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| author | 2019-04-23 18:27:16 -0700 | |
|---|---|---|
| committer | 2019-04-23 18:27:16 -0700 | |
| commit | 4346189ae473119cdeeb470c02f5d204837772fb (patch) | |
| tree | 198d305f7c19c3bb60c6f0803cc18aabb7ca67fd /vulkan/libvulkan/api.cpp | |
| parent | bc703749ae4b3614bcf9e7ef20ebb0cefcd3bc5f (diff) | |
Increase precision in rounded corner shader
Otherwise, there's some floating point error when the corner radius is
large. In testing, this is the smallest change that allows for
rendering reasonably correct corners.
Bug: 129866411
Test: launcher animation
Change-Id: I5c016b6454e9fb9b4d5ed6e42e36c23da83430a8
Diffstat (limited to 'vulkan/libvulkan/api.cpp')
0 files changed, 0 insertions, 0 deletions