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author Vishnu Nair <vishnun@google.com> 2024-12-19 17:04:57 -0800
committer Vishnu Nair <vishnun@google.com> 2025-01-08 09:45:38 -0800
commit734f288a902abf333770f2f64f64a62b9b95edd2 (patch)
tree1354119c21a699b29b9e7fac01b18412450f4a90 /services/surfaceflinger/SurfaceFlinger.cpp
parenta1635a6f52610fd4847f62c3c149dfdb73dfb5fb (diff)
Trace critical workloads
Create a new trace track and trace all important work that happens on the main thread. Keep track of changes in workload as transaction are queued and committed to infer when the CPU load will increase from the last frame. This CL only logs the workload. Flag: EXEMPT logs Bug: 333623207 Test: perfetto Change-Id: Ib423d1968545adc89172bd0e40fbde2a31b46ddf
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp74
1 files changed, 72 insertions, 2 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 1c185b1dd1..578d7d6a3a 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -44,6 +44,7 @@
#include <com_android_graphics_libgui_flags.h>
#include <com_android_graphics_surfaceflinger_flags.h>
#include <common/FlagManager.h>
+#include <common/WorkloadTracer.h>
#include <common/trace.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/CompositionRefreshArgs.h>
@@ -156,6 +157,7 @@
#include "MutexUtils.h"
#include "NativeWindowSurface.h"
#include "PowerAdvisor/PowerAdvisor.h"
+#include "PowerAdvisor/Workload.h"
#include "RegionSamplingThread.h"
#include "RenderAreaBuilder.h"
#include "Scheduler/EventThread.h"
@@ -2458,6 +2460,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
bool flushTransactions, bool& outTransactionsAreEmpty) {
using Changes = frontend::RequestedLayerState::Changes;
SFTRACE_CALL();
+ SFTRACE_NAME_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Transaction Handling");
frontend::Update update;
if (flushTransactions) {
SFTRACE_NAME("TransactionHandler:flushTransactions");
@@ -2484,8 +2487,20 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
mDestroyedHandles.clear();
}
+ size_t addedLayers = update.newLayers.size();
mLayerLifecycleManager.addLayers(std::move(update.newLayers));
update.transactions = mTransactionHandler.flushTransactions();
+ ftl::Flags<adpf::Workload> committedWorkload;
+ for (auto& transaction : update.transactions) {
+ committedWorkload |= transaction.workloadHint;
+ }
+ SFTRACE_INSTANT_FOR_TRACK(WorkloadTracer::TRACK_NAME,
+ ftl::Concat("Layers: +", addedLayers, " -",
+ update.destroyedHandles.size(),
+ " txns:", update.transactions.size())
+ .c_str());
+
+ mPowerAdvisor->setCommittedWorkload(committedWorkload);
if (mTransactionTracing) {
mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs,
update, mFrontEndDisplayInfos,
@@ -2686,7 +2701,7 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
return false;
}
}
-
+ SFTRACE_NAME_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Commit");
const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period();
// Save this once per commit + composite to ensure consistency
@@ -2760,6 +2775,7 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
// Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer>
// and may eventually call to ~Layer() if it holds the last reference
{
+ SFTRACE_NAME_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Refresh Rate Selection");
bool updateAttachedChoreographer = mUpdateAttachedChoreographer;
mUpdateAttachedChoreographer = false;
@@ -2786,6 +2802,8 @@ bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId,
CompositeResultsPerDisplay SurfaceFlinger::composite(
PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters& frameTargeters) {
+ SFTRACE_ASYNC_FOR_TRACK_BEGIN(WorkloadTracer::TRACK_NAME, "Composition",
+ WorkloadTracer::COMPOSITION_TRACE_COOKIE);
const scheduler::FrameTarget& pacesetterTarget =
frameTargeters.get(pacesetterId)->get()->target();
@@ -2948,10 +2966,34 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
}
mCompositionEngine->present(refreshArgs);
- moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+ ftl::Flags<adpf::Workload> compositedWorkload;
+ if (refreshArgs.updatingGeometryThisFrame || refreshArgs.updatingOutputGeometryThisFrame) {
+ compositedWorkload |= adpf::Workload::VISIBLE_REGION;
+ }
+ if (mFrontEndDisplayInfosChanged) {
+ compositedWorkload |= adpf::Workload::DISPLAY_CHANGES;
+ SFTRACE_INSTANT_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Display Changes");
+ }
+ int index = 0;
+ std::array<char, WorkloadTracer::COMPOSITION_SUMMARY_SIZE> compositionSummary = {0};
+ auto lastLayerStack = ui::INVALID_LAYER_STACK;
for (auto& [layer, layerFE] : layers) {
CompositionResult compositionResult{layerFE->stealCompositionResult()};
+ if (index < compositionSummary.size()) {
+ if (lastLayerStack != ui::INVALID_LAYER_STACK &&
+ lastLayerStack != layerFE->mSnapshot->outputFilter.layerStack) {
+ // add a space to separate displays
+ compositionSummary[index++] = ' ';
+ }
+ lastLayerStack = layerFE->mSnapshot->outputFilter.layerStack;
+ compositionSummary[index++] = layerFE->mSnapshot->classifyCompositionForDebug(
+ layerFE->getHwcCompositionType());
+ if (layerFE->mSnapshot->hasEffect()) {
+ compositedWorkload |= adpf::Workload::EFFECTS;
+ }
+ }
+
if (compositionResult.lastClientCompositionFence) {
layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
}
@@ -2960,6 +3002,20 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
}
}
+ // Concisely describe the layers composited this frame using single chars. GPU composited layers
+ // are uppercase, DPU composited are lowercase. Special chars denote effects (blur, shadow,
+ // etc.). This provides a snapshot of the compositing workload.
+ SFTRACE_INSTANT_FOR_TRACK(WorkloadTracer::TRACK_NAME,
+ ftl::Concat("Layers: ", layers.size(), " ",
+ ftl::truncated<WorkloadTracer::COMPOSITION_SUMMARY_SIZE>(
+ compositionSummary.data()))
+ .c_str());
+
+ mPowerAdvisor->setCompositedWorkload(compositedWorkload);
+ moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+ SFTRACE_ASYNC_FOR_TRACK_END(WorkloadTracer::TRACK_NAME,
+ WorkloadTracer::COMPOSITION_TRACE_COOKIE);
+ SFTRACE_NAME_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Post Composition");
SFTRACE_NAME("postComposition");
mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime());
@@ -4874,8 +4930,15 @@ status_t SurfaceFlinger::setTransactionState(
const int originPid = ipc->getCallingPid();
const int originUid = ipc->getCallingUid();
uint32_t permissions = LayerStatePermissions::getTransactionPermissions(originPid, originUid);
+ ftl::Flags<adpf::Workload> queuedWorkload;
for (auto& composerState : states) {
composerState.state.sanitize(permissions);
+ if (composerState.state.what & layer_state_t::COMPOSITION_EFFECTS) {
+ queuedWorkload |= adpf::Workload::EFFECTS;
+ }
+ if (composerState.state.what & layer_state_t::VISIBLE_REGION_CHANGES) {
+ queuedWorkload |= adpf::Workload::VISIBLE_REGION;
+ }
}
for (DisplayState& display : displays) {
@@ -4898,6 +4961,10 @@ status_t SurfaceFlinger::setTransactionState(
flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd);
}
}
+ if (flags & eEarlyWakeupStart) {
+ queuedWorkload |= adpf::Workload::WAKEUP;
+ }
+ mPowerAdvisor->setQueuedWorkload(queuedWorkload);
const int64_t postTime = systemTime();
@@ -4961,6 +5028,7 @@ status_t SurfaceFlinger::setTransactionState(
originUid,
transactionId,
mergedTransactionIds};
+ state.workloadHint = queuedWorkload;
if (mTransactionTracing) {
mTransactionTracing->addQueuedTransaction(state);
@@ -7394,6 +7462,8 @@ std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapsho
std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
return mScheduler
->schedule([=, this, &renderAreaBuilder, &layers]() REQUIRES(kMainThreadContext) {
+ SFTRACE_NAME_FOR_TRACK(WorkloadTracer::TRACK_NAME, "Screenshot");
+ mPowerAdvisor->setScreenshotWorkload();
SFTRACE_NAME("getSnapshotsFromMainThread");
layers = getLayerSnapshotsFn();
// Non-threaded RenderEngine eventually returns to the main thread a 2nd time