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author Dominik Laskowski <domlaskowski@google.com> 2022-05-09 09:36:19 -0700
committer Dominik Laskowski <domlaskowski@google.com> 2022-05-16 08:13:29 -0700
commitb17c62120b646f378c0b842b3d7fcce8a5540e3e (patch)
tree13f01098a51f9c387d3e8c87683f55ef40de4ba4 /services/surfaceflinger/Layer.cpp
parentbb448ce9aa521f9574d94c9ec2d57eb7d37382cb (diff)
FTL: Yield futures without overhead
ftl::yield, which lifts T to std::future<T>, incurs the cost of allocating, ref counting, and locking the latter's shared state. Consolidate the existing std::future extensions into ftl::Future, and optimize ftl::yield by including static storage for T within. Bug: 232436803 Test: simpleperf (-31% cycles in postFramebuffer) Change-Id: I9a7ca7de17e7af10515de97d2f6a0dfa24e35d7a
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 2298f038e9..a4f25e2900 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -213,7 +213,7 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client,
* Layer. So, the implementation is done in BufferLayer. When called on a
* EffectLayer object, it's essentially a NOP.
*/
-void Layer::onLayerDisplayed(std::shared_future<FenceResult>) {}
+void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult>) {}
void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
if (mDrawingState.zOrderRelativeOf == nullptr) {