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author Vishnu Nair <vishnun@google.com> 2021-09-17 12:16:08 -0700
committer Vishnu Nair <vishnun@google.com> 2021-09-17 12:16:08 -0700
commit9cf4a4d4e57d059a4e4119f0a8f2a8be237f28c2 (patch)
treed2e108395e328d83a579ed1cff54d803329b0342 /services/surfaceflinger/SurfaceFlinger.cpp
parent133b3bc5a2bb7dec195a571ce718410d3b45d800 (diff)
SurfaceControl: Add setDropInputMode api
Introduces an API to drop input events on this SurfaceControl. This policy will be inherited by its children. The caller must hold the ACCESS_SURFACE_FLINGER permission. Options include: ALL: SurfaceControl and its children will not receive any input regardless of whether it has a valid input channel. OBSCURED: SurfaceControl and its children will not receive any input if the layer is obscured, cropped by its parent or translucent. These policies are used to enable features that allow for a less trusted interaction model between apps. See the bug for more details. Test: atest libgui_test InputDispatcherDropInputFeatureTest Bug:197364677 Change-Id: I443741d5ab51a45d37fb865f11c433c436d96c1e
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 5a881a3dfe..5aa0b87e22 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -4147,6 +4147,16 @@ uint32_t SurfaceFlinger::setClientStateLocked(
flags |= eTraversalNeeded;
}
}
+ if (what & layer_state_t::eDropInputModeChanged) {
+ if (privileged) {
+ if (layer->setDropInputMode(s.dropInputMode)) {
+ flags |= eTraversalNeeded;
+ mInputInfoChanged = true;
+ }
+ } else {
+ ALOGE("Attempt to update DropInputMode without permission ACCESS_SURFACE_FLINGER");
+ }
+ }
// This has to happen after we reparent children because when we reparent to null we remove
// child layers from current state and remove its relative z. If the children are reparented in
// the same transaction, then we have to make sure we reparent the children first so we do not