diff options
| -rw-r--r-- | include/utils/AssetManager.h | 20 | 
1 files changed, 19 insertions, 1 deletions
| diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h index d8994e05a0..97694ff0a9 100644 --- a/include/utils/AssetManager.h +++ b/include/utils/AssetManager.h @@ -29,6 +29,24 @@  #include <utils/ZipFileRO.h>  #include <utils/threads.h> +/* + * Native-app access is via the opaque typedef struct AAssetManager in the C namespace. + */ +#ifdef __cplusplus +extern "C" { +#endif + +struct AAssetManager { }; + +#ifdef __cplusplus +}; +#endif + + +/* + * Now the proper C++ android-namespace definitions + */ +  namespace android {  class Asset;        // fwd decl for things that include Asset.h first @@ -48,7 +66,7 @@ struct ResTable_config;   * The asset hierarchy may be examined like a filesystem, using   * AssetDir objects to peruse a single directory.   */ -class AssetManager { +class AssetManager : public AAssetManager {  public:      typedef enum CacheMode {          CACHE_UNKNOWN = 0, |