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author Xin Li <delphij@google.com> 2025-02-26 11:55:07 -0800
committer Xin Li <delphij@google.com> 2025-02-26 11:55:07 -0800
commit98bdc04b7658fde0a99403fc052d1d18e7d48ea6 (patch)
treeeddfcd420408117ba0399a190f75c13cf2db0036 /services/surfaceflinger/Layer.cpp
parent7ba28a3a24fadce84a590a6f4a94907840fe814c (diff)
parent8c6afcf151af438342729f2399c43560ae1f353c (diff)
Merge 25Q1 (ab/12770256) to aosp-main-future
Bug: 385190204 Merged-In: I0fb567cbcca67a2fc6c088f652c8af570b8d7e53 Change-Id: Iaae8cd491ff963cf422f4b19c54be33e1244a9a1
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp166
1 files changed, 84 insertions, 82 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index dcb0812b67..195461f47e 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -138,7 +138,7 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))) {
ALOGV("Creating Layer %s", getDebugName());
- mDrawingState.crop.makeInvalid();
+ mDrawingState.crop = {0, 0, -1, -1};
mDrawingState.sequence = 0;
mDrawingState.transform.set(0, 0);
mDrawingState.frameNumber = 0;
@@ -154,7 +154,7 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
mDrawingState.metadata = args.metadata;
mDrawingState.frameTimelineInfo = {};
mDrawingState.postTime = -1;
- mFrameTracker.setDisplayRefreshPeriod(
+ mDeprecatedFrameTracker.setDisplayRefreshPeriod(
args.flinger->mScheduler->getPacesetterVsyncPeriod().ns());
mOwnerUid = args.ownerUid;
@@ -183,9 +183,16 @@ Layer::~Layer() {
mFlinger->mTimeStats->onDestroy(layerId);
mFlinger->mFrameTracer->onDestroy(layerId);
- mFrameTracker.logAndResetStats(mName);
mFlinger->onLayerDestroyed(this);
+ const auto currentTime = std::chrono::steady_clock::now();
+ if (mBufferInfo.mTimeSinceDataspaceUpdate > std::chrono::steady_clock::time_point::min()) {
+ mFlinger->mLayerEvents.emplace_back(mOwnerUid, getSequence(), mBufferInfo.mDataspace,
+ std::chrono::duration_cast<std::chrono::milliseconds>(
+ currentTime -
+ mBufferInfo.mTimeSinceDataspaceUpdate));
+ }
+
if (mDrawingState.sidebandStream != nullptr) {
mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
}
@@ -316,7 +323,7 @@ bool Layer::computeTrustedPresentationState(const FloatRect& bounds, const Float
Rect Layer::getCroppedBufferSize(const State& s) const {
Rect size = getBufferSize(s);
- Rect crop = getCrop(s);
+ Rect crop = Rect(getCrop(s));
if (!crop.isEmpty() && size.isValid()) {
size.intersect(crop, &size);
} else if (!crop.isEmpty()) {
@@ -373,7 +380,7 @@ void Layer::setTransactionFlags(uint32_t mask) {
mTransactionFlags |= mask;
}
-bool Layer::setCrop(const Rect& crop) {
+bool Layer::setCrop(const FloatRect& crop) {
if (mDrawingState.crop == crop) return false;
mDrawingState.sequence++;
mDrawingState.crop = crop;
@@ -465,6 +472,9 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransac
getSequence(), mName,
mTransactionName,
/*isBuffer*/ false, gameMode);
+ // Buffer hasn't yet been latched, so use mDrawingState
+ surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
+
surfaceFrame->setActualStartTime(info.startTimeNanos);
// For Transactions, the post time is considered to be both queue and acquire fence time.
surfaceFrame->setActualQueueTime(postTime);
@@ -483,6 +493,8 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
getSequence(), mName, debugName,
/*isBuffer*/ true, gameMode);
+ // Buffer hasn't yet been latched, so use mDrawingState
+ surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
surfaceFrame->setActualStartTime(info.startTimeNanos);
// For buffers, acquire fence time will set during latch.
surfaceFrame->setActualQueueTime(queueTime);
@@ -507,6 +519,8 @@ void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info,
mOwnerPid, mOwnerUid,
getSequence(), mName, debugName,
/*isBuffer*/ false, gameMode);
+ // Buffer hasn't yet been latched, so use mDrawingState
+ surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
surfaceFrame->setActualStartTime(skippedFrameTimelineInfo.skippedFrameStartTimeNanos);
// For Transactions, the post time is considered to be both queue and acquire fence time.
surfaceFrame->setActualQueueTime(postTime);
@@ -598,19 +612,42 @@ void Layer::miniDump(std::string& result, const frontend::LayerSnapshot& snapsho
}
void Layer::dumpFrameStats(std::string& result) const {
- mFrameTracker.dumpStats(result);
-}
+ if (FlagManager::getInstance().deprecate_frame_tracker()) {
+ FrameStats fs = FrameStats();
+ getFrameStats(&fs);
+ for (auto desired = fs.desiredPresentTimesNano.begin(),
+ actual = fs.actualPresentTimesNano.begin(),
+ ready = fs.frameReadyTimesNano.begin();
+ desired != fs.desiredPresentTimesNano.end() &&
+ actual != fs.actualPresentTimesNano.end() && ready != fs.frameReadyTimesNano.end();
+ ++desired, ++actual, ++ready) {
+ result.append(std::format("{}\t{}\t{}\n", *desired, *actual, *ready));
+ }
-void Layer::clearFrameStats() {
- mFrameTracker.clearStats();
+ result.push_back('\n');
+ } else {
+ mDeprecatedFrameTracker.dumpStats(result);
+ }
}
-void Layer::logFrameStats() {
- mFrameTracker.logAndResetStats(mName);
+void Layer::clearFrameStats() {
+ if (FlagManager::getInstance().deprecate_frame_tracker()) {
+ mFrameStatsHistorySize = 0;
+ } else {
+ mDeprecatedFrameTracker.clearStats();
+ }
}
void Layer::getFrameStats(FrameStats* outStats) const {
- mFrameTracker.getStats(outStats);
+ if (FlagManager::getInstance().deprecate_frame_tracker()) {
+ if (auto ftl = getTimeline()) {
+ float fps = ftl->get().computeFps({getSequence()});
+ ftl->get().generateFrameStats(getSequence(), mFrameStatsHistorySize, outStats);
+ outStats->refreshPeriodNano = Fps::fromValue(fps).getPeriodNsecs();
+ }
+ } else {
+ mDeprecatedFrameTracker.getStats(outStats);
+ }
}
void Layer::onDisconnect() {
@@ -686,8 +723,20 @@ void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& l
listener->onReleaseBuffer(callbackId, fence, currentMaxAcquiredBufferCount);
}
- if (mBufferReleaseChannel) {
- mBufferReleaseChannel->writeReleaseFence(callbackId, fence, currentMaxAcquiredBufferCount);
+ if (!mBufferReleaseChannel) {
+ return;
+ }
+
+ status_t status = mBufferReleaseChannel->writeReleaseFence(callbackId, fence,
+ currentMaxAcquiredBufferCount);
+ if (status != OK) {
+ int error = -status;
+ // callReleaseBufferCallback is called during Layer's destructor. In this case, it's
+ // expected to receive connection errors.
+ if (error != EPIPE && error != ECONNRESET) {
+ ALOGD("[%s] writeReleaseFence failed. error %d (%s)", getDebugName(), error,
+ strerror(error));
+ }
}
}
@@ -756,54 +805,6 @@ void Layer::prepareReleaseCallbacks(ftl::Future<FenceResult> futureFenceResult,
}
}
-void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
- ui::LayerStack layerStack,
- std::function<FenceResult(FenceResult)>&& continuation) {
- sp<CallbackHandle> ch = findCallbackHandle();
-
- if (!FlagManager::getInstance().screenshot_fence_preservation() && continuation) {
- futureFenceResult = ftl::Future(futureFenceResult).then(std::move(continuation)).share();
- }
-
- if (ch != nullptr) {
- ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
- ch->previousSharedReleaseFences.emplace_back(std::move(futureFenceResult));
- ch->name = mName;
- } else if (FlagManager::getInstance().screenshot_fence_preservation()) {
- // If we didn't get a release callback yet, e.g. some scenarios when capturing screenshots
- // asynchronously, then make sure we don't drop the fence.
- mPreviousReleaseFenceAndContinuations.emplace_back(std::move(futureFenceResult),
- std::move(continuation));
- std::vector<FenceAndContinuation> mergedFences;
- sp<Fence> prevFence = nullptr;
- // For a layer that's frequently screenshotted, try to merge fences to make sure we don't
- // grow unbounded.
- for (const auto& futureAndContinuation : mPreviousReleaseFenceAndContinuations) {
- auto result = futureAndContinuation.future.wait_for(0s);
- if (result != std::future_status::ready) {
- mergedFences.emplace_back(futureAndContinuation);
- continue;
- }
-
- mergeFence(getDebugName(),
- futureAndContinuation.chain().get().value_or(Fence::NO_FENCE), prevFence);
- }
- if (prevFence != nullptr) {
- mergedFences.emplace_back(ftl::yield(FenceResult(std::move(prevFence))).share());
- }
-
- mPreviousReleaseFenceAndContinuations.swap(mergedFences);
- }
-
- if (mBufferInfo.mBuffer) {
- mPreviouslyPresentedLayerStacks.push_back(layerStack);
- }
-
- if (mDrawingState.frameNumber > 0) {
- mDrawingState.previousFrameNumber = mDrawingState.frameNumber;
- }
-}
-
void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
for (const auto& handle : mDrawingState.callbackHandles) {
handle->bufferReleaseChannel = mBufferReleaseChannel;
@@ -1116,22 +1117,13 @@ bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle
handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence;
handle->frameNumber = mDrawingState.frameNumber;
handle->previousFrameNumber = mDrawingState.previousFrameNumber;
- if (FlagManager::getInstance().ce_fence_promise() &&
- mPreviousReleaseBufferEndpoint == handle->listener) {
+ if (mPreviousReleaseBufferEndpoint == handle->listener) {
// Add fence from previous screenshot now so that it can be dispatched to the
// client.
for (auto& [_, future] : mAdditionalPreviousReleaseFences) {
handle->previousReleaseFences.emplace_back(std::move(future));
}
mAdditionalPreviousReleaseFences.clear();
- } else if (FlagManager::getInstance().screenshot_fence_preservation() &&
- mPreviousReleaseBufferEndpoint == handle->listener) {
- // Add fences from previous screenshots now so that they can be dispatched to the
- // client.
- for (const auto& futureAndContinution : mPreviousReleaseFenceAndContinuations) {
- handle->previousSharedReleaseFences.emplace_back(futureAndContinution.chain());
- }
- mPreviousReleaseFenceAndContinuations.clear();
}
// Store so latched time and release fence can be set
mDrawingState.callbackHandles.push_back(handle);
@@ -1323,8 +1315,17 @@ void Layer::gatherBufferInfo() {
}
}
}
- if (lastDataspace != mBufferInfo.mDataspace) {
+ if (lastDataspace != mBufferInfo.mDataspace ||
+ mBufferInfo.mTimeSinceDataspaceUpdate == std::chrono::steady_clock::time_point::min()) {
mFlinger->mHdrLayerInfoChanged = true;
+ const auto currentTime = std::chrono::steady_clock::now();
+ if (mBufferInfo.mTimeSinceDataspaceUpdate > std::chrono::steady_clock::time_point::min()) {
+ mFlinger->mLayerEvents
+ .emplace_back(mOwnerUid, getSequence(), lastDataspace,
+ std::chrono::duration_cast<std::chrono::milliseconds>(
+ currentTime - mBufferInfo.mTimeSinceDataspaceUpdate));
+ }
+ mBufferInfo.mTimeSinceDataspaceUpdate = currentTime;
}
if (mBufferInfo.mDesiredHdrSdrRatio != mDrawingState.desiredHdrSdrRatio) {
mBufferInfo.mDesiredHdrSdrRatio = mDrawingState.desiredHdrSdrRatio;
@@ -1347,7 +1348,7 @@ Rect Layer::computeBufferCrop(const State& s) {
}
void Layer::decrementPendingBufferCount() {
- int32_t pendingBuffers = --mPendingBufferTransactions;
+ int32_t pendingBuffers = --mPendingBuffers;
tracePendingBufferCount(pendingBuffers);
}
@@ -1381,9 +1382,9 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
handle->compositorTiming = compositorTiming;
}
- // Update mFrameTracker.
+ // Update mDeprecatedFrameTracker.
nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime;
- mFrameTracker.setDesiredPresentTime(desiredPresentTime);
+ mDeprecatedFrameTracker.setDesiredPresentTime(desiredPresentTime);
const int32_t layerId = getSequence();
mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime);
@@ -1403,15 +1404,15 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
}
}
+ // The SurfaceFrame's AcquireFence is the same as this.
std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime;
if (frameReadyFence->isValid()) {
- mFrameTracker.setFrameReadyFence(std::move(frameReadyFence));
+ mDeprecatedFrameTracker.setFrameReadyFence(std::move(frameReadyFence));
} else {
// There was no fence for this frame, so assume that it was ready
// to be presented at the desired present time.
- mFrameTracker.setFrameReadyTime(desiredPresentTime);
+ mDeprecatedFrameTracker.setFrameReadyTime(desiredPresentTime);
}
-
if (display) {
const auto activeMode = display->refreshRateSelector().getActiveMode();
const Fps refreshRate = activeMode.fps;
@@ -1426,7 +1427,7 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber,
presentFence,
FrameTracer::FrameEvent::PRESENT_FENCE);
- mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
+ mDeprecatedFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
} else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId());
displayId && mFlinger->getHwComposer().isConnected(*displayId)) {
// The HWC doesn't support present fences, so use the present timestamp instead.
@@ -1447,11 +1448,12 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(),
mCurrentFrameNumber, actualPresentTime,
FrameTracer::FrameEvent::PRESENT_FENCE);
- mFrameTracker.setActualPresentTime(actualPresentTime);
+ mDeprecatedFrameTracker.setActualPresentTime(actualPresentTime);
}
}
- mFrameTracker.advanceFrame();
+ mFrameStatsHistorySize++;
+ mDeprecatedFrameTracker.advanceFrame();
mBufferInfo.mFrameLatencyNeeded = false;
}