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author | 2021-05-21 22:50:56 +0000 | |
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committer | 2021-06-02 17:38:39 +0000 | |
commit | ac977e6de0cdebddebc2db0efd8cbec94c2bc996 (patch) | |
tree | 3a89d4d71ada965e0d7f758d0d7e4179412e7785 /services/surfaceflinger/SurfaceFlinger.cpp | |
parent | f1804968780f975fa8fe361c480a15e8dd85d131 (diff) |
SF - plumbing game mode for metrics (Part 1)
This change adds a game mode in the Layer metadata that gets updated every
time a game app comes to the foreground. The gameMode is then set on the
Layer based on the metadata and reparenting.
The game mode will then be
updated in TimeStats as a dimension (Part 2, in a separate CL later).
Bug: 186025682
Test: libsurfaceflinger_unittest:GameModeTest
Change-Id: I09deffc01d1b318cc08d0475611289dec055c190
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index 881ee5b8f4..3f75af2908 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -4018,6 +4018,13 @@ uint32_t SurfaceFlinger::setClientStateLocked( std::optional<nsecs_t> dequeueBufferTimestamp; if (what & layer_state_t::eMetadataChanged) { dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME); + auto gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); + if (gameMode != -1) { + // The transaction will be received on the Task layer and needs to be applied to all + // child layers. Child layers that are added at a later point will obtain the game mode + // info through addChild(). + layer->setGameModeForTree(gameMode); + } if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; } if (what & layer_state_t::eColorSpaceAgnosticChanged) { |