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author Derek Sollenberger <djsollen@google.com> 2021-02-04 11:06:34 -0500
committer Derek Sollenberger <djsollen@google.com> 2021-02-10 10:39:37 -0500
commit3f77aa4617519880cfd7a5f4ecaa7f7611b53ba2 (patch)
treecef731ab9494ba6ef4a7cb70feb616a2db69185a /vulkan/libvulkan/api.cpp
parentecb21465304e9ed202c819d11d8f6a693f790d75 (diff)
Add support for crossfading blur with original input.
If we know that we need to sample the destination for the blur, then we go ahead and render contents into an offscreen to avoid an extra render target switch and texture copy. If the radius is less than kMaxCrossFadeRadius then the final composition of the blur mixes with the original content to hide any downscaling artifacts. Bug: 178503959 Bug: 176903027 Test: notification shade and SilkFX test app Change-Id: If836461c1c62020447797e9b2d1050156d9c7d0c
Diffstat (limited to 'vulkan/libvulkan/api.cpp')
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