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author Mathias Agopian <mathias@google.com> 2010-10-25 18:29:35 -0700
committer Mathias Agopian <mathias@google.com> 2010-10-27 18:04:11 -0700
commit883dffaa0095ac9ac2be70915f620af9f429dc4b (patch)
tree710a42b881befb78a0ecb2c5143602331e06c7ef /services/surfaceflinger/LayerBase.cpp
parent069ba0b5f24d5e42b6cde863baf0304c08b21f06 (diff)
really fix [3118445] Transform * Transform does not work as expected
Two bugs were counter acting each other. - rotation matrices are on the left-hand side of multiplies - the transform of the overlay is applied before that of the layer Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
Diffstat (limited to 'services/surfaceflinger/LayerBase.cpp')
-rw-r--r--services/surfaceflinger/LayerBase.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 069b85a598..64eed4b55f 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -415,6 +415,20 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
cb = (texture.NPOTAdjust ? texture.hScale : 1.0f);
}
+ /*
+ * For the buffer transformation, we apply the rotation last.
+ * Since we're transforming the texture-coordinates, we need
+ * to apply the inverse of the buffer transformation:
+ * inverse( FLIP_V -> FLIP_H -> ROT_90 )
+ * <=> inverse( ROT_90 * FLIP_H * FLIP_V )
+ * = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90)
+ * = FLIP_V * FLIP_H * ROT_270
+ * <=> ROT_270 -> FLIP_H -> FLIP_V
+ *
+ * The rotation is performed first, in the texture coordinate space.
+ *
+ */
+
struct TexCoords {
GLfloat u;
GLfloat v;