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author Jamie Gennis <jgennis@google.com> 2011-09-16 17:31:54 -0700
committer Jamie Gennis <jgennis@google.com> 2011-09-22 17:50:05 -0700
commita249f2d11249ff37c48119020b797ad437ddef2c (patch)
treedd64a4505571a38b78ab8d4fdb6a940991370031 /services/surfaceflinger/Layer.cpp
parentfa28c35c21d1bf8b38f541758c291bc17a2d7270 (diff)
SurfaceFlinger: set layer names on SurfaceTextures
This change sets the SurfaceTexture name string to match that of the layer to which it belongs. Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f85ce7fd09..aa16d23dd8 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -112,6 +112,11 @@ void Layer::onRemoved()
mSurfaceTexture->abandon();
}
+void Layer::setName(const String8& name) {
+ LayerBase::setName(name);
+ mSurfaceTexture->setName(name);
+}
+
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {