diff options
author | 2021-10-12 18:53:23 +0000 | |
---|---|---|
committer | 2021-10-14 21:26:26 -0700 | |
commit | 59a9f506c7293fdee01482a4bb532df953600d4c (patch) | |
tree | d0e102a21a673d6b7eb9fed85cfd6a7376685193 /services/surfaceflinger/TransactionCallbackInvoker.cpp | |
parent | 08a97163caa30c57a8cbad571a358dd97a838e70 (diff) |
Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the
regression
- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.
2109270e74a18585aceffc94d1758cee47bb4175
Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
Diffstat (limited to 'services/surfaceflinger/TransactionCallbackInvoker.cpp')
-rw-r--r-- | services/surfaceflinger/TransactionCallbackInvoker.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp index c1eb8966d1..8fbf0b4d07 100644 --- a/services/surfaceflinger/TransactionCallbackInvoker.cpp +++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp @@ -154,6 +154,38 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& // destroyed the client side is dead and there won't be anyone to send the callback to. sp<IBinder> surfaceControl = handle->surfaceControl.promote(); if (surfaceControl) { + sp<Fence> prevFence = nullptr; + + for (const auto& futureStruct : handle->previousReleaseFences) { + sp<Fence> currentFence = sp<Fence>::make(dup(futureStruct.get().drawFence)); + if (prevFence == nullptr && currentFence->getStatus() != Fence::Status::Invalid) { + prevFence = currentFence; + handle->previousReleaseFence = prevFence; + } else if (prevFence != nullptr) { + // If both fences are signaled or both are unsignaled, we need to merge + // them to get an accurate timestamp. + if (prevFence->getStatus() != Fence::Status::Invalid && + prevFence->getStatus() == currentFence->getStatus()) { + char fenceName[32] = {}; + snprintf(fenceName, 32, "%.28s", handle->name.c_str()); + sp<Fence> mergedFence = Fence::merge(fenceName, prevFence, currentFence); + if (mergedFence->isValid()) { + handle->previousReleaseFence = mergedFence; + prevFence = handle->previousReleaseFence; + } + } else if (currentFence->getStatus() == Fence::Status::Unsignaled) { + // If one fence has signaled and the other hasn't, the unsignaled + // fence will approximately correspond with the correct timestamp. + // There's a small race if both fences signal at about the same time + // and their statuses are retrieved with unfortunate timing. However, + // by this point, they will have both signaled and only the timestamp + // will be slightly off; any dependencies after this point will + // already have been met. + handle->previousReleaseFence = currentFence; + } + } + } + handle->previousReleaseFences = {}; FrameEventHistoryStats eventStats(handle->frameNumber, handle->gpuCompositionDoneFence->getSnapshot().fence, handle->compositorTiming, handle->refreshStartTime, |