diff options
| author | 2010-10-25 18:29:35 -0700 | |
|---|---|---|
| committer | 2010-10-27 18:04:11 -0700 | |
| commit | 883dffaa0095ac9ac2be70915f620af9f429dc4b (patch) | |
| tree | 710a42b881befb78a0ecb2c5143602331e06c7ef /services/surfaceflinger/LayerBase.cpp | |
| parent | 069ba0b5f24d5e42b6cde863baf0304c08b21f06 (diff) | |
really fix [3118445] Transform * Transform does not work as expected
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer
Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
Diffstat (limited to 'services/surfaceflinger/LayerBase.cpp')
| -rw-r--r-- | services/surfaceflinger/LayerBase.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp index 069b85a598..64eed4b55f 100644 --- a/services/surfaceflinger/LayerBase.cpp +++ b/services/surfaceflinger/LayerBase.cpp @@ -415,6 +415,20 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const cb = (texture.NPOTAdjust ? texture.hScale : 1.0f); } + /* + * For the buffer transformation, we apply the rotation last. + * Since we're transforming the texture-coordinates, we need + * to apply the inverse of the buffer transformation: + * inverse( FLIP_V -> FLIP_H -> ROT_90 ) + * <=> inverse( ROT_90 * FLIP_H * FLIP_V ) + * = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90) + * = FLIP_V * FLIP_H * ROT_270 + * <=> ROT_270 -> FLIP_H -> FLIP_V + * + * The rotation is performed first, in the texture coordinate space. + * + */ + struct TexCoords { GLfloat u; GLfloat v; |