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author Vishnu Nair <vishnun@google.com> 2023-03-02 21:43:00 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2023-03-02 21:43:00 +0000
commitba87aa7f889c3ee0648eb55766c19870b0671ea9 (patch)
tree8abe21b703089a12450973df61dcfcb3e9bf2bce /services/surfaceflinger/Layer.cpp
parentaf7c64563ef4ae20cd37d20c1c5da07fac6e0387 (diff)
parentc09c023a9bfc3c34be38cf95d1691fd712af2d68 (diff)
Merge "[sf] only update the last latch time if the layer has a buffer" into udc-dev
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 433606a732..ded607eb49 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -3037,6 +3037,10 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
mLastClientCompositionFence);
mLastClientCompositionFence = nullptr;
}
+ } else {
+ // if we are latching a buffer for the first time then clear the mLastLatchTime since
+ // we don't want to incorrectly classify a frame if we miss the desired present time.
+ updateLastLatchTime(0);
}
mDrawingState.producerId = bufferData.producerId;