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| author | 2024-05-17 16:55:51 -0700 | |
|---|---|---|
| committer | 2024-05-21 23:22:15 +0000 | |
| commit | 78c90af2224b43467d854e356492527db0f8eb70 (patch) | |
| tree | 794fa348855756012d9194185d00f5d7ceaa2191 /services/surfaceflinger/RegionSamplingThread.cpp | |
| parent | 5ad607e99c11e3f31fe12cef8c8e42e78bb2fd48 (diff) | |
ui: Refactor stable ID generation for GPU virtual displays
This is a partial port of http://ag/17832464 for main.
Use ftl::stable_hash to generate stable ID from uniqueId for GPU virtual
displays. This allows FLAG_STABLE consistent with PhysicalDisplayId that
uses a unique EDID, as well as being stable across reboots when using
hardcoded or static unique ID.
Add DisplayId.isStable()/isVirtual() interfaces and refactor previous
legacy usages.
Bug: 339525838
Bug: 137375833
Bug: 194863377
Test: atest libsurfaceflinger_unittest
Test: atest DisplayId_test
Flag: EXEMPT refactor
Change-Id: I54f4d3803c8c23266a3461660146af7ae017e4be
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
0 files changed, 0 insertions, 0 deletions