diff options
| -rw-r--r-- | libs/utils/Threads.cpp | 39 | ||||
| -rw-r--r-- | opengl/libs/EGL/egl.cpp | 4 | ||||
| -rw-r--r-- | opengl/tests/angeles/app-linux.cpp | 132 | ||||
| -rw-r--r-- | opengl/tests/gl_perf/fill_common.cpp | 156 | ||||
| -rw-r--r-- | opengl/tests/gl_perf/filltest.cpp | 58 | ||||
| -rw-r--r-- | opengl/tests/gl_perf/fragment_shaders.cpp | 139 | ||||
| -rw-r--r-- | opengl/tests/gl_perfapp/jni/gl_code.cpp | 139 | ||||
| -rw-r--r-- | services/surfaceflinger/DisplayHardware/DisplayHardware.cpp | 3 | ||||
| -rw-r--r-- | services/surfaceflinger/DisplayHardware/HWComposer.cpp | 5 | ||||
| -rw-r--r-- | services/surfaceflinger/DisplayHardware/HWComposer.h | 2 | ||||
| -rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 8 |
11 files changed, 348 insertions, 337 deletions
diff --git a/libs/utils/Threads.cpp b/libs/utils/Threads.cpp index e5ece8e8a2..f6c55e4d89 100644 --- a/libs/utils/Threads.cpp +++ b/libs/utils/Threads.cpp @@ -65,6 +65,20 @@ using namespace android; typedef void* (*android_pthread_entry)(void*); +static pthread_once_t gDoSchedulingGroupOnce = PTHREAD_ONCE_INIT; +static bool gDoSchedulingGroup = true; + +static void checkDoSchedulingGroup(void) { + char buf[PROPERTY_VALUE_MAX]; + int len = property_get("debug.sys.noschedgroups", buf, ""); + if (len > 0) { + int temp; + if (sscanf(buf, "%d", &temp) == 1) { + gDoSchedulingGroup = temp == 0; + } + } +} + struct thread_data_t { thread_func_t entryFunction; void* userData; @@ -80,6 +94,15 @@ struct thread_data_t { char * name = t->threadName; delete t; setpriority(PRIO_PROCESS, 0, prio); + pthread_once(&gDoSchedulingGroupOnce, checkDoSchedulingGroup); + if (gDoSchedulingGroup) { + if (prio >= ANDROID_PRIORITY_BACKGROUND) { + set_sched_policy(androidGetTid(), SP_BACKGROUND); + } else { + set_sched_policy(androidGetTid(), SP_FOREGROUND); + } + } + if (name) { #if defined(HAVE_PRCTL) // Mac OS doesn't have this, and we build libutil for the host too @@ -281,22 +304,6 @@ pid_t androidGetTid() #endif } -#if defined(HAVE_PTHREADS) -static pthread_once_t gDoSchedulingGroupOnce = PTHREAD_ONCE_INIT; -static bool gDoSchedulingGroup = true; - -static void checkDoSchedulingGroup(void) { - char buf[PROPERTY_VALUE_MAX]; - int len = property_get("debug.sys.noschedgroups", buf, ""); - if (len > 0) { - int temp; - if (sscanf(buf, "%d", &temp) == 1) { - gDoSchedulingGroup = temp == 0; - } - } -} -#endif - int androidSetThreadSchedulingGroup(pid_t tid, int grp) { if (grp > ANDROID_TGROUP_MAX || grp < 0) { diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp index 9228b0be2d..bd5fad23f7 100644 --- a/opengl/libs/EGL/egl.cpp +++ b/opengl/libs/EGL/egl.cpp @@ -240,7 +240,7 @@ struct egl_image_t : public egl_object_t memset(images, 0, sizeof(images)); } EGLDisplay dpy; - EGLConfig context; + EGLContext context; EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS]; }; @@ -1770,7 +1770,7 @@ EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) egl_connection_t* const cnx = &gEGLImpl[i]; if (image->images[i] != EGL_NO_IMAGE_KHR) { if (cnx->dso) { - if (cnx->egl.eglCreateImageKHR) { + if (cnx->egl.eglDestroyImageKHR) { if (cnx->egl.eglDestroyImageKHR( dp->disp[i].dpy, image->images[i])) { success = true; diff --git a/opengl/tests/angeles/app-linux.cpp b/opengl/tests/angeles/app-linux.cpp index 9f80ed4442..4d10ee5099 100644 --- a/opengl/tests/angeles/app-linux.cpp +++ b/opengl/tests/angeles/app-linux.cpp @@ -63,7 +63,7 @@ using namespace android; int gAppAlive = 1; static const char sAppName[] = - "San Angeles Observation OpenGL ES version example (Linux)"; + "San Angeles Observation OpenGL ES version example (Linux)"; static int sWindowWidth = WINDOW_DEFAULT_WIDTH; static int sWindowHeight = WINDOW_DEFAULT_HEIGHT; @@ -74,22 +74,22 @@ static EGLSurface sEglSurface = EGL_NO_SURFACE; const char *egl_strerror(unsigned err) { switch(err){ - case EGL_SUCCESS: return "SUCCESS"; - case EGL_NOT_INITIALIZED: return "NOT INITIALIZED"; - case EGL_BAD_ACCESS: return "BAD ACCESS"; - case EGL_BAD_ALLOC: return "BAD ALLOC"; - case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE"; - case EGL_BAD_CONFIG: return "BAD CONFIG"; - case EGL_BAD_CONTEXT: return "BAD CONTEXT"; - case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE"; - case EGL_BAD_DISPLAY: return "BAD DISPLAY"; - case EGL_BAD_MATCH: return "BAD MATCH"; - case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP"; - case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW"; - case EGL_BAD_PARAMETER: return "BAD PARAMETER"; - case EGL_BAD_SURFACE: return "BAD_SURFACE"; -// case EGL_CONTEXT_LOST: return "CONTEXT LOST"; - default: return "UNKNOWN"; + case EGL_SUCCESS: return "SUCCESS"; + case EGL_NOT_INITIALIZED: return "NOT INITIALIZED"; + case EGL_BAD_ACCESS: return "BAD ACCESS"; + case EGL_BAD_ALLOC: return "BAD ALLOC"; + case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: return "BAD CONFIG"; + case EGL_BAD_CONTEXT: return "BAD CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE"; + case EGL_BAD_DISPLAY: return "BAD DISPLAY"; + case EGL_BAD_MATCH: return "BAD MATCH"; + case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW"; + case EGL_BAD_PARAMETER: return "BAD PARAMETER"; + case EGL_BAD_SURFACE: return "BAD_SURFACE"; + // case EGL_CONTEXT_LOST: return "CONTEXT LOST"; + default: return "UNKNOWN"; } } @@ -118,52 +118,59 @@ static void checkEGLErrors() fprintf(stderr, "EGL Error: 0x%04x\n", (int)error); } -static int initGraphics() +static int initGraphics(unsigned samples) { EGLint configAttribs[] = { - EGL_DEPTH_SIZE, 16, - EGL_NONE - }; - - EGLint majorVersion; - EGLint minorVersion; - EGLContext context; - EGLConfig config; - EGLSurface surface; - EGLint w, h; - EGLDisplay dpy; - - EGLNativeWindowType window = android_createDisplaySurface(); - - dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); - eglInitialize(dpy, &majorVersion, &minorVersion); - - status_t err = EGLUtils::selectConfigForNativeWindow( - dpy, configAttribs, window, &config); - if (err) { - fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); - return 0; - } - - surface = eglCreateWindowSurface(dpy, config, window, NULL); - egl_error("eglCreateWindowSurface"); - - fprintf(stderr,"surface = %p\n", surface); - - context = eglCreateContext(dpy, config, NULL, NULL); - egl_error("eglCreateContext"); - fprintf(stderr,"context = %p\n", context); - - eglMakeCurrent(dpy, surface, surface, context); - egl_error("eglMakeCurrent"); - - eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight); + EGL_DEPTH_SIZE, 16, + EGL_SAMPLE_BUFFERS, samples ? 1 : 0, + EGL_SAMPLES, samples, + EGL_NONE + }; + + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLConfig config; + EGLSurface surface; + EGLint w, h; + EGLDisplay dpy; + + EGLNativeWindowType window = android_createDisplaySurface(); + + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + eglInitialize(dpy, &majorVersion, &minorVersion); + + status_t err = EGLUtils::selectConfigForNativeWindow( + dpy, configAttribs, window, &config); + if (err) { + fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); + return 0; + } + + surface = eglCreateWindowSurface(dpy, config, window, NULL); + egl_error("eglCreateWindowSurface"); + + fprintf(stderr,"surface = %p\n", surface); + + context = eglCreateContext(dpy, config, NULL, NULL); + egl_error("eglCreateContext"); + fprintf(stderr,"context = %p\n", context); + + eglMakeCurrent(dpy, surface, surface, context); + egl_error("eglMakeCurrent"); + + eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight); sEglDisplay = dpy; sEglSurface = surface; sEglContext = context; + if (samples == 0) { + // GL_MULTISAMPLE is enabled by default + glDisable(GL_MULTISAMPLE); + } + return EGL_TRUE; } @@ -179,11 +186,14 @@ static void deinitGraphics() int main(int argc, char *argv[]) { - // not referenced: - argc = argc; - argv = argv; + unsigned samples = 0; + printf("usage: %s [samples]\n", argv[0]); + if (argc == 2) { + samples = atoi( argv[1] ); + printf("Multisample enabled: GL_SAMPLES = %u\n", samples); + } - if (!initGraphics()) + if (!initGraphics(samples)) { fprintf(stderr, "Graphics initialization failed.\n"); return EXIT_FAILURE; @@ -195,7 +205,7 @@ int main(int argc, char *argv[]) int frameCount = 0; gettimeofday(&timeTemp, NULL); double totalTime = timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec; - + while (gAppAlive) { struct timeval timeNow; diff --git a/opengl/tests/gl_perf/fill_common.cpp b/opengl/tests/gl_perf/fill_common.cpp index 36db1b0215..a069f67ac8 100644 --- a/opengl/tests/gl_perf/fill_common.cpp +++ b/opengl/tests/gl_perf/fill_common.cpp @@ -14,9 +14,15 @@ * limitations under the License. */ +#include "fragment_shaders.cpp" + FILE * fOut = NULL; void ptSwap(); +static char gCurrentTestName[1024]; +static uint32_t gWidth = 0; +static uint32_t gHeight = 0; + static void checkGlError(const char* op) { for (GLint error = glGetError(); error; error = glGetError()) { @@ -112,20 +118,21 @@ void startTimer() { gTime = getTime(); } -void endTimer(const char *str, int w, int h, double dc, int count) { + +static void endTimer(int count) { uint64_t t2 = getTime(); double delta = ((double)(t2 - gTime)) / 1000000000; - double pixels = dc * (w * h) * count; + double pixels = (gWidth * gHeight) * count; double mpps = pixels / delta / 1000000; - double dc60 = pixels / delta / (w * h) / 60; + double dc60 = ((double)count) / delta / 60; if (fOut) { - fprintf(fOut, "%s, %f, %f\r\n", str, mpps, dc60); + fprintf(fOut, "%s, %f, %f\r\n", gCurrentTestName, mpps, dc60); fflush(fOut); } else { - printf("%s, %f, %f\n", str, mpps, dc60); + printf("%s, %f, %f\n", gCurrentTestName, mpps, dc60); } - LOGI("%s, %f, %f\r\n", str, mpps, dc60); + LOGI("%s, %f, %f\r\n", gCurrentTestName, mpps, dc60); } @@ -137,86 +144,17 @@ static const char gVertexShader[] = "varying vec4 v_color;\n" "varying vec2 v_tex0;\n" "varying vec2 v_tex1;\n" + "uniform vec2 u_texOff;\n" "void main() {\n" " v_color = a_color;\n" " v_tex0 = a_tex0;\n" " v_tex1 = a_tex1;\n" + " v_tex0.x += u_texOff.x;\n" + " v_tex1.y += u_texOff.y;\n" " gl_Position = a_pos;\n" "}\n"; -static const char gShaderPrefix[] = - "precision mediump float;\n" - "uniform vec4 u_color;\n" - "uniform vec4 u_0;\n" - "uniform vec4 u_1;\n" - "uniform vec4 u_2;\n" - "uniform vec4 u_3;\n" - "varying vec4 v_color;\n" - "varying vec2 v_tex0;\n" - "varying vec2 v_tex1;\n" - "uniform sampler2D u_tex0;\n" - "uniform sampler2D u_tex1;\n" - "void main() {\n"; - -static const char gShaderPostfix[] = - " gl_FragColor = c;\n" - "}\n"; - - -static char * append(char *d, const char *s) { - size_t len = strlen(s); - memcpy(d, s, len); - return d + len; -} - -static char * genShader( - bool useVarColor, - int texCount, - bool modulateFirstTex, - int extraMath) -{ - char *str = (char *)calloc(16 * 1024, 1); - char *tmp = append(str, gShaderPrefix); - - if (modulateFirstTex || !texCount) { - if (useVarColor) { - tmp = append(tmp, " vec4 c = v_color;\n"); - } else { - tmp = append(tmp, " vec4 c = u_color;\n"); - } - } else { - tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n"); - } - - if (modulateFirstTex && texCount) { - tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n"); - } - if (texCount > 1) { - tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n"); - } - - if (extraMath > 0) { - tmp = append(tmp, " c *= u_0;\n"); - } - if (extraMath > 1) { - tmp = append(tmp, " c += u_1;\n"); - } - if (extraMath > 2) { - tmp = append(tmp, " c *= u_2;\n"); - } - if (extraMath > 3) { - tmp = append(tmp, " c += u_3;\n"); - } - - - tmp = append(tmp, gShaderPostfix); - tmp[0] = 0; - - //printf("%s", str); - return str; -} - static void setupVA() { static const float vtx[] = { -1.0f,-1.0f, @@ -231,8 +169,8 @@ static void setupVA() { static const float tex0[] = { 0.0f,0.0f, 1.0f,0.0f, - 1.0f,1.0f, - 0.0f,1.0f }; + 0.0f,1.0f, + 1.0f,1.0f }; static const float tex1[] = { 1.0f,0.0f, 1.0f,1.0f, @@ -261,8 +199,8 @@ static void randUniform(int pgm, const char *var) { } } -static void doLoop(bool clear, int pgm, uint32_t w, uint32_t h, const char *str) { - if (clear) { +static void doLoop(bool warmup, int pgm, uint32_t passCount) { + if (warmup) { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); ptSwap(); @@ -272,7 +210,10 @@ static void doLoop(bool clear, int pgm, uint32_t w, uint32_t h, const char *str) startTimer(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - for (int ct=0; ct < 100; ct++) { + for (uint32_t ct=0; ct < passCount; ct++) { + int loc = glGetUniformLocation(pgm, "u_texOff"); + glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount); + randUniform(pgm, "u_color"); randUniform(pgm, "u_0"); randUniform(pgm, "u_1"); @@ -282,14 +223,24 @@ static void doLoop(bool clear, int pgm, uint32_t w, uint32_t h, const char *str) } ptSwap(); glFinish(); - endTimer(str, w, h, 1, 100); + endTimer(passCount); +} + + +static uint32_t rgb(uint32_t r, uint32_t g, uint32_t b) +{ + uint32_t ret = 0xff000000; + ret |= r & 0xff; + ret |= (g & 0xff) << 8; + ret |= (b & 0xff) << 16; + return ret; } void genTextures() { uint32_t *m = (uint32_t *)malloc(1024*1024*4); for (int y=0; y < 1024; y++){ for (int x=0; x < 1024; x++){ - m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16); + m[y*1024 + x] = rgb(x, (((x+y) & 0xff) == 0x7f) * 0xff, y); } } glBindTexture(GL_TEXTURE_2D, 1); @@ -301,7 +252,7 @@ void genTextures() { for (int y=0; y < 16; y++){ for (int x=0; x < 16; x++){ - m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20); + m[y*16 + x] = rgb(x << 4, (((x+y) & 0xf) == 0x7) * 0xff, y << 4); } } glBindTexture(GL_TEXTURE_2D, 2); @@ -310,7 +261,38 @@ void genTextures() { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - + free(m); } +static void doSingleTest(uint32_t pgmNum, int tex) { + const char *pgmTxt = gFragmentTests[pgmNum]->txt; + int pgm = createProgram(gVertexShader, pgmTxt); + if (!pgm) { + printf("error running test\n"); + return; + } + int loc = glGetUniformLocation(pgm, "u_tex0"); + if (loc >= 0) glUniform1i(loc, 0); + loc = glGetUniformLocation(pgm, "u_tex1"); + if (loc >= 0) glUniform1i(loc, 1); + + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tex); + glActiveTexture(GL_TEXTURE0); + + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_BLEND); + //sprintf(str2, "%i, %i, %i, %i, %i, 0", + //useVarColor, texCount, modulateFirstTex, extraMath, tex0); + //doLoop(true, pgm, w, h, str2); + //doLoop(false, pgm, w, h, str2); + + glEnable(GL_BLEND); + sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex); + doLoop(true, pgm, 100); + doLoop(false, pgm, 100); +} diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp index 0dd4e22ecc..3f8faca87d 100644 --- a/opengl/tests/gl_perf/filltest.cpp +++ b/opengl/tests/gl_perf/filltest.cpp @@ -33,65 +33,19 @@ using namespace android; #include "fill_common.cpp" -static void doSingleTest(uint32_t w, uint32_t h, - bool useVarColor, - int texCount, - bool modulateFirstTex, - int extraMath, - int tex0, int tex1) { - char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); - int pgm = createProgram(gVertexShader, pgmTxt); - if (!pgm) { - printf("error running test\n"); - return; - } - int loc = glGetUniformLocation(pgm, "u_tex0"); - if (loc >= 0) glUniform1i(loc, 0); - loc = glGetUniformLocation(pgm, "u_tex1"); - if (loc >= 0) glUniform1i(loc, 1); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tex0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, tex1); - glActiveTexture(GL_TEXTURE0); - - char str2[1024]; - - glBlendFunc(GL_ONE, GL_ONE); - glDisable(GL_BLEND); - //sprintf(str2, "%i, %i, %i, %i, %i, 0", - //useVarColor, texCount, modulateFirstTex, extraMath, tex0); - //doLoop(true, pgm, w, h, str2); - //doLoop(false, pgm, w, h, str2); - - glEnable(GL_BLEND); - sprintf(str2, "%i, %i, %i, %i, %i, 1", - useVarColor, texCount, modulateFirstTex, extraMath, tex0); - doLoop(true, pgm, w, h, str2); - doLoop(false, pgm, w, h, str2); -} bool doTest(uint32_t w, uint32_t h) { + gWidth = w; + gHeight = h; setupVA(); genTextures(); printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); - for (int texCount = 0; texCount < 2; texCount++) { - for (int extraMath = 0; extraMath < 5; extraMath++) { - - doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); - doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); - if (texCount) { - doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); - doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); - - doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); - doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); - doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); - doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); - } + for (uint32_t num = 0; num < gFragmentTestCount; num++) { + doSingleTest(num, 2); + if (gFragmentTests[num]->texCount) { + doSingleTest(num, 1); } } diff --git a/opengl/tests/gl_perf/fragment_shaders.cpp b/opengl/tests/gl_perf/fragment_shaders.cpp new file mode 100644 index 0000000000..79d5ead3fd --- /dev/null +++ b/opengl/tests/gl_perf/fragment_shaders.cpp @@ -0,0 +1,139 @@ + +typedef struct FragmentTestRec { + const char * name; + uint32_t texCount; + const char * txt; +} FragmentTest; + +static FragmentTest fpFill = { + "Solid color", 0, + + "precision mediump float;\n" + "uniform vec4 u_color;\n" + "void main() {\n" + " gl_FragColor = u_color;\n" + "}\n" +}; + +static FragmentTest fpGradient = { + "Solid gradient", 0, + + "precision mediump float;\n" + "varying lowp vec4 v_color;\n" + "void main() {\n" + " gl_FragColor = v_color;\n" + "}\n" +}; + +static FragmentTest fpCopyTex = { + "Texture copy", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "uniform sampler2D u_tex0;\n" + "void main() {\n" + " gl_FragColor = texture2D(u_tex0, v_tex0);\n" + "}\n" +}; + +static FragmentTest fpCopyTexGamma = { + "Texture copy with gamma", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "uniform sampler2D u_tex0;\n" + "void main() {\n" + " vec4 t = texture2D(u_tex0, v_tex0);\n" + " t.rgb = pow(t.rgb, vec3(1.4, 1.4, 1.4));\n" + " gl_FragColor = t;\n" + "}\n" +}; + +static FragmentTest fpTexSpec = { + "Texture spec", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "uniform sampler2D u_tex0;\n" + "void main() {\n" + " vec4 t = texture2D(u_tex0, v_tex0);\n" + " float simSpec = dot(gl_FragCoord.xyz, gl_FragCoord.xyz);\n" + " simSpec = pow(clamp(simSpec, 0.1, 1.0), 40.0);\n" + " gl_FragColor = t + vec4(simSpec, simSpec, simSpec, simSpec);\n" + "}\n" +}; + +static FragmentTest fpDepTex = { + "Dependent Lookup", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "uniform sampler2D u_tex0;\n" + "void main() {\n" + " vec4 t = texture2D(u_tex0, v_tex0);\n" + " t += texture2D(u_tex0, t.xy);\n" + " gl_FragColor = t;\n" + "}\n" +}; + +static FragmentTest fpModulateConstantTex = { + "Texture modulate constant", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "uniform sampler2D u_tex0;\n" + "uniform vec4 u_color;\n" + + "void main() {\n" + " lowp vec4 c = texture2D(u_tex0, v_tex0);\n" + " c *= u_color;\n" + " gl_FragColor = c;\n" + "}\n" +}; + +static FragmentTest fpModulateVaryingTex = { + "Texture modulate gradient", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "varying lowp vec4 v_color;\n" + "uniform sampler2D u_tex0;\n" + + "void main() {\n" + " lowp vec4 c = texture2D(u_tex0, v_tex0);\n" + " c *= v_color;\n" + " gl_FragColor = c;\n" + "}\n" +}; + +static FragmentTest fpModulateVaryingConstantTex = { + "Texture modulate gradient constant", 1, + + "precision mediump float;\n" + "varying vec2 v_tex0;\n" + "varying lowp vec4 v_color;\n" + "uniform sampler2D u_tex0;\n" + "uniform vec4 u_color;\n" + + "void main() {\n" + " lowp vec4 c = texture2D(u_tex0, v_tex0);\n" + " c *= v_color;\n" + " c *= u_color;\n" + " gl_FragColor = c;\n" + "}\n" +}; + +static FragmentTest *gFragmentTests[] = { + &fpFill, + &fpGradient, + &fpCopyTex, + &fpCopyTexGamma, + &fpTexSpec, + &fpDepTex, + &fpModulateConstantTex, + &fpModulateVaryingTex, + &fpModulateVaryingConstantTex, + +}; + +static const size_t gFragmentTestCount = sizeof(gFragmentTests) / sizeof(gFragmentTests[0]); diff --git a/opengl/tests/gl_perfapp/jni/gl_code.cpp b/opengl/tests/gl_perfapp/jni/gl_code.cpp index e643292c9e..f99337152c 100644 --- a/opengl/tests/gl_perfapp/jni/gl_code.cpp +++ b/opengl/tests/gl_perfapp/jni/gl_code.cpp @@ -32,82 +32,17 @@ bool done; // Saves the parameters of the test (so we can print them out when we finish the timing.) -char saveBuf[1024]; - int pgm; void ptSwap() { } -static void doSingleTest(uint32_t w, uint32_t h, - bool useVarColor, - int texCount, - bool modulateFirstTex, - int extraMath, - int tex0, int tex1) { - int doSingleTestState = (stateClock / doLoopStates) % doSingleTestStates; - // LOGI("doSingleTest %d\n", doSingleTestState); - switch (doSingleTestState) { - case 0: { - char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); - pgm = createProgram(gVertexShader, pgmTxt); - if (!pgm) { - LOGE("error running test\n"); - return; - } - int loc = glGetUniformLocation(pgm, "u_tex0"); - if (loc >= 0) glUniform1i(loc, 0); - loc = glGetUniformLocation(pgm, "u_tex1"); - if (loc >= 0) glUniform1i(loc, 1); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tex0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, tex1); - glActiveTexture(GL_TEXTURE0); - - - glBlendFunc(GL_ONE, GL_ONE); - glDisable(GL_BLEND); - char str2[1024]; - sprintf(str2, "%i, %i, %i, %i, %i, 0", - useVarColor, texCount, modulateFirstTex, extraMath, tex0); - - doLoop((stateClock % doLoopStates) != 0, pgm, w, h, str2); - } - break; - case 1: { - char str2[1024]; - glEnable(GL_BLEND); - sprintf(str2, "%i, %i, %i, %i, %i, 1", - useVarColor, texCount, modulateFirstTex, extraMath, tex0); - doLoop((stateClock % doLoopStates) != 0, pgm, w, h, str2); - } - break; - } -} - - -void doTest(uint32_t w, uint32_t h) { - int testState = stateClock / (doLoopStates * doSingleTestStates); - int texCount; - int extraMath; - int testSubState; - const int extraMathCount = 5; - const int texCount0SubTestCount = 2; - const int texCountNSubTestCount = 8; +void doTest() { + uint32_t testNum = stateClock >> 2; + int texSize = ((stateClock >> 1) & 0x1) + 1; - if ( testState < extraMathCount * texCount0SubTestCount) { - texCount = 0; // Only 10 tests for texCount 0 - extraMath = (testState / texCount0SubTestCount) % extraMathCount; - testSubState = testState % texCount0SubTestCount; - } else { - texCount = 1 + (testState - extraMathCount * texCount0SubTestCount) / (extraMathCount * texCountNSubTestCount); - extraMath = (testState / texCountNSubTestCount) % extraMathCount; - testSubState = testState % texCountNSubTestCount; - } - if (texCount >= 3) { + if (testNum >= gFragmentTestCount) { LOGI("done\n"); if (fOut) { fclose(fOut); @@ -117,36 +52,10 @@ void doTest(uint32_t w, uint32_t h) { return; } - // LOGI("doTest %d %d %d\n", texCount, extraMath, testSubState); - switch(testSubState) { - case 0: - doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); - break; - case 1: - doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); - break; - case 2: - doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); - break; - case 3: - doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); - break; - - case 4: - doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); - break; - case 5: - doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); - break; - case 6: - doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); - break; - case 7: - doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); - break; - } +// for (uint32_t num = 0; num < gFragmentTestCount; num++) { + doSingleTest(testNum, texSize); } extern "C" { @@ -156,27 +65,27 @@ extern "C" { JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobject obj, jint width, jint height) { + gWidth = width; + gHeight = height; if (!done) { - w = width; - h = height; - stateClock = 0; - done = false; - setupVA(); - genTextures(); - const char* fileName = "/sdcard/glperf.csv"; + stateClock = 0; + done = false; + setupVA(); + genTextures(); + const char* fileName = "/sdcard/glperf.csv"; if (fOut != NULL) { LOGI("Closing partially written output.n"); fclose(fOut); fOut = NULL; } - LOGI("Writing to: %s\n",fileName); - fOut = fopen(fileName, "w"); - if (fOut == NULL) { - LOGE("Could not open: %s\n", fileName); - } - - LOGI("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); - if (fOut) fprintf(fOut,"varColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\r\n"); + LOGI("Writing to: %s\n",fileName); + fOut = fopen(fileName, "w"); + if (fOut == NULL) { + LOGE("Could not open: %s\n", fileName); + } + + LOGI("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); + if (fOut) fprintf(fOut,"varColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\r\n"); } } @@ -184,11 +93,11 @@ JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobj { if (! done) { if (stateClock > 0 && ((stateClock & 1) == 0)) { - endTimer(saveBuf, w, h, 1, 100); + //endTimer(100); } - doTest(w, h); + doTest(); stateClock++; } else { - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); } } diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp index 166c52804e..3e239293ff 100644 --- a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp +++ b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp @@ -292,6 +292,9 @@ void DisplayHardware::fini() void DisplayHardware::releaseScreen() const { DisplayHardwareBase::releaseScreen(); + if (mHwc->initCheck() == NO_ERROR) { + mHwc->release(); + } } void DisplayHardware::acquireScreen() const diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp index 0291d7894b..129be4e433 100644 --- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp +++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp @@ -87,6 +87,11 @@ status_t HWComposer::commit() const { return (status_t)err; } +status_t HWComposer::release() const { + int err = mHwc->set(mHwc, NULL, NULL, NULL); + return (status_t)err; +} + size_t HWComposer::getNumLayers() const { return mList ? mList->numHwLayers : 0; } diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h index c5d5c2b7f3..22ff10ca5a 100644 --- a/services/surfaceflinger/DisplayHardware/HWComposer.h +++ b/services/surfaceflinger/DisplayHardware/HWComposer.h @@ -48,6 +48,8 @@ public: // commits the list status_t commit() const; + // release hardware resources + status_t release() const; size_t getNumLayers() const; hwc_layer_t* getLayers() const; diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index a78d9b914c..d82038072f 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -383,10 +383,10 @@ bool SurfaceFlinger::threadLoop() // inform the h/w that we're done compositing hw.compositionComplete(); - // release the clients before we flip ('cause flip might block) + postFramebuffer(); + unlockClients(); - postFramebuffer(); } else { // pretend we did the post unlockClients(); @@ -885,8 +885,8 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty) */ for (size_t i=0 ; i<count ; i++) { if (cur) { - if (!(cur[i].compositionType == HWC_FRAMEBUFFER) || - cur[i].flags & HWC_SKIP_LAYER) { + if ((cur[i].compositionType != HWC_FRAMEBUFFER) && + !(cur[i].flags & HWC_SKIP_LAYER)) { // skip layers handled by the HAL continue; } |