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author Alec Mouri <alecmouri@google.com> 2018-10-09 20:57:19 -0700
committer Alec Mouri <alecmouri@google.com> 2018-11-08 18:21:11 -0800
commit8147b0ead81c2d26e38fb4d93bc6d2f499ebd470 (patch)
treee25720f18637eb7529c007c2be3d2a6b74827186 /vulkan/libvulkan/api.cpp
parentba013fa75087574bbb162ac5b83208593d037198 (diff)
Bind to FBO when using GPU composition
We'll manage the ANativeWindow directly to pull buffers for drawing. Some additional minor changes have snuck in to clean up unnecessary GL calls. Checking simpleperf there is now 0 GL overhead during HWC composed frames. Bug: 117680609 Change-Id: If639ce2c6cd600eabb957d278815f80b413d92b3 Test: libsurfaceflinger_unittest, SurfaceFlinger_test, go/wm-smoke Test: Android Auto works in my car Test: Manual inspection of simulated virtual displays
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