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author Vishnu Nair <vishnun@google.com> 2023-03-02 03:22:35 +0000
committer Vishnu Nair <vishnun@google.com> 2023-03-02 03:26:48 +0000
commitc09c023a9bfc3c34be38cf95d1691fd712af2d68 (patch)
tree0b5eb3a5e2f67ca35a8a580b1807b999cc46ef2d /services/surfaceflinger/Layer.cpp
parenta0cff0958d6ab1b3c83a6ec39642680c1afd7942 (diff)
[sf] only update the last latch time if the layer has a buffer
If we apply a transaction that does not latch a buffer, we incorrectly updated the last latch time. In the next vsync, if we presented a buffer late, we would misclassify the jank as buffer stuffing. Fix this by only updating the latch time if the layer has a buffer. Test: verify in perfetto traces Fixes: 270041584 Change-Id: I423a28803a2660ada80ef554469f3977c389fbfa
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 433606a732..ded607eb49 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -3037,6 +3037,10 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
mLastClientCompositionFence);
mLastClientCompositionFence = nullptr;
}
+ } else {
+ // if we are latching a buffer for the first time then clear the mLastLatchTime since
+ // we don't want to incorrectly classify a frame if we miss the desired present time.
+ updateLastLatchTime(0);
}
mDrawingState.producerId = bufferData.producerId;