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author Patrick Williams <pdwilliams@google.com> 2023-04-16 00:00:40 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2023-04-16 00:00:40 +0000
commitce2205fc6ff1eaf93bbb00df90df0e02e42a9f2c (patch)
tree38bcda8ad9fdded152c18a1bdb2835dc21b72da4 /services/surfaceflinger/Layer.cpp
parentcd5edad6c2ee8174f9813836bb5044378fa7e70b (diff)
parent1caf3b7d82024c9814b5ca41b144c193ade5da26 (diff)
Merge "SF: throttle WindowInfosListener calls" into udc-dev
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index a538c6d6fb..9c232b11a7 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2442,16 +2442,7 @@ WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
}
- // For compatibility reasons we let layers which can receive input
- // receive input before they have actually submitted a buffer. Because
- // of this we use canReceiveInput instead of isVisible to check the
- // policy-visibility, ignoring the buffer state. However for layers with
- // hasInputInfo()==false we can use the real visibility state.
- // We are just using these layers for occlusion detection in
- // InputDispatcher, and obviously if they aren't visible they can't occlude
- // anything.
- const bool visible = hasInputInfo() ? canReceiveInput() : isVisible();
- info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible);
+ info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !isVisibleForInput());
info.alpha = getAlpha();
fillTouchOcclusionMode(info);