diff options
author | 2022-05-07 15:52:55 -0700 | |
---|---|---|
committer | 2022-05-16 08:13:25 -0700 | |
commit | bb448ce9aa521f9574d94c9ec2d57eb7d37382cb (patch) | |
tree | ce3b4e8cc398b8b38543908f423370450731c99a /services/surfaceflinger/Layer.cpp | |
parent | 0f24a7c37b3e65996c9bb88c3e22038ae2ca58ef (diff) |
SF: Do not duplicate fences per layer per frame
Convert the unique_fd of RenderEngineResult (and futures thereof) into
sp<Fence> such that postFramebuffer does not duplicate release/present
fences.
Remove a few copies of shared futures/pointers with std::move.
Bug: 232436803
Test: simpleperf (-33% cycles in sys_dup)
Change-Id: Ia7c6c8333a712441f3612fb5c720ea2932799636
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index e1eec8b97e..2298f038e9 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -213,8 +213,7 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, * Layer. So, the implementation is done in BufferLayer. When called on a * EffectLayer object, it's essentially a NOP. */ -void Layer::onLayerDisplayed( - std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {} +void Layer::onLayerDisplayed(std::shared_future<FenceResult>) {} void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { if (mDrawingState.zOrderRelativeOf == nullptr) { |