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-rw-r--r--services/surfaceflinger/MessageQueue.cpp23
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp45
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h3
-rw-r--r--services/surfaceflinger/SurfaceFlinger_hwc1.cpp32
4 files changed, 26 insertions, 77 deletions
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index 34dc24b1f3..974c7a340e 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -134,31 +134,12 @@ status_t MessageQueue::postMessage(
}
-/* when INVALIDATE_ON_VSYNC is set SF only processes
- * buffer updates on VSYNC and performs a refresh immediately
- * after.
- *
- * when INVALIDATE_ON_VSYNC is set to false, SF will instead
- * perform the buffer updates immediately, but the refresh only
- * at the next VSYNC.
- * THIS MODE IS BUGGY ON GALAXY NEXUS AND WILL CAUSE HANGS
- */
-#define INVALIDATE_ON_VSYNC 1
-
void MessageQueue::invalidate() {
-#if INVALIDATE_ON_VSYNC
mEvents->requestNextVsync();
-#else
- mHandler->dispatchInvalidate();
-#endif
}
void MessageQueue::refresh() {
-#if INVALIDATE_ON_VSYNC
mHandler->dispatchRefresh();
-#else
- mEvents->requestNextVsync();
-#endif
}
int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
@@ -172,11 +153,7 @@ int MessageQueue::eventReceiver(int /*fd*/, int /*events*/) {
while ((n = DisplayEventReceiver::getEvents(mEventTube, buffer, 8)) > 0) {
for (int i=0 ; i<n ; i++) {
if (buffer[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
-#if INVALIDATE_ON_VSYNC
mHandler->dispatchInvalidate();
-#else
- mHandler->dispatchRefresh();
-#endif
break;
}
}
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 9a2747da75..c541668a82 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -167,9 +167,6 @@ SurfaceFlinger::SurfaceFlinger()
property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
mGpuToCpuSupported = !atoi(value);
- property_get("debug.sf.drop_missed_frames", value, "0");
- mDropMissedFrames = atoi(value);
-
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
@@ -933,6 +930,14 @@ bool SurfaceFlinger::handleMessageTransaction() {
bool SurfaceFlinger::handleMessageInvalidate() {
ATRACE_CALL();
+ bool frameMissed = !mHadClientComposition &&
+ mPreviousPresentFence != Fence::NO_FENCE &&
+ mPreviousPresentFence->getSignalTime() == INT64_MAX;
+ ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
+ if (frameMissed) {
+ signalLayerUpdate();
+ return false;
+ }
return handlePageFlip();
}
@@ -940,36 +945,22 @@ void SurfaceFlinger::handleMessageRefresh() {
ATRACE_CALL();
nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
- static nsecs_t previousExpectedPresent = 0;
- nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
- static bool previousFrameMissed = false;
- bool frameMissed = (expectedPresent == previousExpectedPresent);
- if (frameMissed != previousFrameMissed) {
- ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
- }
- previousFrameMissed = frameMissed;
-
- if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
- // Latch buffers, but don't send anything to HWC, then signal another
- // wakeup for the next vsync
- preComposition();
- repaintEverything();
- } else {
- preComposition();
- rebuildLayerStacks();
- setUpHWComposer();
- doDebugFlashRegions();
- doComposition();
- postComposition(refreshStartTime);
- }
+
+ preComposition();
+ rebuildLayerStacks();
+ setUpHWComposer();
+ doDebugFlashRegions();
+ doComposition();
+ postComposition(refreshStartTime);
+
+ mPreviousPresentFence = mHwc->getRetireFence(HWC_DISPLAY_PRIMARY);
+ mHadClientComposition = mHwc->hasClientComposition(HWC_DISPLAY_PRIMARY);
// Release any buffers which were replaced this frame
for (auto& layer : mLayersWithQueuedFrames) {
layer->releasePendingBuffer();
}
mLayersWithQueuedFrames.clear();
-
- previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
}
void SurfaceFlinger::doDebugFlashRegions()
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 28666e2aa5..0df39a45f0 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -468,7 +468,6 @@ private:
RenderEngine* mRenderEngine;
nsecs_t mBootTime;
bool mGpuToCpuSupported;
- bool mDropMissedFrames;
sp<EventThread> mEventThread;
sp<EventThread> mSFEventThread;
sp<EventControlThread> mEventControlThread;
@@ -488,6 +487,8 @@ private:
bool mAnimCompositionPending;
#ifdef USE_HWC2
std::vector<sp<Layer>> mLayersWithQueuedFrames;
+ sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
+ bool mHadClientComposition = false;
#endif
// this may only be written from the main thread with mStateLock held
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index 83f7b08f27..d84d4e1b7f 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -166,9 +166,6 @@ SurfaceFlinger::SurfaceFlinger()
property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
mGpuToCpuSupported = !atoi(value);
- property_get("debug.sf.drop_missed_frames", value, "0");
- mDropMissedFrames = atoi(value);
-
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
@@ -944,30 +941,13 @@ void SurfaceFlinger::handleMessageRefresh() {
ATRACE_CALL();
nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
- static nsecs_t previousExpectedPresent = 0;
- nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
- static bool previousFrameMissed = false;
- bool frameMissed = (expectedPresent == previousExpectedPresent);
- if (frameMissed != previousFrameMissed) {
- ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
- }
- previousFrameMissed = frameMissed;
-
- if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
- // Latch buffers, but don't send anything to HWC, then signal another
- // wakeup for the next vsync
- preComposition();
- repaintEverything();
- } else {
- preComposition();
- rebuildLayerStacks();
- setUpHWComposer();
- doDebugFlashRegions();
- doComposition();
- postComposition(refreshStartTime);
- }
- previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
+ preComposition();
+ rebuildLayerStacks();
+ setUpHWComposer();
+ doDebugFlashRegions();
+ doComposition();
+ postComposition(refreshStartTime);
}
void SurfaceFlinger::doDebugFlashRegions()