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author Alec Mouri <alecmouri@google.com> 2023-05-02 00:03:08 +0000
committer Alec Mouri <alecmouri@google.com> 2023-05-02 00:08:26 +0000
commit792b150a708a61faedaaa5983fbc5c5185984f50 (patch)
treed45dba99bbb180dd1ceae9da7c336859249fe7cc /services/surfaceflinger/ScreenCaptureOutput.cpp
parent8a186104276cdf57d552c54dbad488e14f0d3d16 (diff)
Don't overdim SDR content in an HLG screenshot.
Aligning HLG and PQ to 1.0 == 203 nits made SDR assets in screenshots too dim, since both the colorspace and the color transform applied dimming. Removing dimming application from the color transform is a larger change, so just compensate when configuring the screenshot in SurfaceFlinger instead. Bug: 280347733 Test: HwAccelerationTest Test: Navigate in and out of recents Change-Id: Idfdb74c0c3b977717b870b2bb9a469be37d27dc9
Diffstat (limited to 'services/surfaceflinger/ScreenCaptureOutput.cpp')
-rw-r--r--services/surfaceflinger/ScreenCaptureOutput.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/services/surfaceflinger/ScreenCaptureOutput.cpp b/services/surfaceflinger/ScreenCaptureOutput.cpp
index b70b53d05a..09dac23410 100644
--- a/services/surfaceflinger/ScreenCaptureOutput.cpp
+++ b/services/surfaceflinger/ScreenCaptureOutput.cpp
@@ -94,6 +94,16 @@ ScreenCaptureOutput::generateClientCompositionRequests(
}
}
+ if (outputDataspace == ui::Dataspace::BT2020_HLG) {
+ for (auto& layer : clientCompositionLayers) {
+ auto transfer = layer.sourceDataspace & ui::Dataspace::TRANSFER_MASK;
+ if (transfer != static_cast<int32_t>(ui::Dataspace::TRANSFER_HLG) &&
+ transfer != static_cast<int32_t>(ui::Dataspace::TRANSFER_ST2084)) {
+ layer.whitePointNits *= (1000.0f / 203.0f);
+ }
+ }
+ }
+
Rect sourceCrop = mRenderArea.getSourceCrop();
compositionengine::LayerFE::LayerSettings fillLayer;
fillLayer.source.buffer.buffer = nullptr;