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author Sally Qi <sallyqi@google.com> 2021-08-20 16:28:35 -0700
committer Sally Qi <sallyqi@google.com> 2021-10-11 16:46:01 -0700
commit403a05bc88c5aa6671adcf4214c2a531f77ac2a4 (patch)
treef5d93d3b2d3815af4f7d5db4fb67936fa33ac5de /services/surfaceflinger/TransactionCallbackInvoker.cpp
parent5795d387464674f24e842ac2ea3477507748b5de (diff)
Second Patch for async RenderEngine
- pass a vector of <LayerSettings> instead of a vector of pointers to drawLayers function to ensure lifecycle safety. - capture all local variables to call drawLayerInternals in the render engine thread to avoid of pointers being invalidated if it takes long time to pop mFunctions calls. - change renderScreenImplLocked return type as a shared_future object to unblock SF main thread for screen capture events. - block region sampling thread only when SF main thread hasn't completed capture screen event. Bug: 180657548 Test: SurfaceFlinger_test, android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, librenderengine_test, libsurfaceflinger_unittest pass Change-Id: I615f2927d30524988fb12df22fe331e7217c3058
Diffstat (limited to 'services/surfaceflinger/TransactionCallbackInvoker.cpp')
-rw-r--r--services/surfaceflinger/TransactionCallbackInvoker.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp
index c1eb8966d1..8fbf0b4d07 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.cpp
+++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp
@@ -154,6 +154,38 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>&
// destroyed the client side is dead and there won't be anyone to send the callback to.
sp<IBinder> surfaceControl = handle->surfaceControl.promote();
if (surfaceControl) {
+ sp<Fence> prevFence = nullptr;
+
+ for (const auto& futureStruct : handle->previousReleaseFences) {
+ sp<Fence> currentFence = sp<Fence>::make(dup(futureStruct.get().drawFence));
+ if (prevFence == nullptr && currentFence->getStatus() != Fence::Status::Invalid) {
+ prevFence = currentFence;
+ handle->previousReleaseFence = prevFence;
+ } else if (prevFence != nullptr) {
+ // If both fences are signaled or both are unsignaled, we need to merge
+ // them to get an accurate timestamp.
+ if (prevFence->getStatus() != Fence::Status::Invalid &&
+ prevFence->getStatus() == currentFence->getStatus()) {
+ char fenceName[32] = {};
+ snprintf(fenceName, 32, "%.28s", handle->name.c_str());
+ sp<Fence> mergedFence = Fence::merge(fenceName, prevFence, currentFence);
+ if (mergedFence->isValid()) {
+ handle->previousReleaseFence = mergedFence;
+ prevFence = handle->previousReleaseFence;
+ }
+ } else if (currentFence->getStatus() == Fence::Status::Unsignaled) {
+ // If one fence has signaled and the other hasn't, the unsignaled
+ // fence will approximately correspond with the correct timestamp.
+ // There's a small race if both fences signal at about the same time
+ // and their statuses are retrieved with unfortunate timing. However,
+ // by this point, they will have both signaled and only the timestamp
+ // will be slightly off; any dependencies after this point will
+ // already have been met.
+ handle->previousReleaseFence = currentFence;
+ }
+ }
+ }
+ handle->previousReleaseFences = {};
FrameEventHistoryStats eventStats(handle->frameNumber,
handle->gpuCompositionDoneFence->getSnapshot().fence,
handle->compositorTiming, handle->refreshStartTime,