyMotionArgs {
+ action: input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+ action_button: MotionButton::empty(),
+ button_state: MotionButton::empty(),
+ ..BASE_MOUSE_EVENT
+ })
.is_err());
}
}
diff --git a/libs/input/rust/lib.rs b/libs/input/rust/lib.rs
index 6db4356da1..3a347c4c4a 100644
--- a/libs/input/rust/lib.rs
+++ b/libs/input/rust/lib.rs
@@ -27,7 +27,7 @@ pub use input::{
DeviceClass, DeviceId, InputDevice, KeyboardType, ModifierState, MotionAction, MotionButton,
MotionFlags, Source,
};
-pub use input_verifier::InputVerifier;
+pub use input_verifier::{InputVerifier, NotifyMotionArgs};
pub use keyboard_classifier::KeyboardClassifier;
#[cxx::bridge(namespace = "android::input")]
@@ -155,15 +155,15 @@ fn process_movement(
buttons need to be added to MotionButton."
);
}
- let result = verifier.process_movement(
- DeviceId(device_id),
- Source::from_bits(source).unwrap(),
+ let result = verifier.process_movement(NotifyMotionArgs {
+ device_id: DeviceId(device_id),
+ source: Source::from_bits(source).unwrap(),
action,
- motion_action_button.unwrap(),
+ action_button: motion_action_button.unwrap(),
pointer_properties,
- motion_flags.unwrap(),
- motion_button_state.unwrap(),
- );
+ flags: motion_flags.unwrap(),
+ button_state: motion_button_state.unwrap(),
+ });
match result {
Ok(()) => "".to_string(),
Err(e) => e,