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author Jesse Hall <jessehall@google.com> 2016-12-20 15:24:28 -0800
committer Jesse Hall <jessehall@google.com> 2017-01-16 21:11:36 -0800
commit7a8d83ef77b31097cbccfc89ee93414b3f2c2d03 (patch)
tree6f59b258e55bf98d4078200d356b7d9cc5a3467c /vulkan/libvulkan/api.cpp
parent53457dbae92cb6fb12fac06cf0e874ff3c49528d (diff)
EGL: Load updated EGL/GLES drivers
Because the driver namespace is stored in libgui, and libgui depends on libEGL, this required a hack for libEGL to access the namespace. See the comment added in GraphicsEnv.h for details; the summary is that the libgui->libEGL dependency should go away, and then libEGL can depend on libgui directly. For system drivers, the loader would happily load anything named lib{GLES,EGL,GLESv2,GLESv1_CM}_*.so in /vendor/lib[64]/egl, for backward-compatibility with the old and no-longer-supported egl.cfg system. However, it preferred unsuffixed names. That's not actually a good idea, since the DT_SONAME would clash with the system libraries. For updated drivers, we only look for suffixes from the ro.hardware.egl and ro.board.platform system properties, similar to the Vulkan and HAL library search. A future change (tied to a future release) will do the same for system drivers. Bug: 33531483 Test: Launch GLES apps w/ and w/o updated driver package Change-Id: Ibfbb275629b0c6cf9c51314aea1361e81ff72d4b
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