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author Dan Stoza <stoza@google.com> 2017-12-20 15:57:52 -0800
committer Dan Stoza <stoza@google.com> 2017-12-20 16:17:43 -0800
commit80d611613ef1a9c05a31cd3f47badfd4de9b1418 (patch)
tree791708f444b5934fe58c50f355aa0881cd1727d1 /vulkan/libvulkan/api.cpp
parentda9904d64dee0ca253d85c6674d04d87dd50d4b5 (diff)
SF: Switch computeBounds to return FloatRect
Switches Layer::computeBounds to return a FloatRect instead of a Rect. During the computation of the bounds, we apply the layer transformation to its nominal dimensions, clip it against its bounds (which are either its parents bounds or the screen bounds), and apply the inverse of the layer transformation. Previously, the intermediate position (after transformation/clip, but before inverse transformation) was stored as Rect, which is to say that it was truncated to integer coordinates. After applying the inverse transformation, this loss of precision can cause glitches where a layer that should be clipped against, e.g., the side of the screen no longer creates a watertight seal against that side. In order to fix this, we now store the intermediate value as a FloatRect and propagate float precision back through computeBounds. The callers of computeBounds tend to then immediately apply the transform again, at which point it is safe to round back to integer. Bug: 64070729 Bug: 66431327 Bug: 69935057 Test: Modified android.view.cts.SurfaceViewSyncTest# testSurfaceViewBigScale no longer produces bogus display frames Change-Id: If5987ca4ad76657f9670a5f59258f896180352e2
Diffstat (limited to 'vulkan/libvulkan/api.cpp')
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