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| author | 2021-09-17 12:16:08 -0700 | |
|---|---|---|
| committer | 2021-09-17 12:16:08 -0700 | |
| commit | 9cf4a4d4e57d059a4e4119f0a8f2a8be237f28c2 (patch) | |
| tree | d2e108395e328d83a579ed1cff54d803329b0342 /services/surfaceflinger/SurfaceFlinger.cpp | |
| parent | 133b3bc5a2bb7dec195a571ce718410d3b45d800 (diff) | |
SurfaceControl: Add setDropInputMode api
Introduces an API to drop input events on this SurfaceControl. This
policy will be inherited by its children. The caller must hold the
ACCESS_SURFACE_FLINGER permission.
Options include:
ALL: SurfaceControl and its children will not receive any
input regardless of whether it has a valid input channel.
OBSCURED: SurfaceControl and its children will not
receive any input if the layer is obscured, cropped by its parent or
translucent.
These policies are used to enable features that allow for a less trusted
interaction model between apps. See the bug for more details.
Test: atest libgui_test InputDispatcherDropInputFeatureTest
Bug:197364677
Change-Id: I443741d5ab51a45d37fb865f11c433c436d96c1e
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
| -rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index 5a881a3dfe..5aa0b87e22 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -4147,6 +4147,16 @@ uint32_t SurfaceFlinger::setClientStateLocked( flags |= eTraversalNeeded; } } + if (what & layer_state_t::eDropInputModeChanged) { + if (privileged) { + if (layer->setDropInputMode(s.dropInputMode)) { + flags |= eTraversalNeeded; + mInputInfoChanged = true; + } + } else { + ALOGE("Attempt to update DropInputMode without permission ACCESS_SURFACE_FLINGER"); + } + } // This has to happen after we reparent children because when we reparent to null we remove // child layers from current state and remove its relative z. If the children are reparented in // the same transaction, then we have to make sure we reparent the children first so we do not |