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author Xin Li <delphij@google.com> 2024-11-12 22:22:43 -0800
committer Xin Li <delphij@google.com> 2024-11-12 22:22:43 -0800
commit6dc15689f6bb4b04c102ac3107f31377ee91f05e (patch)
tree3ca9d372bc99ac1182fdb4bc895c556d0f108bd3 /services/surfaceflinger/Layer.cpp
parentd4d02798539f29d00059d458fd01e5b2869acbb6 (diff)
parentf151262626f1c08a104cc35d9864493ea8a72dec (diff)
Merge 24Q4 (ab/12406339) into aosp-main-future
Bug: 370570306 Merged-In: I9be1254c3e2685b0aa950b314c581824f40ce26c Change-Id: I35bc501a2b1d9eb100aaab25cd660cf2e0542f99
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp3022
1 files changed, 81 insertions, 2941 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c39b7576df..dcb0812b67 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -27,6 +27,7 @@
#include <android-base/properties.h>
#include <android-base/stringprintf.h>
#include <binder/IPCThreadState.h>
+#include <common/trace.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/Display.h>
#include <compositionengine/LayerFECompositionState.h>
@@ -39,7 +40,6 @@
#include <ftl/fake_guard.h>
#include <gui/BufferItem.h>
#include <gui/Surface.h>
-#include <gui/TraceUtils.h>
#include <math.h>
#include <private/android_filesystem_config.h>
#include <renderengine/RenderEngine.h>
@@ -58,12 +58,9 @@
#include <utils/Log.h>
#include <utils/NativeHandle.h>
#include <utils/StopWatch.h>
-#include <utils/Trace.h>
#include <algorithm>
-#include <mutex>
#include <optional>
-#include <sstream>
#include "DisplayDevice.h"
#include "DisplayHardware/HWComposer.h"
@@ -73,7 +70,6 @@
#include "FrontEnd/LayerHandle.h"
#include "Layer.h"
#include "LayerProtoHelper.h"
-#include "MutexUtils.h"
#include "SurfaceFlinger.h"
#include "TimeStats/TimeStats.h"
#include "TransactionCallbackInvoker.h"
@@ -90,18 +86,6 @@ constexpr int kDumpTableRowLength = 159;
const ui::Transform kIdentityTransform;
-ui::LogicalDisplayId toLogicalDisplayId(const ui::LayerStack& layerStack) {
- return ui::LogicalDisplayId{static_cast<int32_t>(layerStack.id)};
-}
-
-bool assignTransform(ui::Transform* dst, ui::Transform& from) {
- if (*dst == from) {
- return false;
- }
- *dst = from;
- return true;
-}
-
TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) {
using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility;
using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness;
@@ -150,24 +134,11 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
: sequence(args.sequence),
mFlinger(sp<SurfaceFlinger>::fromExisting(args.flinger)),
mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)),
- mClientRef(args.client),
mWindowType(static_cast<WindowInfo::Type>(
- args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))),
- mLayerCreationFlags(args.flags),
- mLegacyLayerFE(args.flinger->getFactory().createLayerFE(mName, this)) {
+ args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))) {
ALOGV("Creating Layer %s", getDebugName());
- uint32_t layerFlags = 0;
- if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
- if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
- if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
- if (args.flags & ISurfaceComposerClient::eSkipScreenshot)
- layerFlags |= layer_state_t::eLayerSkipScreenshot;
- mDrawingState.flags = layerFlags;
mDrawingState.crop.makeInvalid();
- mDrawingState.z = 0;
- mDrawingState.color.a = 1.0f;
- mDrawingState.layerStack = ui::DEFAULT_LAYER_STACK;
mDrawingState.sequence = 0;
mDrawingState.transform.set(0, 0);
mDrawingState.frameNumber = 0;
@@ -180,33 +151,9 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
mDrawingState.acquireFence = sp<Fence>::make(-1);
mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
mDrawingState.dataspace = ui::Dataspace::V0_SRGB;
- mDrawingState.hdrMetadata.validTypes = 0;
- mDrawingState.surfaceDamageRegion = Region::INVALID_REGION;
- mDrawingState.cornerRadius = 0.0f;
- mDrawingState.backgroundBlurRadius = 0;
- mDrawingState.api = -1;
- mDrawingState.hasColorTransform = false;
- mDrawingState.colorSpaceAgnostic = false;
- mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET;
mDrawingState.metadata = args.metadata;
- mDrawingState.shadowRadius = 0.f;
- mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID;
mDrawingState.frameTimelineInfo = {};
mDrawingState.postTime = -1;
- mDrawingState.destinationFrame.makeInvalid();
- mDrawingState.isTrustedOverlay = false;
- mDrawingState.dropInputMode = gui::DropInputMode::NONE;
- mDrawingState.dimmingEnabled = true;
- mDrawingState.defaultFrameRateCompatibility = FrameRateCompatibility::Default;
- mDrawingState.frameRateSelectionStrategy = FrameRateSelectionStrategy::Propagate;
-
- if (args.flags & ISurfaceComposerClient::eNoColorFill) {
- // Set an invalid color so there is no color fill.
- mDrawingState.color.r = -1.0_hf;
- mDrawingState.color.g = -1.0_hf;
- mDrawingState.color.b = -1.0_hf;
- }
-
mFrameTracker.setDisplayRefreshPeriod(
args.flinger->mScheduler->getPacesetterVsyncPeriod().ns());
@@ -214,14 +161,9 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
mOwnerPid = args.ownerPid;
mOwnerAppId = mOwnerUid % PER_USER_RANGE;
- mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);
mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
- mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp;
-
- mSnapshot->sequence = sequence;
- mSnapshot->name = getDebugName();
- mSnapshot->premultipliedAlpha = mPremultipliedAlpha;
- mSnapshot->parentTransform = {};
+ mLayerFEs.emplace_back(frontend::LayerHierarchy::TraversalPath{static_cast<uint32_t>(sequence)},
+ args.flinger->getFactory().createLayerFE(mName, this));
}
void Layer::onFirstRef() {
@@ -232,10 +174,6 @@ Layer::~Layer() {
LOG_ALWAYS_FATAL_IF(std::this_thread::get_id() != mFlinger->mMainThreadId,
"Layer destructor called off the main thread.");
- // The original layer and the clone layer share the same texture and buffer. Therefore, only
- // one of the layers, in this case the original layer, needs to handle the deletion. The
- // original layer and the clone should be removed at the same time so there shouldn't be any
- // issue with the clone layer trying to use the texture.
if (mBufferInfo.mBuffer != nullptr) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
@@ -251,10 +189,6 @@ Layer::~Layer() {
if (mDrawingState.sidebandStream != nullptr) {
mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
}
- if (mHadClonedChild) {
- auto& roots = mFlinger->mLayerMirrorRoots;
- roots.erase(std::remove(roots.begin(), roots.end(), this), roots.end());
- }
if (hasTrustedPresentationListener()) {
mFlinger->mNumTrustedPresentationListeners--;
updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
@@ -262,78 +196,8 @@ Layer::~Layer() {
}
// ---------------------------------------------------------------------------
-// callbacks
-// ---------------------------------------------------------------------------
-
-void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
- if (mDrawingState.zOrderRelativeOf == nullptr) {
- return;
- }
-
- sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
- if (strongRelative == nullptr) {
- setZOrderRelativeOf(nullptr);
- return;
- }
-
- if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this));
- mFlinger->setTransactionFlags(eTraversalNeeded);
- setZOrderRelativeOf(nullptr);
- }
-}
-
-void Layer::removeFromCurrentState() {
- if (!mRemovedFromDrawingState) {
- mRemovedFromDrawingState = true;
- mFlinger->mScheduler->deregisterLayer(this);
- }
- updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
-
- mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this));
-}
-
-sp<Layer> Layer::getRootLayer() {
- sp<Layer> parent = getParent();
- if (parent == nullptr) {
- return sp<Layer>::fromExisting(this);
- }
- return parent->getRootLayer();
-}
-
-void Layer::onRemovedFromCurrentState() {
- // Use the root layer since we want to maintain the hierarchy for the entire subtree.
- auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current);
- std::sort(layersInTree.begin(), layersInTree.end());
-
- REQUIRE_MUTEX(mFlinger->mStateLock);
- traverse(LayerVector::StateSet::Current,
- [&](Layer* layer) REQUIRES(layer->mFlinger->mStateLock) {
- layer->removeFromCurrentState();
- layer->removeRelativeZ(layersInTree);
- });
-}
-
-void Layer::addToCurrentState() {
- if (mRemovedFromDrawingState) {
- mRemovedFromDrawingState = false;
- mFlinger->mScheduler->registerLayer(this);
- mFlinger->removeFromOffscreenLayers(this);
- }
-
- for (const auto& child : mCurrentChildren) {
- child->addToCurrentState();
- }
-}
-
-// ---------------------------------------------------------------------------
// set-up
// ---------------------------------------------------------------------------
-
-bool Layer::getPremultipledAlpha() const {
- return mPremultipliedAlpha;
-}
-
sp<IBinder> Layer::getHandle() {
Mutex::Autolock _l(mLock);
if (mGetHandleCalled) {
@@ -349,46 +213,6 @@ sp<IBinder> Layer::getHandle() {
// h/w composer set-up
// ---------------------------------------------------------------------------
-static Rect reduce(const Rect& win, const Region& exclude) {
- if (CC_LIKELY(exclude.isEmpty())) {
- return win;
- }
- if (exclude.isRect()) {
- return win.reduce(exclude.getBounds());
- }
- return Region(win).subtract(exclude).getBounds();
-}
-
-static FloatRect reduce(const FloatRect& win, const Region& exclude) {
- if (CC_LIKELY(exclude.isEmpty())) {
- return win;
- }
- // Convert through Rect (by rounding) for lack of FloatRegion
- return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
-}
-
-Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
- if (!reduceTransparentRegion) {
- return Rect{mScreenBounds};
- }
-
- FloatRect bounds = getBounds();
- ui::Transform t = getTransform();
- // Transform to screen space.
- bounds = t.transform(bounds);
- return Rect{bounds};
-}
-
-FloatRect Layer::getBounds() const {
- const State& s(getDrawingState());
- return getBounds(getActiveTransparentRegion(s));
-}
-
-FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
- // Subtract the transparent region and snap to the bounds.
- return reduce(mBounds, activeTransparentRegion);
-}
-
// No early returns.
void Layer::updateTrustedPresentationState(const DisplayDevice* display,
const frontend::LayerSnapshot* snapshot,
@@ -490,57 +314,6 @@ bool Layer::computeTrustedPresentationState(const FloatRect& bounds, const Float
return true;
}
-void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform,
- float parentShadowRadius) {
- const State& s(getDrawingState());
-
- // Calculate effective layer transform
- mEffectiveTransform = parentTransform * getActiveTransform(s);
-
- if (CC_UNLIKELY(!isTransformValid())) {
- ALOGW("Stop computing bounds for %s because it has invalid transformation.",
- getDebugName());
- return;
- }
-
- // Transform parent bounds to layer space
- parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
-
- // Calculate source bounds
- mSourceBounds = computeSourceBounds(parentBounds);
-
- // Calculate bounds by croping diplay frame with layer crop and parent bounds
- FloatRect bounds = mSourceBounds;
- const Rect layerCrop = getCrop(s);
- if (!layerCrop.isEmpty()) {
- bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
- }
- bounds = bounds.intersect(parentBounds);
-
- mBounds = bounds;
- mScreenBounds = mEffectiveTransform.transform(mBounds);
-
- // Use the layer's own shadow radius if set. Otherwise get the radius from
- // parent.
- if (s.shadowRadius > 0.f) {
- mEffectiveShadowRadius = s.shadowRadius;
- } else {
- mEffectiveShadowRadius = parentShadowRadius;
- }
-
- // Shadow radius is passed down to only one layer so if the layer can draw shadows,
- // don't pass it to its children.
- const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius;
-
- for (const sp<Layer>& child : mDrawingChildren) {
- child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius);
- }
-
- if (mPotentialCursor) {
- prepareCursorCompositionState();
- }
-}
-
Rect Layer::getCroppedBufferSize(const State& s) const {
Rect size = getBufferSize(s);
Rect crop = getCrop(s);
@@ -552,181 +325,6 @@ Rect Layer::getCroppedBufferSize(const State& s) const {
return size;
}
-void Layer::setupRoundedCornersCropCoordinates(Rect win,
- const FloatRect& roundedCornersCrop) const {
- // Translate win by the rounded corners rect coordinates, to have all values in
- // layer coordinate space.
- win.left -= roundedCornersCrop.left;
- win.right -= roundedCornersCrop.left;
- win.top -= roundedCornersCrop.top;
- win.bottom -= roundedCornersCrop.top;
-}
-
-void Layer::prepareBasicGeometryCompositionState() {
- const auto& drawingState{getDrawingState()};
- const auto alpha = static_cast<float>(getAlpha());
- const bool opaque = isOpaque(drawingState);
- const bool usesRoundedCorners = hasRoundedCorners();
-
- auto blendMode = Hwc2::IComposerClient::BlendMode::NONE;
- if (!opaque || alpha != 1.0f) {
- blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED
- : Hwc2::IComposerClient::BlendMode::COVERAGE;
- }
-
- // Please keep in sync with LayerSnapshotBuilder
- auto* snapshot = editLayerSnapshot();
- snapshot->outputFilter = getOutputFilter();
- snapshot->isVisible = isVisible();
- snapshot->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f;
- snapshot->shadowSettings.length = mEffectiveShadowRadius;
-
- snapshot->contentDirty = contentDirty;
- contentDirty = false;
-
- snapshot->geomLayerBounds = mBounds;
- snapshot->geomLayerTransform = getTransform();
- snapshot->geomInverseLayerTransform = snapshot->geomLayerTransform.inverse();
- snapshot->transparentRegionHint = getActiveTransparentRegion(drawingState);
- snapshot->localTransform = getActiveTransform(drawingState);
- snapshot->localTransformInverse = snapshot->localTransform.inverse();
- snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
- snapshot->alpha = alpha;
- snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
- snapshot->blurRegions = getBlurRegions();
- snapshot->stretchEffect = getStretchEffect();
-}
-
-void Layer::prepareGeometryCompositionState() {
- const auto& drawingState{getDrawingState()};
- auto* snapshot = editLayerSnapshot();
-
- // Please keep in sync with LayerSnapshotBuilder
- snapshot->geomBufferSize = getBufferSize(drawingState);
- snapshot->geomContentCrop = getBufferCrop();
- snapshot->geomCrop = getCrop(drawingState);
- snapshot->geomBufferTransform = getBufferTransform();
- snapshot->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
- snapshot->geomUsesSourceCrop = usesSourceCrop();
- snapshot->isSecure = isSecure();
-
- snapshot->metadata.clear();
- const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata();
- for (const auto& [key, mandatory] : supportedMetadata) {
- const auto& genericLayerMetadataCompatibilityMap =
- mFlinger->getGenericLayerMetadataKeyMap();
- auto compatIter = genericLayerMetadataCompatibilityMap.find(key);
- if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) {
- continue;
- }
- const uint32_t id = compatIter->second;
-
- auto it = drawingState.metadata.mMap.find(id);
- if (it == std::end(drawingState.metadata.mMap)) {
- continue;
- }
-
- snapshot->metadata.emplace(key,
- compositionengine::GenericLayerMetadataEntry{mandatory,
- it->second});
- }
-}
-
-void Layer::preparePerFrameCompositionState() {
- const auto& drawingState{getDrawingState()};
- // Please keep in sync with LayerSnapshotBuilder
- auto* snapshot = editLayerSnapshot();
-
- snapshot->forceClientComposition = false;
-
- snapshot->isColorspaceAgnostic = isColorSpaceAgnostic();
- snapshot->dataspace = getDataSpace();
- snapshot->colorTransform = getColorTransform();
- snapshot->colorTransformIsIdentity = !hasColorTransform();
- snapshot->surfaceDamage = surfaceDamageRegion;
- snapshot->hasProtectedContent = isProtected();
- snapshot->dimmingEnabled = isDimmingEnabled();
- snapshot->currentHdrSdrRatio = getCurrentHdrSdrRatio();
- snapshot->desiredHdrSdrRatio = getDesiredHdrSdrRatio();
- snapshot->cachingHint = getCachingHint();
-
- const bool usesRoundedCorners = hasRoundedCorners();
-
- snapshot->isOpaque = isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
-
- // Force client composition for special cases known only to the front-end.
- // Rounded corners no longer force client composition, since we may use a
- // hole punch so that the layer will appear to have rounded corners.
- if (drawShadows() || snapshot->stretchEffect.hasEffect()) {
- snapshot->forceClientComposition = true;
- }
- // If there are no visible region changes, we still need to update blur parameters.
- snapshot->blurRegions = getBlurRegions();
- snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
-
- // Layer framerate is used in caching decisions.
- // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in
- // LayerFECompositionState where it would be visible to Flattener.
- snapshot->fps = mFlinger->getLayerFramerate(systemTime(), getSequence());
-
- if (hasBufferOrSidebandStream()) {
- preparePerFrameBufferCompositionState();
- } else {
- preparePerFrameEffectsCompositionState();
- }
-}
-
-void Layer::preparePerFrameBufferCompositionState() {
- // Please keep in sync with LayerSnapshotBuilder
- auto* snapshot = editLayerSnapshot();
- // Sideband layers
- if (snapshot->sidebandStream.get() && !snapshot->sidebandStreamHasFrame) {
- snapshot->compositionType =
- aidl::android::hardware::graphics::composer3::Composition::SIDEBAND;
- return;
- } else if ((mDrawingState.flags & layer_state_t::eLayerIsDisplayDecoration) != 0) {
- snapshot->compositionType =
- aidl::android::hardware::graphics::composer3::Composition::DISPLAY_DECORATION;
- } else if ((mDrawingState.flags & layer_state_t::eLayerIsRefreshRateIndicator) != 0) {
- snapshot->compositionType =
- aidl::android::hardware::graphics::composer3::Composition::REFRESH_RATE_INDICATOR;
- } else {
- // Normal buffer layers
- snapshot->hdrMetadata = mBufferInfo.mHdrMetadata;
- snapshot->compositionType = mPotentialCursor
- ? aidl::android::hardware::graphics::composer3::Composition::CURSOR
- : aidl::android::hardware::graphics::composer3::Composition::DEVICE;
- }
-
- snapshot->buffer = getBuffer();
- snapshot->acquireFence = mBufferInfo.mFence;
- snapshot->frameNumber = mBufferInfo.mFrameNumber;
- snapshot->sidebandStreamHasFrame = false;
-}
-
-void Layer::preparePerFrameEffectsCompositionState() {
- // Please keep in sync with LayerSnapshotBuilder
- auto* snapshot = editLayerSnapshot();
- snapshot->color = getColor();
- snapshot->compositionType =
- aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
-}
-
-void Layer::prepareCursorCompositionState() {
- const State& drawingState{getDrawingState()};
- // Please keep in sync with LayerSnapshotBuilder
- auto* snapshot = editLayerSnapshot();
-
- // Apply the layer's transform, followed by the display's global transform
- // Here we're guaranteed that the layer's transform preserves rects
- Rect win = getCroppedBufferSize(drawingState);
- // Subtract the transparent region and snap to the bounds
- Rect bounds = reduce(win, getActiveTransparentRegion(drawingState));
- Rect frame(getTransform().transform(bounds));
-
- snapshot->cursorFrame = frame;
-}
-
const char* Layer::getDebugName() const {
return mName.c_str();
}
@@ -754,91 +352,9 @@ aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionT
}
// ----------------------------------------------------------------------------
-// local state
-// ----------------------------------------------------------------------------
-
-bool Layer::isSecure() const {
- const State& s(mDrawingState);
- if (s.flags & layer_state_t::eLayerSecure) {
- return true;
- }
-
- const auto p = mDrawingParent.promote();
- return (p != nullptr) ? p->isSecure() : false;
-}
-
-void Layer::transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles,
- std::vector<JankData>& jankData) {
- if (mPendingJankClassifications.empty() ||
- !mPendingJankClassifications.front()->getJankType()) {
- return;
- }
-
- bool includeJankData = false;
- for (const auto& handle : handles) {
- for (const auto& cb : handle->callbackIds) {
- if (cb.includeJankData) {
- includeJankData = true;
- break;
- }
- }
-
- if (includeJankData) {
- jankData.reserve(mPendingJankClassifications.size());
- break;
- }
- }
-
- while (!mPendingJankClassifications.empty() &&
- mPendingJankClassifications.front()->getJankType()) {
- if (includeJankData) {
- std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame =
- mPendingJankClassifications.front();
- jankData.emplace_back(JankData(surfaceFrame->getToken(),
- surfaceFrame->getJankType().value(),
- surfaceFrame->getRenderRate().getPeriodNsecs()));
- }
- mPendingJankClassifications.pop_front();
- }
-}
-
-// ----------------------------------------------------------------------------
// transaction
// ----------------------------------------------------------------------------
-uint32_t Layer::doTransaction(uint32_t flags) {
- ATRACE_CALL();
-
- // TODO: This is unfortunate.
- mDrawingStateModified = mDrawingState.modified;
- mDrawingState.modified = false;
-
- const State& s(getDrawingState());
-
- if (updateGeometry()) {
- // invalidate and recompute the visible regions if needed
- flags |= Layer::eVisibleRegion;
- }
-
- if (s.sequence != mLastCommittedTxSequence) {
- // invalidate and recompute the visible regions if needed
- mLastCommittedTxSequence = s.sequence;
- flags |= eVisibleRegion;
- this->contentDirty = true;
-
- // we may use linear filtering, if the matrix scales us
- mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering();
- }
-
- if (!mPotentialCursor && (flags & Layer::eVisibleRegion)) {
- mFlinger->mUpdateInputInfo = true;
- }
-
- commitTransaction();
-
- return flags;
-}
-
void Layer::commitTransaction() {
// Set the present state for all bufferlessSurfaceFramesTX to Presented. The
// bufferSurfaceFrameTX will be presented in latchBuffer.
@@ -853,504 +369,25 @@ void Layer::commitTransaction() {
mDrawingState.bufferlessSurfaceFramesTX.clear();
}
-uint32_t Layer::clearTransactionFlags(uint32_t mask) {
- const auto flags = mTransactionFlags & mask;
- mTransactionFlags &= ~mask;
- return flags;
-}
-
void Layer::setTransactionFlags(uint32_t mask) {
mTransactionFlags |= mask;
}
-bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setLayer(z)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
-bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
-bool Layer::setLayer(int32_t z) {
- if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
- mDrawingState.sequence++;
- mDrawingState.z = z;
- mDrawingState.modified = true;
-
- mFlinger->mSomeChildrenChanged = true;
-
- // Discard all relative layering.
- if (mDrawingState.zOrderRelativeOf != nullptr) {
- sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
- if (strongRelative != nullptr) {
- strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this));
- }
- setZOrderRelativeOf(nullptr);
- }
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-void Layer::removeZOrderRelative(const wp<Layer>& relative) {
- mDrawingState.zOrderRelatives.remove(relative);
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-}
-
-void Layer::addZOrderRelative(const wp<Layer>& relative) {
- mDrawingState.zOrderRelatives.add(relative);
- mDrawingState.modified = true;
- mDrawingState.sequence++;
- setTransactionFlags(eTransactionNeeded);
-}
-
-void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
- mDrawingState.zOrderRelativeOf = relativeOf;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- mDrawingState.isRelativeOf = relativeOf != nullptr;
-
- setTransactionFlags(eTransactionNeeded);
-}
-
-bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- sp<Layer> relative = LayerHandle::getLayer(relativeToHandle);
- if (relative == nullptr) {
- return false;
- }
-
- if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
- mDrawingState.zOrderRelativeOf == relative) {
- return false;
- }
-
- if (CC_UNLIKELY(relative->usingRelativeZ(LayerVector::StateSet::Drawing)) &&
- (relative->mDrawingState.zOrderRelativeOf == this)) {
- ALOGE("Detected relative layer loop between %s and %s",
- mName.c_str(), relative->mName.c_str());
- ALOGE("Ignoring new call to set relative layer");
- return false;
- }
-
- mFlinger->mSomeChildrenChanged = true;
-
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- mDrawingState.z = relativeZ;
-
- auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (oldZOrderRelativeOf != nullptr) {
- oldZOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
- }
- setZOrderRelativeOf(relative);
- relative->addZOrderRelative(wp<Layer>::fromExisting(this));
-
- setTransactionFlags(eTransactionNeeded);
-
- return true;
-}
-
-bool Layer::setTrustedOverlay(bool isTrustedOverlay) {
- if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false;
- mDrawingState.isTrustedOverlay = isTrustedOverlay;
- mDrawingState.modified = true;
- mFlinger->mUpdateInputInfo = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::isTrustedOverlay() const {
- if (getDrawingState().isTrustedOverlay) {
- return true;
- }
- const auto& p = mDrawingParent.promote();
- return (p != nullptr) && p->isTrustedOverlay();
-}
-
-bool Layer::setAlpha(float alpha) {
- if (mDrawingState.color.a == alpha) return false;
- mDrawingState.sequence++;
- mDrawingState.color.a = alpha;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
- if (!mDrawingState.bgColorLayer && alpha == 0) {
- return false;
- }
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- if (!mDrawingState.bgColorLayer && alpha != 0) {
- // create background color layer if one does not yet exist
- uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
- std::string name = mName + "BackgroundColorLayer";
- mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
- surfaceflinger::LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags,
- LayerMetadata()));
-
- // add to child list
- addChild(mDrawingState.bgColorLayer);
- mFlinger->mLayersAdded = true;
- // set up SF to handle added color layer
- if (isRemovedFromCurrentState()) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->onRemovedFromCurrentState();
- }
- mFlinger->setTransactionFlags(eTransactionNeeded);
- } else if (mDrawingState.bgColorLayer && alpha == 0) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->reparent(nullptr);
- mDrawingState.bgColorLayer = nullptr;
- return true;
- }
-
- mDrawingState.bgColorLayer->setColor(color);
- mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
- mDrawingState.bgColorLayer->setAlpha(alpha);
- mDrawingState.bgColorLayer->setDataspace(dataspace);
-
- return true;
-}
-
-bool Layer::setCornerRadius(float cornerRadius) {
- if (mDrawingState.cornerRadius == cornerRadius) return false;
-
- mDrawingState.sequence++;
- mDrawingState.cornerRadius = cornerRadius;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) {
- if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false;
- // If we start or stop drawing blur then the layer's visibility state may change so increment
- // the magic sequence number.
- if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) {
- mDrawingState.sequence++;
- }
- mDrawingState.backgroundBlurRadius = backgroundBlurRadius;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setTransparentRegionHint(const Region& transparent) {
- mDrawingState.sequence++;
- mDrawingState.transparentRegionHint = transparent;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) {
- // If we start or stop drawing blur then the layer's visibility state may change so increment
- // the magic sequence number.
- if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) {
- mDrawingState.sequence++;
- }
- mDrawingState.blurRegions = blurRegions;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFlags(uint32_t flags, uint32_t mask) {
- const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask);
- if (mDrawingState.flags == newFlags) return false;
- mDrawingState.sequence++;
- mDrawingState.flags = newFlags;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
bool Layer::setCrop(const Rect& crop) {
if (mDrawingState.crop == crop) return false;
mDrawingState.sequence++;
mDrawingState.crop = crop;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setMetadata(const LayerMetadata& data) {
- if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setLayerStack(ui::LayerStack layerStack) {
- if (mDrawingState.layerStack == layerStack) return false;
- mDrawingState.sequence++;
- mDrawingState.layerStack = layerStack;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setColorSpaceAgnostic(const bool agnostic) {
- if (mDrawingState.colorSpaceAgnostic == agnostic) {
- return false;
- }
- mDrawingState.sequence++;
- mDrawingState.colorSpaceAgnostic = agnostic;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setDimmingEnabled(const bool dimmingEnabled) {
- if (mDrawingState.dimmingEnabled == dimmingEnabled) return false;
-
- mDrawingState.sequence++;
- mDrawingState.dimmingEnabled = dimmingEnabled;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFrameRateSelectionPriority(int32_t priority) {
- if (mDrawingState.frameRateSelectionPriority == priority) return false;
- mDrawingState.frameRateSelectionPriority = priority;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-int32_t Layer::getFrameRateSelectionPriority() const {
- // Check if layer has priority set.
- if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) {
- return mDrawingState.frameRateSelectionPriority;
- }
- // If not, search whether its parents have it set.
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- return parent->getFrameRateSelectionPriority();
- }
-
- return Layer::PRIORITY_UNSET;
-}
-
-bool Layer::setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility) {
- if (mDrawingState.defaultFrameRateCompatibility == compatibility) return false;
- mDrawingState.defaultFrameRateCompatibility = compatibility;
- mDrawingState.modified = true;
- mFlinger->mScheduler->setDefaultFrameRateCompatibility(sequence, compatibility);
setTransactionFlags(eTransactionNeeded);
return true;
}
-scheduler::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const {
- return mDrawingState.defaultFrameRateCompatibility;
-}
-
bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) {
return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE;
};
-ui::LayerStack Layer::getLayerStack(LayerVector::StateSet state) const {
- bool useDrawing = state == LayerVector::StateSet::Drawing;
- const auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
- if (parent) {
- return parent->getLayerStack();
- }
- return getDrawingState().layerStack;
-}
-
-bool Layer::setShadowRadius(float shadowRadius) {
- if (mDrawingState.shadowRadius == shadowRadius) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.shadowRadius = shadowRadius;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) {
- if (mDrawingState.fixedTransformHint == fixedTransformHint) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.fixedTransformHint = fixedTransformHint;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setStretchEffect(const StretchEffect& effect) {
- StretchEffect temp = effect;
- temp.sanitize();
- if (mDrawingState.stretchEffect == temp) {
- return false;
- }
- mDrawingState.sequence++;
- mDrawingState.stretchEffect = temp;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-StretchEffect Layer::getStretchEffect() const {
- if (mDrawingState.stretchEffect.hasEffect()) {
- return mDrawingState.stretchEffect;
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- auto effect = parent->getStretchEffect();
- if (effect.hasEffect()) {
- // TODO(b/179047472): Map it? Or do we make the effect be in global space?
- return effect;
- }
- }
- return StretchEffect{};
-}
-
-bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
- bool* transactionNeeded) {
- // Gets the frame rate to propagate to children.
- const auto frameRate = [&] {
- if (overrideChildren && parentFrameRate.isValid()) {
- return parentFrameRate;
- }
-
- if (mDrawingState.frameRate.isValid()) {
- return mDrawingState.frameRate;
- }
-
- return parentFrameRate;
- }();
-
- auto now = systemTime();
- *transactionNeeded |= setFrameRateForLayerTreeLegacy(frameRate, now);
-
- // The frame rate is propagated to the children by default, but some properties may override it.
- bool childrenHaveFrameRate = false;
- const bool overrideChildrenFrameRate = overrideChildren || shouldOverrideChildrenFrameRate();
- const bool canPropagateFrameRate = shouldPropagateFrameRate() || overrideChildrenFrameRate;
- for (const sp<Layer>& child : mCurrentChildren) {
- childrenHaveFrameRate |=
- child->propagateFrameRateForLayerTree(canPropagateFrameRate ? frameRate
- : FrameRate(),
- overrideChildrenFrameRate, transactionNeeded);
- }
-
- // If we don't have a valid frame rate specification, but the children do, we set this
- // layer as NoVote to allow the children to control the refresh rate
- if (!frameRate.isValid() && childrenHaveFrameRate) {
- *transactionNeeded |=
- setFrameRateForLayerTreeLegacy(FrameRate(Fps(), FrameRateCompatibility::NoVote),
- now);
- }
-
- // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes for
- // the same reason we are allowing touch boost for those layers. See
- // RefreshRateSelector::rankFrameRates for details.
- const auto layerVotedWithDefaultCompatibility =
- frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Default;
- const auto layerVotedWithNoVote = frameRate.vote.type == FrameRateCompatibility::NoVote;
- const auto layerVotedWithCategory = frameRate.category != FrameRateCategory::Default;
- const auto layerVotedWithExactCompatibility =
- frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Exact;
- return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || layerVotedWithCategory ||
- layerVotedWithExactCompatibility || childrenHaveFrameRate;
-}
-
-void Layer::updateTreeHasFrameRateVote() {
- const auto root = [&]() -> sp<Layer> {
- sp<Layer> layer = sp<Layer>::fromExisting(this);
- while (auto parent = layer->getParent()) {
- layer = parent;
- }
- return layer;
- }();
-
- bool transactionNeeded = false;
- root->propagateFrameRateForLayerTree({}, false, &transactionNeeded);
-
- // TODO(b/195668952): we probably don't need eTraversalNeeded here
- if (transactionNeeded) {
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
-}
-
-bool Layer::setFrameRate(FrameRate::FrameRateVote frameRateVote) {
- if (mDrawingState.frameRate.vote == frameRateVote) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.frameRate.vote = frameRateVote;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
-
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFrameRateCategory(FrameRateCategory category, bool smoothSwitchOnly) {
- if (mDrawingState.frameRate.category == category &&
- mDrawingState.frameRate.categorySmoothSwitchOnly == smoothSwitchOnly) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.frameRate.category = category;
- mDrawingState.frameRate.categorySmoothSwitchOnly = smoothSwitchOnly;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
-
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFrameRateSelectionStrategy(FrameRateSelectionStrategy strategy) {
- if (mDrawingState.frameRateSelectionStrategy == strategy) return false;
- mDrawingState.frameRateSelectionStrategy = strategy;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
- nsecs_t postTime) {
+ nsecs_t postTime, gui::GameMode gameMode) {
mDrawingState.postTime = postTime;
// Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if
@@ -1366,17 +403,17 @@ void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& i
mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime);
} else {
mDrawingState.bufferSurfaceFrameTX =
- createSurfaceFrameForBuffer(info, postTime, mTransactionName);
+ createSurfaceFrameForBuffer(info, postTime, mTransactionName, gameMode);
}
- setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName);
+ setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
}
void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
- nsecs_t postTime) {
+ nsecs_t postTime,
+ gui::GameMode gameMode) {
mDrawingState.frameTimelineInfo = info;
mDrawingState.postTime = postTime;
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX;
@@ -1392,17 +429,17 @@ void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInf
// targeting different vsyncs).
auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) {
- auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime);
+ auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime, gameMode);
mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame;
} else {
if (it->second->getPresentState() == PresentState::Presented) {
// If the SurfaceFrame was already presented, its safe to overwrite it since it must
// have been from previous vsync.
- it->second = createSurfaceFrameForTransaction(info, postTime);
+ it->second = createSurfaceFrameForTransaction(info, postTime, gameMode);
}
}
- setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName);
+ setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
}
void Layer::addSurfaceFrameDroppedForBuffer(
@@ -1422,12 +459,12 @@ void Layer::addSurfaceFramePresentedForBuffer(
}
std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction(
- const FrameTimelineInfo& info, nsecs_t postTime) {
+ const FrameTimelineInfo& info, nsecs_t postTime, gui::GameMode gameMode) {
auto surfaceFrame =
mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
getSequence(), mName,
mTransactionName,
- /*isBuffer*/ false, getGameMode());
+ /*isBuffer*/ false, gameMode);
surfaceFrame->setActualStartTime(info.startTimeNanos);
// For Transactions, the post time is considered to be both queue and acquire fence time.
surfaceFrame->setActualQueueTime(postTime);
@@ -1436,16 +473,16 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransac
if (fps) {
surfaceFrame->setRenderRate(*fps);
}
- onSurfaceFrameCreated(surfaceFrame);
return surfaceFrame;
}
std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
- const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) {
+ const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName,
+ gui::GameMode gameMode) {
auto surfaceFrame =
mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
getSequence(), mName, debugName,
- /*isBuffer*/ true, getGameMode());
+ /*isBuffer*/ true, gameMode);
surfaceFrame->setActualStartTime(info.startTimeNanos);
// For buffers, acquire fence time will set during latch.
surfaceFrame->setActualQueueTime(queueTime);
@@ -1453,12 +490,11 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
if (fps) {
surfaceFrame->setRenderRate(*fps);
}
- onSurfaceFrameCreated(surfaceFrame);
return surfaceFrame;
}
void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime,
- std::string debugName) {
+ std::string debugName, gui::GameMode gameMode) {
if (info.skippedFrameVsyncId == FrameTimelineInfo::INVALID_VSYNC_ID) {
return;
}
@@ -1470,7 +506,7 @@ void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info,
mFlinger->mFrameTimeline->createSurfaceFrameForToken(skippedFrameTimelineInfo,
mOwnerPid, mOwnerUid,
getSequence(), mName, debugName,
- /*isBuffer*/ false, getGameMode());
+ /*isBuffer*/ false, gameMode);
surfaceFrame->setActualStartTime(skippedFrameTimelineInfo.skippedFrameStartTimeNanos);
// For Transactions, the post time is considered to be both queue and acquire fence time.
surfaceFrame->setActualQueueTime(postTime);
@@ -1479,29 +515,9 @@ void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info,
if (fps) {
surfaceFrame->setRenderRate(*fps);
}
- onSurfaceFrameCreated(surfaceFrame);
addSurfaceFrameDroppedForBuffer(surfaceFrame, postTime);
}
-bool Layer::setFrameRateForLayerTreeLegacy(FrameRate frameRate, nsecs_t now) {
- if (mDrawingState.frameRateForLayerTree == frameRate) {
- return false;
- }
-
- mDrawingState.frameRateForLayerTree = frameRate;
-
- // TODO(b/195668952): we probably don't need to dirty visible regions here
- // or even store frameRateForLayerTree in mDrawingState
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- mFlinger->mScheduler
- ->recordLayerHistory(sequence, getLayerProps(), now, now,
- scheduler::LayerHistory::LayerUpdateType::SetFrameRate);
- return true;
-}
-
bool Layer::setFrameRateForLayerTree(FrameRate frameRate, const scheduler::LayerProps& layerProps,
nsecs_t now) {
if (mDrawingState.frameRateForLayerTree == frameRate) {
@@ -1519,48 +535,6 @@ Layer::FrameRate Layer::getFrameRateForLayerTree() const {
return getDrawingState().frameRateForLayerTree;
}
-bool Layer::isHiddenByPolicy() const {
- const State& s(mDrawingState);
- const auto& parent = mDrawingParent.promote();
- if (parent != nullptr && parent->isHiddenByPolicy()) {
- return true;
- }
- if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
- auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (zOrderRelativeOf != nullptr) {
- if (zOrderRelativeOf->isHiddenByPolicy()) {
- return true;
- }
- }
- }
- if (CC_UNLIKELY(!isTransformValid())) {
- ALOGW("Hide layer %s because it has invalid transformation.", getDebugName());
- return true;
- }
- return s.flags & layer_state_t::eLayerHidden;
-}
-
-uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
- // TODO: should we do something special if mSecure is set?
- if (mProtectedByApp) {
- // need a hardware-protected path to external video sink
- usage |= GraphicBuffer::USAGE_PROTECTED;
- }
- if (mPotentialCursor) {
- usage |= GraphicBuffer::USAGE_CURSOR;
- }
- usage |= GraphicBuffer::USAGE_HW_COMPOSER;
- return usage;
-}
-
-void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) {
- if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) {
- transformHint = ui::Transform::ROT_0;
- }
-
- setTransformHintLegacy(transformHint);
-}
-
// ----------------------------------------------------------------------------
// debugging
// ----------------------------------------------------------------------------
@@ -1580,57 +554,6 @@ void Layer::miniDumpHeader(std::string& result) {
result.append("\n");
}
-void Layer::miniDumpLegacy(std::string& result, const DisplayDevice& display) const {
- const auto outputLayer = findOutputLayerForDisplay(&display);
- if (!outputLayer) {
- return;
- }
-
- std::string name;
- if (mName.length() > 77) {
- std::string shortened;
- shortened.append(mName, 0, 36);
- shortened.append("[...]");
- shortened.append(mName, mName.length() - 36);
- name = std::move(shortened);
- } else {
- name = mName;
- }
-
- StringAppendF(&result, " %s\n", name.c_str());
-
- const State& layerState(getDrawingState());
- const auto& outputLayerState = outputLayer->getState();
-
- if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
- StringAppendF(&result, " rel %6d | ", layerState.z);
- } else {
- StringAppendF(&result, " %10d | ", layerState.z);
- }
- StringAppendF(&result, " %10d | ", mWindowType);
- StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str());
- StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str());
- const Rect& frame = outputLayerState.displayFrame;
- StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
- const FloatRect& crop = outputLayerState.sourceCrop;
- StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
- crop.bottom);
- const auto frameRate = getFrameRateForLayerTree();
- if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) {
- StringAppendF(&result, "%s %15s %17s", to_string(frameRate.vote.rate).c_str(),
- ftl::enum_string(frameRate.vote.type).c_str(),
- ftl::enum_string(frameRate.vote.seamlessness).c_str());
- } else {
- result.append(41, ' ');
- }
-
- const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority());
- StringAppendF(&result, " [%s]\n", focused ? "*" : " ");
-
- result.append(kDumpTableRowLength, '-');
- result.append("\n");
-}
-
void Layer::miniDump(std::string& result, const frontend::LayerSnapshot& snapshot,
const DisplayDevice& display) const {
const auto outputLayer = findOutputLayerForDisplay(&display, snapshot.path);
@@ -1690,507 +613,12 @@ void Layer::getFrameStats(FrameStats* outStats) const {
mFrameTracker.getStats(outStats);
}
-void Layer::dumpOffscreenDebugInfo(std::string& result) const {
- std::string hasBuffer = hasBufferOrSidebandStream() ? " (contains buffer)" : "";
- StringAppendF(&result, "Layer %s%s pid:%d uid:%d%s\n", getName().c_str(), hasBuffer.c_str(),
- mOwnerPid, mOwnerUid, isHandleAlive() ? " handleAlive" : "");
-}
-
void Layer::onDisconnect() {
const int32_t layerId = getSequence();
mFlinger->mTimeStats->onDestroy(layerId);
mFlinger->mFrameTracer->onDestroy(layerId);
}
-size_t Layer::getDescendantCount() const {
- size_t count = 0;
- for (const sp<Layer>& child : mDrawingChildren) {
- count += 1 + child->getChildrenCount();
- }
- return count;
-}
-
-void Layer::setGameModeForTree(GameMode gameMode) {
- const auto& currentState = getDrawingState();
- if (currentState.metadata.has(gui::METADATA_GAME_MODE)) {
- gameMode =
- static_cast<GameMode>(currentState.metadata.getInt32(gui::METADATA_GAME_MODE, 0));
- }
- setGameMode(gameMode);
- for (const sp<Layer>& child : mCurrentChildren) {
- child->setGameModeForTree(gameMode);
- }
-}
-
-void Layer::addChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- mCurrentChildren.add(layer);
- layer->setParent(sp<Layer>::fromExisting(this));
- layer->setGameModeForTree(mGameMode);
- updateTreeHasFrameRateVote();
-}
-
-ssize_t Layer::removeChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- layer->setParent(nullptr);
- const auto removeResult = mCurrentChildren.remove(layer);
-
- updateTreeHasFrameRateVote();
- layer->setGameModeForTree(GameMode::Unsupported);
- layer->updateTreeHasFrameRateVote();
-
- return removeResult;
-}
-
-void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
- for (const sp<Layer>& child : mDrawingChildren) {
- child->mDrawingParent = newParent;
- const float parentShadowRadius =
- newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius;
- child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform,
- parentShadowRadius);
- }
-}
-
-bool Layer::reparent(const sp<IBinder>& newParentHandle) {
- sp<Layer> newParent;
- if (newParentHandle != nullptr) {
- newParent = LayerHandle::getLayer(newParentHandle);
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
- if (newParent == this) {
- ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
- return false;
- }
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- parent->removeChild(sp<Layer>::fromExisting(this));
- }
-
- if (newParentHandle != nullptr) {
- newParent->addChild(sp<Layer>::fromExisting(this));
- if (!newParent->isRemovedFromCurrentState()) {
- addToCurrentState();
- } else {
- onRemovedFromCurrentState();
- }
- } else {
- onRemovedFromCurrentState();
- }
-
- return true;
-}
-
-bool Layer::setColorTransform(const mat4& matrix) {
- static const mat4 identityMatrix = mat4();
-
- if (mDrawingState.colorTransform == matrix) {
- return false;
- }
- ++mDrawingState.sequence;
- mDrawingState.colorTransform = matrix;
- mDrawingState.hasColorTransform = matrix != identityMatrix;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-mat4 Layer::getColorTransform() const {
- mat4 colorTransform = mat4(getDrawingState().colorTransform);
- if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
- colorTransform = parent->getColorTransform() * colorTransform;
- }
- return colorTransform;
-}
-
-bool Layer::hasColorTransform() const {
- bool hasColorTransform = getDrawingState().hasColorTransform;
- if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
- hasColorTransform = hasColorTransform || parent->hasColorTransform();
- }
- return hasColorTransform;
-}
-
-bool Layer::isLegacyDataSpace() const {
- // return true when no higher bits are set
- return !(getDataSpace() &
- (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK |
- ui::Dataspace::RANGE_MASK));
-}
-
-void Layer::setParent(const sp<Layer>& layer) {
- mCurrentParent = layer;
-}
-
-int32_t Layer::getZ(LayerVector::StateSet) const {
- return mDrawingState.z;
-}
-
-bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
- return state.isRelativeOf;
-}
-
-__attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
- LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
-
- if (state.zOrderRelatives.size() == 0) {
- *outSkipRelativeZUsers = true;
- return children;
- }
-
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- if (strongRelative != nullptr) {
- traverse.add(strongRelative);
- }
- }
-
- for (const sp<Layer>& child : children) {
- if (child->usingRelativeZ(stateSet)) {
- continue;
- }
- traverse.add(child);
- }
-
- return traverse;
-}
-
-/**
- * Negatively signed relatives are before 'this' in Z-order.
- */
-void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
- // In the case we have other layers who are using a relative Z to us, makeTraversalList will
- // produce a new list for traversing, including our relatives, and not including our children
- // who are relatives of another surface. In the case that there are no relative Z,
- // makeTraversalList returns our children directly to avoid significant overhead.
- // However in this case we need to take the responsibility for filtering children which
- // are relatives of another surface here.
- bool skipRelativeZUsers = false;
- const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-}
-
-/**
- * Positively signed relatives are before 'this' in reverse Z-order.
- */
-void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- // See traverseInZOrder for documentation.
- bool skipRelativeZUsers = false;
- LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- int32_t i = 0;
- for (i = int32_t(list.size()) - 1; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) < 0) {
- break;
- }
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
- visitor(this);
- for (; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
-}
-
-void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
- visitor(this);
- const LayerVector& children =
- state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
- for (const sp<Layer>& child : children) {
- child->traverse(state, visitor);
- }
-}
-
-void Layer::traverseChildren(const LayerVector::Visitor& visitor) {
- for (const sp<Layer>& child : mDrawingChildren) {
- visitor(child.get());
- }
-}
-
-LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
- const std::vector<Layer*>& layersInTree) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
-
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- // Only add relative layers that are also descendents of the top most parent of the tree.
- // If a relative layer is not a descendent, then it should be ignored.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- traverse.add(strongRelative);
- }
- }
-
- for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
- // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
- // descendent of the top most parent of the tree. If it's not a descendent, then just add
- // the child here since it won't be added later as a relative.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(),
- childState.zOrderRelativeOf.promote().get())) {
- continue;
- }
- traverse.add(child);
- }
-
- return traverse;
-}
-
-void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-}
-
-std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-
- std::vector<Layer*> layersInTree = {this};
- for (size_t i = 0; i < children.size(); i++) {
- const auto& child = children[i];
- std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
- layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
- }
-
- return layersInTree;
-}
-
-void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
- std::sort(layersInTree.begin(), layersInTree.end());
- traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-}
-
-ui::Transform Layer::getTransform() const {
- return mEffectiveTransform;
-}
-
-bool Layer::isTransformValid() const {
- float transformDet = getTransform().det();
- return transformDet != 0 && !isinf(transformDet) && !isnan(transformDet);
-}
-
-half Layer::getAlpha() const {
- const auto& p = mDrawingParent.promote();
-
- half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
- return parentAlpha * getDrawingState().color.a;
-}
-
-ui::Transform::RotationFlags Layer::getFixedTransformHint() const {
- ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint;
- if (fixedTransformHint != ui::Transform::ROT_INVALID) {
- return fixedTransformHint;
- }
- const auto& p = mCurrentParent.promote();
- if (!p) return fixedTransformHint;
- return p->getFixedTransformHint();
-}
-
-half4 Layer::getColor() const {
- const half4 color(getDrawingState().color);
- return half4(color.r, color.g, color.b, getAlpha());
-}
-
-int32_t Layer::getBackgroundBlurRadius() const {
- if (getDrawingState().backgroundBlurRadius == 0) {
- return 0;
- }
-
- const auto& p = mDrawingParent.promote();
- half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
- return parentAlpha * getDrawingState().backgroundBlurRadius;
-}
-
-const std::vector<BlurRegion> Layer::getBlurRegions() const {
- auto regionsCopy(getDrawingState().blurRegions);
- float layerAlpha = getAlpha();
- for (auto& region : regionsCopy) {
- region.alpha = region.alpha * layerAlpha;
- }
- return regionsCopy;
-}
-
-RoundedCornerState Layer::getRoundedCornerState() const {
- // Today's DPUs cannot do rounded corners. If RenderEngine cannot render
- // protected content, remove rounded corners from protected content so it
- // can be rendered by the DPU.
- if (isProtected() && !mFlinger->getRenderEngine().supportsProtectedContent()) {
- return {};
- }
-
- // Get parent settings
- RoundedCornerState parentSettings;
- const auto& parent = mDrawingParent.promote();
- if (parent != nullptr) {
- parentSettings = parent->getRoundedCornerState();
- if (parentSettings.hasRoundedCorners()) {
- ui::Transform t = getActiveTransform(getDrawingState());
- t = t.inverse();
- parentSettings.cropRect = t.transform(parentSettings.cropRect);
- parentSettings.radius.x *= t.getScaleX();
- parentSettings.radius.y *= t.getScaleY();
- }
- }
-
- // Get layer settings
- Rect layerCropRect = getCroppedBufferSize(getDrawingState());
- const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius);
- RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius);
- const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid();
-
- if (layerSettingsValid && parentSettings.hasRoundedCorners()) {
- // If the parent and the layer have rounded corner settings, use the parent settings if the
- // parent crop is entirely inside the layer crop.
- // This has limitations and cause rendering artifacts. See b/200300845 for correct fix.
- if (parentSettings.cropRect.left > layerCropRect.left &&
- parentSettings.cropRect.top > layerCropRect.top &&
- parentSettings.cropRect.right < layerCropRect.right &&
- parentSettings.cropRect.bottom < layerCropRect.bottom) {
- return parentSettings;
- } else {
- return layerSettings;
- }
- } else if (layerSettingsValid) {
- return layerSettings;
- } else if (parentSettings.hasRoundedCorners()) {
- return parentSettings;
- }
- return {};
-}
-
-bool Layer::findInHierarchy(const sp<Layer>& l) {
- if (l == this) {
- return true;
- }
- for (auto& child : mDrawingChildren) {
- if (child->findInHierarchy(l)) {
- return true;
- }
- }
- return false;
-}
-
-void Layer::commitChildList() {
- for (size_t i = 0; i < mCurrentChildren.size(); i++) {
- const auto& child = mCurrentChildren[i];
- child->commitChildList();
- }
- mDrawingChildren = mCurrentChildren;
- mDrawingParent = mCurrentParent;
- if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) {
- auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (zOrderRelativeOf == nullptr) return;
- if (findInHierarchy(zOrderRelativeOf)) {
- ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(),
- zOrderRelativeOf->mName.c_str());
- ALOGE("Severing rel Z loop, potentially dangerous");
- mDrawingState.isRelativeOf = false;
- zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
- }
- }
-}
-
-
-void Layer::setInputInfo(const WindowInfo& info) {
- mDrawingState.inputInfo = info;
- mDrawingState.touchableRegionCrop =
- LayerHandle::getLayer(info.touchableRegionCropHandle.promote());
- mDrawingState.modified = true;
- mFlinger->mUpdateInputInfo = true;
- setTransactionFlags(eTransactionNeeded);
-}
-
-perfetto::protos::LayerProto* Layer::writeToProto(perfetto::protos::LayersProto& layersProto,
- uint32_t traceFlags) {
- perfetto::protos::LayerProto* layerProto = layersProto.add_layers();
- writeToProtoDrawingState(layerProto);
- writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags);
-
- if (traceFlags & LayerTracing::TRACE_COMPOSITION) {
- ui::LayerStack layerStack =
- (mSnapshot) ? mSnapshot->outputFilter.layerStack : ui::INVALID_LAYER_STACK;
- writeCompositionStateToProto(layerProto, layerStack);
- }
-
- for (const sp<Layer>& layer : mDrawingChildren) {
- layer->writeToProto(layersProto, traceFlags);
- }
-
- return layerProto;
-}
-
void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
ui::LayerStack layerStack) {
ftl::FakeGuard guard(mFlinger->mStateLock); // Called from the main thread.
@@ -2206,383 +634,9 @@ void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProt
}
}
-void Layer::writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo) {
- const ui::Transform transform = getTransform();
- auto buffer = getExternalTexture();
- if (buffer != nullptr) {
- LayerProtoHelper::writeToProto(*buffer,
- [&]() { return layerInfo->mutable_active_buffer(); });
- LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()),
- layerInfo->mutable_buffer_transform());
- }
- layerInfo->set_invalidate(contentDirty);
- layerInfo->set_is_protected(isProtected());
- layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace())));
- layerInfo->set_queued_frames(getQueuedFrameCount());
- layerInfo->set_curr_frame(mCurrentFrameNumber);
- layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius);
- layerInfo->set_corner_radius(
- (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0);
- layerInfo->set_background_blur_radius(getBackgroundBlurRadius());
- layerInfo->set_is_trusted_overlay(isTrustedOverlay());
- LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform());
- LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
- [&]() { return layerInfo->mutable_position(); });
- LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
- LayerProtoHelper::writeToProto(surfaceDamageRegion,
- [&]() { return layerInfo->mutable_damage_region(); });
-
- if (hasColorTransform()) {
- LayerProtoHelper::writeToProto(getColorTransform(), layerInfo->mutable_color_transform());
- }
-
- LayerProtoHelper::writeToProto(mSourceBounds,
- [&]() { return layerInfo->mutable_source_bounds(); });
- LayerProtoHelper::writeToProto(mScreenBounds,
- [&]() { return layerInfo->mutable_screen_bounds(); });
- LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect,
- [&]() { return layerInfo->mutable_corner_radius_crop(); });
- layerInfo->set_shadow_radius(mEffectiveShadowRadius);
-}
-
-void Layer::writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo,
- LayerVector::StateSet stateSet, uint32_t traceFlags) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
-
- ui::Transform requestedTransform = state.transform;
-
- layerInfo->set_id(sequence);
- layerInfo->set_name(getName().c_str());
- layerInfo->set_type(getType());
-
- for (const auto& child : children) {
- layerInfo->add_children(child->sequence);
- }
-
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- if (strongRelative != nullptr) {
- layerInfo->add_relatives(strongRelative->sequence);
- }
- }
-
- LayerProtoHelper::writeToProto(state.transparentRegionHint,
- [&]() { return layerInfo->mutable_transparent_region(); });
-
- layerInfo->set_layer_stack(getLayerStack().id);
- layerInfo->set_z(state.z);
-
- LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() {
- return layerInfo->mutable_requested_position();
- });
-
- LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); });
-
- layerInfo->set_is_opaque(isOpaque(state));
-
- layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
- LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
- LayerProtoHelper::writeToProto(state.color,
- [&]() { return layerInfo->mutable_requested_color(); });
- layerInfo->set_flags(state.flags);
-
- LayerProtoHelper::writeToProtoDeprecated(requestedTransform,
- layerInfo->mutable_requested_transform());
-
- auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
- if (parent != nullptr) {
- layerInfo->set_parent(parent->sequence);
- }
-
- auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
- if (zOrderRelativeOf != nullptr) {
- layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
- }
-
- layerInfo->set_is_relative_of(state.isRelativeOf);
-
- layerInfo->set_owner_uid(mOwnerUid);
-
- if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) {
- WindowInfo info;
- if (useDrawing) {
- info = fillInputInfo(
- InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true});
- } else {
- info = state.inputInfo;
- }
-
- LayerProtoHelper::writeToProto(info, state.touchableRegionCrop,
- [&]() { return layerInfo->mutable_input_window_info(); });
- }
-
- if (traceFlags & LayerTracing::TRACE_EXTRA) {
- auto protoMap = layerInfo->mutable_metadata();
- for (const auto& entry : state.metadata.mMap) {
- (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
- }
- }
-
- LayerProtoHelper::writeToProto(state.destinationFrame,
- [&]() { return layerInfo->mutable_destination_frame(); });
-}
-
-bool Layer::isRemovedFromCurrentState() const {
- return mRemovedFromDrawingState;
-}
-
-// Applies the given transform to the region, while protecting against overflows caused by any
-// offsets. If applying the offset in the transform to any of the Rects in the region would result
-// in an overflow, they are not added to the output Region.
-static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r,
- const std::string& debugWindowName) {
- // Round the translation using the same rounding strategy used by ui::Transform.
- const auto tx = static_cast<int32_t>(t.tx() + 0.5);
- const auto ty = static_cast<int32_t>(t.ty() + 0.5);
-
- ui::Transform transformWithoutOffset = t;
- transformWithoutOffset.set(0.f, 0.f);
-
- const Region transformed = transformWithoutOffset.transform(r);
-
- // Apply the translation to each of the Rects in the region while discarding any that overflow.
- Region ret;
- for (const auto& rect : transformed) {
- Rect newRect;
- if (__builtin_add_overflow(rect.left, tx, &newRect.left) ||
- __builtin_add_overflow(rect.top, ty, &newRect.top) ||
- __builtin_add_overflow(rect.right, tx, &newRect.right) ||
- __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) {
- ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.",
- debugWindowName.c_str());
- continue;
- }
- ret.orSelf(newRect);
- }
- return ret;
-}
-
-void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) {
- auto [inputBounds, inputBoundsValid] = getInputBounds(/*fillParentBounds=*/false);
- if (!inputBoundsValid) {
- info.touchableRegion.clear();
- }
-
- info.frame = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay);
-
- ui::Transform inputToLayer;
- inputToLayer.set(inputBounds.left, inputBounds.top);
- const ui::Transform layerToScreen = getInputTransform();
- const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer;
-
- // InputDispatcher expects a display-to-input transform.
- info.transform = inputToDisplay.inverse();
-
- // The touchable region is specified in the input coordinate space. Change it to display space.
- info.touchableRegion =
- transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName);
-}
-
-void Layer::fillTouchOcclusionMode(WindowInfo& info) {
- sp<Layer> p = sp<Layer>::fromExisting(this);
- while (p != nullptr && !p->hasInputInfo()) {
- p = p->mDrawingParent.promote();
- }
- if (p != nullptr) {
- info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode;
- }
-}
-
-gui::DropInputMode Layer::getDropInputMode() const {
- gui::DropInputMode mode = mDrawingState.dropInputMode;
- if (mode == gui::DropInputMode::ALL) {
- return mode;
- }
- sp<Layer> parent = mDrawingParent.promote();
- if (parent) {
- gui::DropInputMode parentMode = parent->getDropInputMode();
- if (parentMode != gui::DropInputMode::NONE) {
- return parentMode;
- }
- }
- return mode;
-}
-
-void Layer::handleDropInputMode(gui::WindowInfo& info) const {
- if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) {
- return;
- }
-
- // Check if we need to drop input unconditionally
- gui::DropInputMode dropInputMode = getDropInputMode();
- if (dropInputMode == gui::DropInputMode::ALL) {
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
- ALOGV("Dropping input for %s as requested by policy.", getDebugName());
- return;
- }
-
- // Check if we need to check if the window is obscured by parent
- if (dropInputMode != gui::DropInputMode::OBSCURED) {
- return;
- }
-
- // Check if the parent has set an alpha on the layer
- sp<Layer> parent = mDrawingParent.promote();
- if (parent && parent->getAlpha() != 1.0_hf) {
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
- ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(),
- static_cast<float>(getAlpha()));
- }
-
- // Check if the parent has cropped the buffer
- Rect bufferSize = getCroppedBufferSize(getDrawingState());
- if (!bufferSize.isValid()) {
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
- return;
- }
-
- // Screenbounds are the layer bounds cropped by parents, transformed to screenspace.
- // To check if the layer has been cropped, we take the buffer bounds, apply the local
- // layer crop and apply the same set of transforms to move to screenspace. If the bounds
- // match then the layer has not been cropped by its parents.
- Rect bufferInScreenSpace(getTransform().transform(bufferSize));
- bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds};
-
- if (croppedByParent) {
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
- ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent",
- getDebugName());
- } else {
- // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop
- // input if the window is obscured. This check should be done in surfaceflinger but the
- // logic currently resides in inputflinger. So pass the if_obscured check to input to only
- // drop input events if the window is obscured.
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
- }
-}
-
-WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
- if (!hasInputInfo()) {
- mDrawingState.inputInfo.name = getName();
- mDrawingState.inputInfo.ownerUid = gui::Uid{mOwnerUid};
- mDrawingState.inputInfo.ownerPid = gui::Pid{mOwnerPid};
- mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL;
- mDrawingState.inputInfo.displayId = toLogicalDisplayId(getLayerStack());
- }
-
- const ui::Transform& displayTransform =
- displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform;
-
- WindowInfo info = mDrawingState.inputInfo;
- info.id = sequence;
- info.displayId = toLogicalDisplayId(getLayerStack());
-
- fillInputFrameInfo(info, displayTransform);
-
- if (displayArgs.transform == nullptr) {
- // Do not let the window receive touches if it is not associated with a valid display
- // transform. We still allow the window to receive keys and prevent ANRs.
- info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
- }
-
- info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !isVisibleForInput());
-
- info.alpha = getAlpha();
- fillTouchOcclusionMode(info);
- handleDropInputMode(info);
-
- // If the window will be blacked out on a display because the display does not have the secure
- // flag and the layer has the secure flag set, then drop input.
- if (!displayArgs.isSecure && isSecure()) {
- info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
- }
-
- sp<Layer> cropLayer = mDrawingState.touchableRegionCrop.promote();
- if (info.replaceTouchableRegionWithCrop) {
- Rect inputBoundsInDisplaySpace;
- if (!cropLayer) {
- FloatRect inputBounds = getInputBounds(/*fillParentBounds=*/true).first;
- inputBoundsInDisplaySpace = getInputBoundsInDisplaySpace(inputBounds, displayTransform);
- } else {
- FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first;
- inputBoundsInDisplaySpace =
- cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform);
- }
- info.touchableRegion = Region(inputBoundsInDisplaySpace);
- } else if (cropLayer != nullptr) {
- FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first;
- Rect inputBoundsInDisplaySpace =
- cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform);
- info.touchableRegion = info.touchableRegion.intersect(inputBoundsInDisplaySpace);
- }
-
- // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
- // if it was set by WM for a known system overlay
- if (isTrustedOverlay()) {
- info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY;
- }
-
- // If the layer is a clone, we need to crop the input region to cloned root to prevent
- // touches from going outside the cloned area.
- if (isClone()) {
- info.inputConfig |= WindowInfo::InputConfig::CLONE;
- if (const sp<Layer> clonedRoot = getClonedRoot()) {
- const Rect rect = displayTransform.transform(Rect{clonedRoot->mScreenBounds});
- info.touchableRegion = info.touchableRegion.intersect(rect);
- }
- }
-
- Rect bufferSize = getBufferSize(getDrawingState());
- info.contentSize = Size(bufferSize.width(), bufferSize.height());
-
- return info;
-}
-
-Rect Layer::getInputBoundsInDisplaySpace(const FloatRect& inputBounds,
- const ui::Transform& screenToDisplay) {
- // InputDispatcher works in the display device's coordinate space. Here, we calculate the
- // frame and transform used for the layer, which determines the bounds and the coordinate space
- // within which the layer will receive input.
-
- // Coordinate space definitions:
- // - display: The display device's coordinate space. Correlates to pixels on the display.
- // - screen: The post-rotation coordinate space for the display, a.k.a. logical display space.
- // - layer: The coordinate space of this layer.
- // - input: The coordinate space in which this layer will receive input events. This could be
- // different than layer space if a surfaceInset is used, which changes the origin
- // of the input space.
-
- // Crop the input bounds to ensure it is within the parent's bounds.
- const FloatRect croppedInputBounds = mBounds.intersect(inputBounds);
- const ui::Transform layerToScreen = getInputTransform();
- const ui::Transform layerToDisplay = screenToDisplay * layerToScreen;
- return Rect{layerToDisplay.transform(croppedInputBounds)};
-}
-
-sp<Layer> Layer::getClonedRoot() {
- if (mClonedChild != nullptr) {
- return sp<Layer>::fromExisting(this);
- }
- if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) {
- return nullptr;
- }
- return mDrawingParent.promote()->getClonedRoot();
-}
-
-bool Layer::hasInputInfo() const {
- return mDrawingState.inputInfo.token != nullptr ||
- mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL);
-}
-
compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
const DisplayDevice* display) const {
if (!display) return nullptr;
- if (!mFlinger->mLayerLifecycleManagerEnabled) {
- return display->getCompositionDisplay()->getOutputLayerForLayer(
- getCompositionEngineLayerFE());
- }
sp<LayerFE> layerFE;
frontend::LayerHierarchy::TraversalPath path{.id = static_cast<uint32_t>(sequence)};
for (auto& [p, layer] : mLayerFEs) {
@@ -2598,10 +652,6 @@ compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
const DisplayDevice* display, const frontend::LayerHierarchy::TraversalPath& path) const {
if (!display) return nullptr;
- if (!mFlinger->mLayerLifecycleManagerEnabled) {
- return display->getCompositionDisplay()->getOutputLayerForLayer(
- getCompositionEngineLayerFE());
- }
sp<LayerFE> layerFE;
for (auto& [p, layer] : mLayerFEs) {
if (p == path) {
@@ -2618,215 +668,27 @@ Region Layer::getVisibleRegion(const DisplayDevice* display) const {
return outputLayer ? outputLayer->getState().visibleRegion : Region();
}
-void Layer::updateCloneBufferInfo() {
- if (!isClone() || !isClonedFromAlive()) {
- return;
- }
-
- sp<Layer> clonedFrom = getClonedFrom();
- mBufferInfo = clonedFrom->mBufferInfo;
- mSidebandStream = clonedFrom->mSidebandStream;
- surfaceDamageRegion = clonedFrom->surfaceDamageRegion;
- mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load();
- mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber;
-
- // After buffer info is updated, the drawingState from the real layer needs to be copied into
- // the cloned. This is because some properties of drawingState can change when latchBuffer is
- // called. However, copying the drawingState would also overwrite the cloned layer's relatives
- // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in
- // the cloned drawingState again.
- wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf;
- SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives;
- wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop;
- WindowInfo tmpInputInfo = mDrawingState.inputInfo;
-
- cloneDrawingState(clonedFrom.get());
-
- mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop;
- mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf;
- mDrawingState.zOrderRelatives = tmpZOrderRelatives;
- mDrawingState.inputInfo = tmpInputInfo;
-}
-
-bool Layer::updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates) {
- if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) {
- // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false,
- // it means that there is a clone, but the layer it was cloned from has been destroyed. In
- // that case, we want to delete the reference to the clone since we want it to get
- // destroyed. The root, this layer, will still be around since the client can continue
- // to hold a reference, but no cloned layers will be displayed.
- mClonedChild = nullptr;
- return true;
- }
-
- std::map<sp<Layer>, sp<Layer>> clonedLayersMap;
- // If the real layer exists and is in current state, add the clone as a child of the root.
- // There's no need to remove from drawingState when the layer is offscreen since currentState is
- // copied to drawingState for the root layer. So the clonedChild is always removed from
- // drawingState and then needs to be added back each traversal.
- if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) {
- addChildToDrawing(mClonedChild);
- }
-
- mClonedChild->updateClonedDrawingState(clonedLayersMap);
- mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap);
- mClonedChild->updateClonedRelatives(clonedLayersMap);
-
- for (Layer* root : cloneRootsPendingUpdates) {
- if (clonedLayersMap.find(sp<Layer>::fromExisting(root)) != clonedLayersMap.end()) {
- return false;
- }
- }
- return true;
-}
-
-void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
- // If the layer the clone was cloned from is alive, copy the content of the drawingState
- // to the clone. If the real layer is no longer alive, continue traversing the children
- // since we may be able to pull out other children that are still alive.
- if (isClonedFromAlive()) {
- sp<Layer> clonedFrom = getClonedFrom();
- cloneDrawingState(clonedFrom.get());
- clonedLayersMap.emplace(clonedFrom, sp<Layer>::fromExisting(this));
- }
-
- // The clone layer may have children in drawingState since they may have been created and
- // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones
- // that already exist, since we can just re-use them.
- // The drawingChildren will not get overwritten by the currentChildren since the clones are
- // not updated in the regular traversal. They are skipped since the root will lose the
- // reference to them when it copies its currentChildren to drawing.
- for (sp<Layer>& child : mDrawingChildren) {
- child->updateClonedDrawingState(clonedLayersMap);
- }
-}
-
-void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot,
- std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
- mDrawingChildren.clear();
-
- if (!isClonedFromAlive()) {
- return;
- }
-
- sp<Layer> clonedFrom = getClonedFrom();
- for (sp<Layer>& child : clonedFrom->mDrawingChildren) {
- if (child == mirrorRoot) {
- // This is to avoid cyclical mirroring.
- continue;
- }
- sp<Layer> clonedChild = clonedLayersMap[child];
- if (clonedChild == nullptr) {
- clonedChild = child->createClone();
- clonedLayersMap[child] = clonedChild;
- }
- addChildToDrawing(clonedChild);
- clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap);
- }
-}
-
-void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
- auto cropLayer = mDrawingState.touchableRegionCrop.promote();
- if (cropLayer != nullptr) {
- if (clonedLayersMap.count(cropLayer) == 0) {
- // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to
- // self as crop layer to avoid going outside bounds.
- mDrawingState.touchableRegionCrop = wp<Layer>::fromExisting(this);
- } else {
- const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer);
- mDrawingState.touchableRegionCrop = clonedCropLayer;
- }
- }
- // Cloned layers shouldn't handle watch outside since their z order is not determined by
- // WM or the client.
- mDrawingState.inputInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, false);
-}
-
-void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
- mDrawingState.zOrderRelativeOf = wp<Layer>();
- mDrawingState.zOrderRelatives.clear();
-
- if (!isClonedFromAlive()) {
+void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
+ const sp<GraphicBuffer>& buffer, uint64_t framenumber,
+ const sp<Fence>& releaseFence) {
+ if (!listener && !mBufferReleaseChannel) {
return;
}
- const sp<Layer>& clonedFrom = getClonedFrom();
- for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) {
- const sp<Layer>& relative = relativeWeak.promote();
- if (clonedLayersMap.count(relative) > 0) {
- auto& clonedRelative = clonedLayersMap.at(relative);
- mDrawingState.zOrderRelatives.add(clonedRelative);
- }
- }
-
- // Check if the relativeLayer for the real layer is part of the cloned hierarchy.
- // It's possible that the layer it's relative to is outside the requested cloned hierarchy.
- // In that case, we treat the layer as if the relativeOf has been removed. This way, it will
- // still traverse the children, but the layer with the missing relativeOf will not be shown
- // on screen.
- const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote();
- if (clonedLayersMap.count(relativeOf) > 0) {
- const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf);
- mDrawingState.zOrderRelativeOf = clonedRelativeOf;
- }
-
- updateClonedInputInfo(clonedLayersMap);
-
- for (sp<Layer>& child : mDrawingChildren) {
- child->updateClonedRelatives(clonedLayersMap);
- }
-}
-
-void Layer::addChildToDrawing(const sp<Layer>& layer) {
- mDrawingChildren.add(layer);
- layer->mDrawingParent = sp<Layer>::fromExisting(this);
-}
-
-bool Layer::isInternalDisplayOverlay() const {
- const State& s(mDrawingState);
- if (s.flags & layer_state_t::eLayerSkipScreenshot) {
- return true;
- }
-
- sp<Layer> parent = mDrawingParent.promote();
- return parent && parent->isInternalDisplayOverlay();
-}
+ SFTRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber);
-void Layer::setClonedChild(const sp<Layer>& clonedChild) {
- mClonedChild = clonedChild;
- mHadClonedChild = true;
- mFlinger->mLayerMirrorRoots.push_back(this);
-}
+ ReleaseCallbackId callbackId{buffer->getId(), framenumber};
+ const sp<Fence>& fence = releaseFence ? releaseFence : Fence::NO_FENCE;
+ uint32_t currentMaxAcquiredBufferCount =
+ mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
-bool Layer::setDropInputMode(gui::DropInputMode mode) {
- if (mDrawingState.dropInputMode == mode) {
- return false;
+ if (listener) {
+ listener->onReleaseBuffer(callbackId, fence, currentMaxAcquiredBufferCount);
}
- mDrawingState.dropInputMode = mode;
- return true;
-}
-void Layer::cloneDrawingState(const Layer* from) {
- mDrawingState = from->mDrawingState;
- // Skip callback info since they are not applicable for cloned layers.
- mDrawingState.releaseBufferListener = nullptr;
- // TODO (b/238781169) currently broken for mirror layers because we do not
- // track release fences for mirror layers composed on other displays
- mDrawingState.callbackHandles = {};
-}
-
-void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
- const sp<GraphicBuffer>& buffer, uint64_t framenumber,
- const sp<Fence>& releaseFence) {
- if (!listener) {
- return;
+ if (mBufferReleaseChannel) {
+ mBufferReleaseChannel->writeReleaseFence(callbackId, fence, currentMaxAcquiredBufferCount);
}
- ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber);
- uint32_t currentMaxAcquiredBufferCount =
- mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
- listener->onReleaseBuffer({buffer->getId(), framenumber},
- releaseFence ? releaseFence : Fence::NO_FENCE,
- currentMaxAcquiredBufferCount);
}
sp<CallbackHandle> Layer::findCallbackHandle() {
@@ -2942,33 +804,15 @@ void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
}
}
-void Layer::onSurfaceFrameCreated(
- const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) {
- while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) {
- // Too many SurfaceFrames pending classification. The front of the deque is probably not
- // tracked by FrameTimeline and will never be presented. This will only result in a memory
- // leak.
- if (hasBufferOrSidebandStreamInDrawing()) {
- // Only log for layers with a buffer, since we expect the jank data to be drained for
- // these, while there may be no jank listeners for bufferless layers.
- ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak",
- mName.c_str());
- std::string miniDump = mPendingJankClassifications.front()->miniDump();
- ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str());
- }
- mPendingJankClassifications.pop_front();
- }
- mPendingJankClassifications.emplace_back(surfaceFrame);
-}
-
void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
for (const auto& handle : mDrawingState.callbackHandles) {
+ handle->bufferReleaseChannel = mBufferReleaseChannel;
handle->transformHint = mTransformHint;
handle->dequeueReadyTime = dequeueReadyTime;
handle->currentMaxAcquiredBufferCount =
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
- ATRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(),
- handle->previousReleaseCallbackId.framenumber);
+ SFTRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(),
+ handle->previousReleaseCallbackId.framenumber);
}
for (auto& handle : mDrawingState.callbackHandles) {
@@ -2978,24 +822,13 @@ void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
}
}
- std::vector<JankData> jankData;
- transferAvailableJankData(mDrawingState.callbackHandles, jankData);
- mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles,
- jankData);
+ mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles);
mDrawingState.callbackHandles = {};
}
-bool Layer::willPresentCurrentTransaction() const {
- // Returns true if the most recent Transaction applied to CurrentState will be presented.
- return (getSidebandStreamChanged() || getAutoRefresh() ||
- (mDrawingState.modified &&
- (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr)));
-}
-
bool Layer::setTransform(uint32_t transform) {
if (mDrawingState.bufferTransform == transform) return false;
mDrawingState.bufferTransform = transform;
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -3004,111 +837,10 @@ bool Layer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false;
mDrawingState.sequence++;
mDrawingState.transformToDisplayInverse = transformToDisplayInverse;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setBufferCrop(const Rect& bufferCrop) {
- if (mDrawingState.bufferCrop == bufferCrop) return false;
-
- mDrawingState.sequence++;
- mDrawingState.bufferCrop = bufferCrop;
-
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setDestinationFrame(const Rect& destinationFrame) {
- if (mDrawingState.destinationFrame == destinationFrame) return false;
-
- mDrawingState.sequence++;
- mDrawingState.destinationFrame = destinationFrame;
-
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
-// Translate destination frame into scale and position. If a destination frame is not set, use the
-// provided scale and position
-bool Layer::updateGeometry() {
- if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) ||
- mDrawingState.destinationFrame.isEmpty()) {
- // If destination frame is not set, use the requested transform set via
- // Layer::setPosition and Layer::setMatrix.
- return assignTransform(&mDrawingState.transform, mRequestedTransform);
- }
-
- Rect destRect = mDrawingState.destinationFrame;
- int32_t destW = destRect.width();
- int32_t destH = destRect.height();
- if (destRect.left < 0) {
- destRect.left = 0;
- destRect.right = destW;
- }
- if (destRect.top < 0) {
- destRect.top = 0;
- destRect.bottom = destH;
- }
-
- if (!mDrawingState.buffer) {
- ui::Transform t;
- t.set(destRect.left, destRect.top);
- return assignTransform(&mDrawingState.transform, t);
- }
-
- uint32_t bufferWidth = mDrawingState.buffer->getWidth();
- uint32_t bufferHeight = mDrawingState.buffer->getHeight();
- // Undo any transformations on the buffer.
- if (mDrawingState.bufferTransform & ui::Transform::ROT_90) {
- std::swap(bufferWidth, bufferHeight);
- }
- uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags();
- if (mDrawingState.transformToDisplayInverse) {
- if (invTransform & ui::Transform::ROT_90) {
- std::swap(bufferWidth, bufferHeight);
- }
- }
-
- float sx = destW / static_cast<float>(bufferWidth);
- float sy = destH / static_cast<float>(bufferHeight);
- ui::Transform t;
- t.set(sx, 0, 0, sy);
- t.set(destRect.left, destRect.top);
- return assignTransform(&mDrawingState.transform, t);
-}
-
-bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
- if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy &&
- mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) {
- return false;
- }
-
- mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
-
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- return true;
-}
-
-bool Layer::setPosition(float x, float y) {
- if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) {
- return false;
- }
-
- mRequestedTransform.set(x, y);
-
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- return true;
-}
-
void Layer::releasePreviousBuffer() {
mReleasePreviousBuffer = true;
if (!mBufferInfo.mBuffer ||
@@ -3151,14 +883,14 @@ void Layer::resetDrawingStateBufferInfo() {
bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime,
- bool isAutoTimestamp, const FrameTimelineInfo& info) {
- ATRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false"));
+ bool isAutoTimestamp, const FrameTimelineInfo& info, gui::GameMode gameMode) {
+ SFTRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false"));
const bool frameNumberChanged =
bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged);
const uint64_t frameNumber =
frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1;
- ATRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber);
+ SFTRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber);
if (mDrawingState.buffer) {
releasePreviousBuffer();
@@ -3172,17 +904,16 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
mDrawingState.isAutoTimestamp = isAutoTimestamp;
mDrawingState.latchedVsyncId = info.vsyncId;
mDrawingState.useVsyncIdForRefreshRateSelection = info.useForRefreshRateSelection;
- mDrawingState.modified = true;
if (!buffer) {
resetDrawingStateBufferInfo();
setTransactionFlags(eTransactionNeeded);
mDrawingState.bufferSurfaceFrameTX = nullptr;
- setFrameTimelineVsyncForBufferlessTransaction(info, postTime);
+ setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
return true;
} else {
// release sideband stream if it exists and a non null buffer is being set
if (mDrawingState.sidebandStream != nullptr) {
- setSidebandStream(nullptr, info, postTime);
+ setSidebandStream(nullptr, info, postTime, gameMode);
}
}
@@ -3221,9 +952,9 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
const int32_t layerId = getSequence();
mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(),
- mOwnerUid, postTime, getGameMode());
+ mOwnerUid, postTime, gameMode);
- setFrameTimelineVsyncForBufferTransaction(info, postTime);
+ setFrameTimelineVsyncForBufferTransaction(info, postTime, gameMode);
if (bufferData.dequeueTime > 0) {
const uint64_t bufferId = mDrawingState.buffer->getId();
@@ -3253,10 +984,10 @@ void Layer::setDesiredPresentTime(nsecs_t desiredPresentTime, bool isAutoTimesta
}
void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerProps, nsecs_t now) {
- ATRACE_CALL();
+ SFTRACE_CALL();
const nsecs_t presentTime = [&] {
if (!mDrawingState.isAutoTimestamp) {
- ATRACE_FORMAT_INSTANT("desiredPresentTime");
+ SFTRACE_FORMAT_INSTANT("desiredPresentTime");
return mDrawingState.desiredPresentTime;
}
@@ -3265,7 +996,7 @@ void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerPro
mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(
mDrawingState.latchedVsyncId);
if (prediction.has_value()) {
- ATRACE_FORMAT_INSTANT("predictedPresentTime");
+ SFTRACE_FORMAT_INSTANT("predictedPresentTime");
mMaxTimeForUseVsyncId = prediction->presentTime +
scheduler::LayerHistory::kMaxPeriodForHistory.count();
return prediction->presentTime;
@@ -3301,9 +1032,9 @@ void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerPro
return static_cast<nsecs_t>(0);
}();
- if (ATRACE_ENABLED() && presentTime > 0) {
+ if (SFTRACE_ENABLED() && presentTime > 0) {
const auto presentIn = TimePoint::fromNs(presentTime) - TimePoint::now();
- ATRACE_FORMAT_INSTANT("presentIn %s", to_string(presentIn).c_str());
+ SFTRACE_FORMAT_INSTANT("presentIn %s", to_string(presentIn).c_str());
}
mFlinger->mScheduler->recordLayerHistory(sequence, layerProps, presentTime, now,
@@ -3320,7 +1051,6 @@ void Layer::recordLayerHistoryAnimationTx(const scheduler::LayerProps& layerProp
bool Layer::setDataspace(ui::Dataspace dataspace) {
if (mDrawingState.dataspace == dataspace) return false;
mDrawingState.dataspace = dataspace;
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -3331,7 +1061,6 @@ bool Layer::setExtendedRangeBrightness(float currentBufferRatio, float desiredRa
return false;
mDrawingState.currentHdrSdrRatio = currentBufferRatio;
mDrawingState.desiredHdrSdrRatio = desiredRatio;
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -3339,46 +1068,12 @@ bool Layer::setExtendedRangeBrightness(float currentBufferRatio, float desiredRa
bool Layer::setDesiredHdrHeadroom(float desiredRatio) {
if (mDrawingState.desiredHdrSdrRatio == desiredRatio) return false;
mDrawingState.desiredHdrSdrRatio = desiredRatio;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setCachingHint(gui::CachingHint cachingHint) {
- if (mDrawingState.cachingHint == cachingHint) return false;
- mDrawingState.cachingHint = cachingHint;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
- if (mDrawingState.hdrMetadata == hdrMetadata) return false;
- mDrawingState.hdrMetadata = hdrMetadata;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setSurfaceDamageRegion(const Region& surfaceDamage) {
- if (mDrawingState.surfaceDamageRegion.hasSameRects(surfaceDamage)) return false;
- mDrawingState.surfaceDamageRegion = surfaceDamage;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- setIsSmallDirty(surfaceDamage, getTransform());
- return true;
-}
-
-bool Layer::setApi(int32_t api) {
- if (mDrawingState.api == api) return false;
- mDrawingState.api = api;
- mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const FrameTimelineInfo& info,
- nsecs_t postTime) {
+ nsecs_t postTime, gui::GameMode gameMode) {
if (mDrawingState.sidebandStream == sidebandStream) return false;
if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) {
@@ -3388,12 +1083,11 @@ bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const Fram
}
mDrawingState.sidebandStream = sidebandStream;
- mDrawingState.modified = true;
if (sidebandStream != nullptr && mDrawingState.buffer != nullptr) {
releasePreviousBuffer();
resetDrawingStateBufferInfo();
mDrawingState.bufferSurfaceFrameTX = nullptr;
- setFrameTimelineVsyncForBufferlessTransaction(info, postTime);
+ setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
}
setTransactionFlags(eTransactionNeeded);
if (!mSidebandStreamChanged.exchange(true)) {
@@ -3451,9 +1145,7 @@ bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle
if (!remainingHandles.empty()) {
// Notify the transaction completed threads these handles are done. These are only the
// handles that were not added to the mDrawingState, which will be notified later.
- std::vector<JankData> jankData;
- transferAvailableJankData(remainingHandles, jankData);
- mFlinger->getTransactionCallbackInvoker().addCallbackHandles(remainingHandles, jankData);
+ mFlinger->getTransactionCallbackInvoker().addCallbackHandles(remainingHandles);
}
mReleasePreviousBuffer = false;
@@ -3487,14 +1179,6 @@ Rect Layer::getBufferSize(const State& /*s*/) const {
return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
}
-FloatRect Layer::computeSourceBounds(const FloatRect& parentBounds) const {
- if (mBufferInfo.mBuffer == nullptr) {
- return parentBounds;
- }
-
- return getBufferSize(getDrawingState()).toFloatRect();
-}
-
bool Layer::fenceHasSignaled() const {
if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) {
return true;
@@ -3516,37 +1200,21 @@ void Layer::onPreComposition(nsecs_t refreshStartTime) {
}
}
-void Layer::setAutoRefresh(bool autoRefresh) {
- mDrawingState.autoRefresh = autoRefresh;
-}
-
bool Layer::latchSidebandStream(bool& recomputeVisibleRegions) {
- // We need to update the sideband stream if the layer has both a buffer and a sideband stream.
- auto* snapshot = editLayerSnapshot();
- snapshot->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get();
-
if (mSidebandStreamChanged.exchange(false)) {
const State& s(getDrawingState());
// mSidebandStreamChanged was true
mSidebandStream = s.sidebandStream;
- snapshot->sidebandStream = mSidebandStream;
if (mSidebandStream != nullptr) {
setTransactionFlags(eTransactionNeeded);
mFlinger->setTransactionFlags(eTraversalNeeded);
}
recomputeVisibleRegions = true;
-
return true;
}
return false;
}
-bool Layer::hasFrameUpdate() const {
- const State& c(getDrawingState());
- return (mDrawingStateModified || mDrawingState.modified) &&
- (c.buffer != nullptr || c.bgColorLayer != nullptr);
-}
-
void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) {
const State& s(getDrawingState());
@@ -3593,8 +1261,6 @@ void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) {
mFlinger->getTransactionCallbackInvoker()
.addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles);
mDrawingState.callbackHandles = remainingHandles;
-
- mDrawingStateModified = false;
}
void Layer::gatherBufferInfo() {
@@ -3618,7 +1284,6 @@ void Layer::gatherBufferInfo() {
mBufferInfo.mFrameLatencyNeeded = true;
mBufferInfo.mDesiredPresentTime = mDrawingState.desiredPresentTime;
mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
- mBufferInfo.mFence = mDrawingState.acquireFence;
mBufferInfo.mTransform = mDrawingState.bufferTransform;
auto lastDataspace = mBufferInfo.mDataspace;
mBufferInfo.mDataspace = translateDataspace(mDrawingState.dataspace);
@@ -3629,12 +1294,12 @@ void Layer::gatherBufferInfo() {
ui::Dataspace dataspace = ui::Dataspace::UNKNOWN;
status_t err = OK;
{
- ATRACE_NAME("getDataspace");
+ SFTRACE_NAME("getDataspace");
err = mapper.getDataspace(mBufferInfo.mBuffer->getBuffer()->handle, &dataspace);
}
if (err != OK || dataspace != mBufferInfo.mDataspace) {
{
- ATRACE_NAME("setDataspace");
+ SFTRACE_NAME("setDataspace");
err = mapper.setDataspace(mBufferInfo.mBuffer->getBuffer()->handle,
static_cast<ui::Dataspace>(mBufferInfo.mDataspace));
}
@@ -3666,10 +1331,6 @@ void Layer::gatherBufferInfo() {
mFlinger->mHdrLayerInfoChanged = true;
}
mBufferInfo.mCrop = computeBufferCrop(mDrawingState);
- mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
- mBufferInfo.mSurfaceDamage = mDrawingState.surfaceDamageRegion;
- mBufferInfo.mHdrMetadata = mDrawingState.hdrMetadata;
- mBufferInfo.mApi = mDrawingState.api;
mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse;
}
@@ -3685,308 +1346,13 @@ Rect Layer::computeBufferCrop(const State& s) {
}
}
-sp<Layer> Layer::createClone() {
- surfaceflinger::LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0,
- LayerMetadata());
- sp<Layer> layer = mFlinger->getFactory().createBufferStateLayer(args);
- return layer;
-}
-
void Layer::decrementPendingBufferCount() {
int32_t pendingBuffers = --mPendingBufferTransactions;
tracePendingBufferCount(pendingBuffers);
}
void Layer::tracePendingBufferCount(int32_t pendingBuffers) {
- ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
-}
-
-/*
- * We don't want to send the layer's transform to input, but rather the
- * parent's transform. This is because Layer's transform is
- * information about how the buffer is placed on screen. The parent's
- * transform makes more sense to send since it's information about how the
- * layer is placed on screen. This transform is used by input to determine
- * how to go from screen space back to window space.
- */
-ui::Transform Layer::getInputTransform() const {
- if (!hasBufferOrSidebandStream()) {
- return getTransform();
- }
- sp<Layer> parent = mDrawingParent.promote();
- if (parent == nullptr) {
- return ui::Transform();
- }
-
- return parent->getTransform();
-}
-
-/**
- * Returns the bounds used to fill the input frame and the touchable region.
- *
- * Similar to getInputTransform, we need to update the bounds to include the transform.
- * This is because bounds don't include the buffer transform, where the input assumes
- * that's already included.
- */
-std::pair<FloatRect, bool> Layer::getInputBounds(bool fillParentBounds) const {
- Rect croppedBufferSize = getCroppedBufferSize(getDrawingState());
- FloatRect inputBounds = croppedBufferSize.toFloatRect();
- if (hasBufferOrSidebandStream() && croppedBufferSize.isValid() &&
- mDrawingState.transform.getType() != ui::Transform::IDENTITY) {
- inputBounds = mDrawingState.transform.transform(inputBounds);
- }
-
- bool inputBoundsValid = croppedBufferSize.isValid();
- if (!inputBoundsValid) {
- /**
- * Input bounds are based on the layer crop or buffer size. But if we are using
- * the layer bounds as the input bounds (replaceTouchableRegionWithCrop flag) then
- * we can use the parent bounds as the input bounds if the layer does not have buffer
- * or a crop. We want to unify this logic but because of compat reasons we cannot always
- * use the parent bounds. A layer without a buffer can get input. So when a window is
- * initially added, its touchable region can fill its parent layer bounds and that can
- * have negative consequences.
- */
- inputBounds = fillParentBounds ? mBounds : FloatRect{};
- }
-
- // Clamp surface inset to the input bounds.
- const float inset = static_cast<float>(mDrawingState.inputInfo.surfaceInset);
- const float xSurfaceInset = std::clamp(inset, 0.f, inputBounds.getWidth() / 2.f);
- const float ySurfaceInset = std::clamp(inset, 0.f, inputBounds.getHeight() / 2.f);
-
- // Apply the insets to the input bounds.
- inputBounds.left += xSurfaceInset;
- inputBounds.top += ySurfaceInset;
- inputBounds.right -= xSurfaceInset;
- inputBounds.bottom -= ySurfaceInset;
-
- return {inputBounds, inputBoundsValid};
-}
-
-bool Layer::isSimpleBufferUpdate(const layer_state_t& s) const {
- const uint64_t requiredFlags = layer_state_t::eBufferChanged;
-
- const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged |
- layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged |
- layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged |
- layer_state_t::eLayerStackChanged | layer_state_t::eReparent |
- (FlagManager::getInstance().latch_unsignaled_with_auto_refresh_changed()
- ? 0
- : layer_state_t::eAutoRefreshChanged);
-
- if ((s.what & requiredFlags) != requiredFlags) {
- ATRACE_FORMAT_INSTANT("%s: false [missing required flags 0x%" PRIx64 "]", __func__,
- (s.what | requiredFlags) & ~s.what);
- return false;
- }
-
- if (s.what & deniedFlags) {
- ATRACE_FORMAT_INSTANT("%s: false [has denied flags 0x%" PRIx64 "]", __func__,
- s.what & deniedFlags);
- return false;
- }
-
- if (s.what & layer_state_t::ePositionChanged) {
- if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) {
- ATRACE_FORMAT_INSTANT("%s: false [ePositionChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eAlphaChanged) {
- if (mDrawingState.color.a != s.color.a) {
- ATRACE_FORMAT_INSTANT("%s: false [eAlphaChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eColorTransformChanged) {
- if (mDrawingState.colorTransform != s.colorTransform) {
- ATRACE_FORMAT_INSTANT("%s: false [eColorTransformChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eBackgroundColorChanged) {
- if (mDrawingState.bgColorLayer || s.bgColor.a != 0) {
- ATRACE_FORMAT_INSTANT("%s: false [eBackgroundColorChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eMatrixChanged) {
- if (mRequestedTransform.dsdx() != s.matrix.dsdx ||
- mRequestedTransform.dtdy() != s.matrix.dtdy ||
- mRequestedTransform.dtdx() != s.matrix.dtdx ||
- mRequestedTransform.dsdy() != s.matrix.dsdy) {
- ATRACE_FORMAT_INSTANT("%s: false [eMatrixChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eCornerRadiusChanged) {
- if (mDrawingState.cornerRadius != s.cornerRadius) {
- ATRACE_FORMAT_INSTANT("%s: false [eCornerRadiusChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) {
- if (mDrawingState.backgroundBlurRadius != static_cast<int>(s.backgroundBlurRadius)) {
- ATRACE_FORMAT_INSTANT("%s: false [eBackgroundBlurRadiusChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eBufferTransformChanged) {
- if (mDrawingState.bufferTransform != s.bufferTransform) {
- ATRACE_FORMAT_INSTANT("%s: false [eBufferTransformChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eTransformToDisplayInverseChanged) {
- if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) {
- ATRACE_FORMAT_INSTANT("%s: false [eTransformToDisplayInverseChanged changed]",
- __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eCropChanged) {
- if (mDrawingState.crop != s.crop) {
- ATRACE_FORMAT_INSTANT("%s: false [eCropChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eDataspaceChanged) {
- if (mDrawingState.dataspace != s.dataspace) {
- ATRACE_FORMAT_INSTANT("%s: false [eDataspaceChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eHdrMetadataChanged) {
- if (mDrawingState.hdrMetadata != s.hdrMetadata) {
- ATRACE_FORMAT_INSTANT("%s: false [eHdrMetadataChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eSidebandStreamChanged) {
- if (mDrawingState.sidebandStream != s.sidebandStream) {
- ATRACE_FORMAT_INSTANT("%s: false [eSidebandStreamChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eColorSpaceAgnosticChanged) {
- if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) {
- ATRACE_FORMAT_INSTANT("%s: false [eColorSpaceAgnosticChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eShadowRadiusChanged) {
- if (mDrawingState.shadowRadius != s.shadowRadius) {
- ATRACE_FORMAT_INSTANT("%s: false [eShadowRadiusChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eFixedTransformHintChanged) {
- if (mDrawingState.fixedTransformHint != s.fixedTransformHint) {
- ATRACE_FORMAT_INSTANT("%s: false [eFixedTransformHintChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eTrustedOverlayChanged) {
- if (mDrawingState.isTrustedOverlay != (s.trustedOverlay == gui::TrustedOverlay::ENABLED)) {
- ATRACE_FORMAT_INSTANT("%s: false [eTrustedOverlayChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eStretchChanged) {
- StretchEffect temp = s.stretchEffect;
- temp.sanitize();
- if (mDrawingState.stretchEffect != temp) {
- ATRACE_FORMAT_INSTANT("%s: false [eStretchChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eBufferCropChanged) {
- if (mDrawingState.bufferCrop != s.bufferCrop) {
- ATRACE_FORMAT_INSTANT("%s: false [eBufferCropChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eDestinationFrameChanged) {
- if (mDrawingState.destinationFrame != s.destinationFrame) {
- ATRACE_FORMAT_INSTANT("%s: false [eDestinationFrameChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eDimmingEnabledChanged) {
- if (mDrawingState.dimmingEnabled != s.dimmingEnabled) {
- ATRACE_FORMAT_INSTANT("%s: false [eDimmingEnabledChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eExtendedRangeBrightnessChanged) {
- if (mDrawingState.currentHdrSdrRatio != s.currentHdrSdrRatio ||
- mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) {
- ATRACE_FORMAT_INSTANT("%s: false [eExtendedRangeBrightnessChanged changed]", __func__);
- return false;
- }
- }
-
- if (s.what & layer_state_t::eDesiredHdrHeadroomChanged) {
- if (mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) {
- ATRACE_FORMAT_INSTANT("%s: false [eDesiredHdrHeadroomChanged changed]", __func__);
- return false;
- }
- }
-
- return true;
-}
-
-sp<LayerFE> Layer::getCompositionEngineLayerFE() const {
- // There's no need to get a CE Layer if the layer isn't going to draw anything.
- return hasSomethingToDraw() ? mLegacyLayerFE : nullptr;
-}
-
-const LayerSnapshot* Layer::getLayerSnapshot() const {
- return mSnapshot.get();
-}
-
-LayerSnapshot* Layer::editLayerSnapshot() {
- return mSnapshot.get();
-}
-
-std::unique_ptr<frontend::LayerSnapshot> Layer::stealLayerSnapshot() {
- return std::move(mSnapshot);
-}
-
-void Layer::updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot) {
- mSnapshot = std::move(snapshot);
-}
-
-const compositionengine::LayerFECompositionState* Layer::getCompositionState() const {
- return mSnapshot.get();
-}
-
-sp<LayerFE> Layer::copyCompositionEngineLayerFE() const {
- auto result = mFlinger->getFactory().createLayerFE(mName, this);
- result->mSnapshot = std::make_unique<LayerSnapshot>(*mSnapshot);
- return result;
+ SFTRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
}
sp<LayerFE> Layer::getCompositionEngineLayerFE(
@@ -4001,59 +1367,11 @@ sp<LayerFE> Layer::getCompositionEngineLayerFE(
return layerFE;
}
-void Layer::useSurfaceDamage() {
- if (mFlinger->mForceFullDamage) {
- surfaceDamageRegion = Region::INVALID_REGION;
- } else {
- surfaceDamageRegion = mBufferInfo.mSurfaceDamage;
- }
-}
-
-void Layer::useEmptyDamage() {
- surfaceDamageRegion.clear();
-}
-
-bool Layer::isOpaque(const Layer::State& s) const {
- // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
- // layer's opaque flag.
- if (!hasSomethingToDraw()) {
- return false;
- }
-
- // if the layer has the opaque flag, then we're always opaque
- if ((s.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque) {
- return true;
- }
-
- // If the buffer has no alpha channel, then we are opaque
- if (hasBufferOrSidebandStream() && LayerSnapshot::isOpaqueFormat(getPixelFormat())) {
- return true;
- }
-
- // Lastly consider the layer opaque if drawing a color with alpha == 1.0
- return fillsColor() && getAlpha() == 1.0_hf;
-}
-
-bool Layer::canReceiveInput() const {
- return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f);
-}
-
-bool Layer::isVisible() const {
- if (!hasSomethingToDraw()) {
- return false;
- }
-
- if (isHiddenByPolicy()) {
- return false;
- }
-
- return getAlpha() > 0.0f || hasBlur();
-}
-
void Layer::onCompositionPresented(const DisplayDevice* display,
const std::shared_ptr<FenceTime>& glDoneFence,
const std::shared_ptr<FenceTime>& presentFence,
- const CompositorTiming& compositorTiming) {
+ const CompositorTiming& compositorTiming,
+ gui::GameMode gameMode) {
// mFrameLatencyNeeded is true when a new frame was latched for the
// composition.
if (!mBufferInfo.mFrameLatencyNeeded) return;
@@ -4095,12 +1413,12 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
}
if (display) {
- const Fps refreshRate = display->refreshRateSelector().getActiveMode().fps;
+ const auto activeMode = display->refreshRateSelector().getActiveMode();
+ const Fps refreshRate = activeMode.fps;
const std::optional<Fps> renderRate =
mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
const auto vote = frameRateToSetFrameRateVotePayload(getFrameRateForLayerTree());
- const auto gameMode = getGameMode();
if (presentFence->isValid()) {
mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
@@ -4116,7 +1434,12 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
mFlinger->getHwComposer().getPresentTimestamp(*displayId);
const nsecs_t now = systemTime(CLOCK_MONOTONIC);
- const nsecs_t vsyncPeriod = display->getVsyncPeriodFromHWC();
+ const nsecs_t vsyncPeriod =
+ mFlinger->getHwComposer()
+ .getDisplayVsyncPeriod(*displayId)
+ .value_opt()
+ .value_or(activeMode.modePtr->getVsyncRate().getPeriodNsecs());
+
const nsecs_t actualPresentTime = now - ((now - presentTimestamp) % vsyncPeriod);
mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime,
@@ -4132,18 +1455,9 @@ void Layer::onCompositionPresented(const DisplayDevice* display,
mBufferInfo.mFrameLatencyNeeded = false;
}
-bool Layer::willReleaseBufferOnLatch() const {
- return !mDrawingState.buffer && mBufferInfo.mBuffer;
-}
-
-bool Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
- const bool bgColorOnly = mDrawingState.bgColorLayer != nullptr;
- return latchBufferImpl(recomputeVisibleRegions, latchTime, bgColorOnly);
-}
-
bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bool bgColorOnly) {
- ATRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(),
- getDrawingState().frameNumber);
+ SFTRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(),
+ getDrawingState().frameNumber);
bool refreshRequired = latchSidebandStream(recomputeVisibleRegions);
@@ -4154,7 +1468,7 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo
// If the head buffer's acquire fence hasn't signaled yet, return and
// try again later
if (!fenceHasSignaled()) {
- ATRACE_NAME("!fenceHasSignaled()");
+ SFTRACE_NAME("!fenceHasSignaled()");
mFlinger->onLayerUpdate();
return false;
}
@@ -4162,7 +1476,6 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo
// Capture the old state of the layer for comparisons later
BufferInfo oldBufferInfo = mBufferInfo;
- const bool oldOpacity = isOpaque(mDrawingState);
mPreviousFrameNumber = mCurrentFrameNumber;
mCurrentFrameNumber = mDrawingState.frameNumber;
gatherBufferInfo();
@@ -4187,7 +1500,6 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo
if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) ||
(mBufferInfo.mTransform != oldBufferInfo.mTransform) ||
- (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) ||
(mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) {
recomputeVisibleRegions = true;
}
@@ -4200,70 +1512,13 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo
recomputeVisibleRegions = true;
}
}
-
- if (oldOpacity != isOpaque(mDrawingState)) {
- recomputeVisibleRegions = true;
- }
-
return true;
}
-bool Layer::hasReadyFrame() const {
- return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh();
-}
-
-bool Layer::isProtected() const {
- return (mBufferInfo.mBuffer != nullptr) &&
- (mBufferInfo.mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
-}
-
-void Layer::latchAndReleaseBuffer() {
- if (hasReadyFrame()) {
- bool ignored = false;
- latchBuffer(ignored, systemTime());
- }
- releasePendingBuffer(systemTime());
-}
-
-PixelFormat Layer::getPixelFormat() const {
- return mBufferInfo.mPixelFormat;
-}
-
bool Layer::getTransformToDisplayInverse() const {
return mBufferInfo.mTransformToDisplayInverse;
}
-Rect Layer::getBufferCrop() const {
- // this is the crop rectangle that applies to the buffer
- // itself (as opposed to the window)
- if (!mBufferInfo.mCrop.isEmpty()) {
- // if the buffer crop is defined, we use that
- return mBufferInfo.mCrop;
- } else if (mBufferInfo.mBuffer != nullptr) {
- // otherwise we use the whole buffer
- return mBufferInfo.mBuffer->getBounds();
- } else {
- // if we don't have a buffer yet, we use an empty/invalid crop
- return Rect();
- }
-}
-
-uint32_t Layer::getBufferTransform() const {
- return mBufferInfo.mTransform;
-}
-
-ui::Dataspace Layer::getDataSpace() const {
- return hasBufferOrSidebandStream() ? mBufferInfo.mDataspace : mDrawingState.dataspace;
-}
-
-bool Layer::isFrontBuffered() const {
- if (mBufferInfo.mBuffer == nullptr) {
- return false;
- }
-
- return mBufferInfo.mBuffer->getUsage() & AHARDWAREBUFFER_USAGE_FRONT_BUFFER;
-}
-
ui::Dataspace Layer::translateDataspace(ui::Dataspace dataspace) {
ui::Dataspace updatedDataspace = dataspace;
// translate legacy dataspaces to modern dataspaces
@@ -4299,123 +1554,6 @@ sp<GraphicBuffer> Layer::getBuffer() const {
return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr;
}
-void Layer::setTransformHintLegacy(ui::Transform::RotationFlags displayTransformHint) {
- mTransformHintLegacy = getFixedTransformHint();
- if (mTransformHintLegacy == ui::Transform::ROT_INVALID) {
- mTransformHintLegacy = displayTransformHint;
- }
-}
-
-const std::shared_ptr<renderengine::ExternalTexture>& Layer::getExternalTexture() const {
- return mBufferInfo.mBuffer;
-}
-
-bool Layer::setColor(const half3& color) {
- if (mDrawingState.color.rgb == color) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.color.rgb = color;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::fillsColor() const {
- return !hasBufferOrSidebandStream() && mDrawingState.color.r >= 0.0_hf &&
- mDrawingState.color.g >= 0.0_hf && mDrawingState.color.b >= 0.0_hf;
-}
-
-bool Layer::hasBlur() const {
- return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0;
-}
-
-void Layer::updateSnapshot(bool updateGeometry) {
- if (!getCompositionEngineLayerFE()) {
- return;
- }
-
- auto* snapshot = editLayerSnapshot();
- if (updateGeometry) {
- prepareBasicGeometryCompositionState();
- prepareGeometryCompositionState();
- snapshot->roundedCorner = getRoundedCornerState();
- snapshot->transformedBounds = mScreenBounds;
- if (mEffectiveShadowRadius > 0.f) {
- snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings;
-
- // Note: this preserves existing behavior of shadowing the entire layer and not cropping
- // it if transparent regions are present. This may not be necessary since shadows are
- // typically cast by layers without transparent regions.
- snapshot->shadowSettings.boundaries = mBounds;
-
- const float casterAlpha = snapshot->alpha;
- const bool casterIsOpaque =
- ((mBufferInfo.mBuffer != nullptr) && isOpaque(mDrawingState));
-
- // If the casting layer is translucent, we need to fill in the shadow underneath the
- // layer. Otherwise the generated shadow will only be shown around the casting layer.
- snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f);
- snapshot->shadowSettings.ambientColor *= casterAlpha;
- snapshot->shadowSettings.spotColor *= casterAlpha;
- }
- snapshot->shadowSettings.length = mEffectiveShadowRadius;
- }
- snapshot->contentOpaque = isOpaque(mDrawingState);
- snapshot->layerOpaqueFlagSet =
- (mDrawingState.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque;
- sp<Layer> p = mDrawingParent.promote();
- if (p != nullptr) {
- snapshot->parentTransform = p->getTransform();
- } else {
- snapshot->parentTransform.reset();
- }
- snapshot->bufferSize = getBufferSize(mDrawingState);
- snapshot->externalTexture = mBufferInfo.mBuffer;
- snapshot->hasReadyFrame = hasReadyFrame();
- preparePerFrameCompositionState();
-}
-
-void Layer::updateChildrenSnapshots(bool updateGeometry) {
- for (const sp<Layer>& child : mDrawingChildren) {
- child->updateSnapshot(updateGeometry);
- child->updateChildrenSnapshots(updateGeometry);
- }
-}
-
-void Layer::updateMetadataSnapshot(const LayerMetadata& parentMetadata) {
- mSnapshot->layerMetadata = parentMetadata;
- mSnapshot->layerMetadata.merge(mDrawingState.metadata);
- for (const sp<Layer>& child : mDrawingChildren) {
- child->updateMetadataSnapshot(mSnapshot->layerMetadata);
- }
-}
-
-void Layer::updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata,
- std::unordered_set<Layer*>& visited) {
- if (visited.find(this) != visited.end()) {
- ALOGW("Cycle containing layer %s detected in z-order relatives", getDebugName());
- return;
- }
- visited.insert(this);
-
- mSnapshot->relativeLayerMetadata = relativeLayerMetadata;
-
- if (mDrawingState.zOrderRelatives.empty()) {
- return;
- }
- LayerMetadata childRelativeLayerMetadata = mSnapshot->relativeLayerMetadata;
- childRelativeLayerMetadata.merge(mSnapshot->layerMetadata);
- for (wp<Layer> weakRelative : mDrawingState.zOrderRelatives) {
- sp<Layer> relative = weakRelative.promote();
- if (!relative) {
- continue;
- }
- relative->updateRelativeMetadataSnapshot(childRelativeLayerMetadata, visited);
- }
-}
-
bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds,
TrustedPresentationListener const& listener) {
bool hadTrustedPresentationListener = hasTrustedPresentationListener();
@@ -4439,39 +1577,41 @@ bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thre
return haveTrustedPresentationListener;
}
+void Layer::setBufferReleaseChannel(
+ const std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint>& channel) {
+ mBufferReleaseChannel = channel;
+}
+
void Layer::updateLastLatchTime(nsecs_t latchTime) {
mLastLatchTime = latchTime;
}
-void Layer::setIsSmallDirty(const Region& damageRegion,
- const ui::Transform& layerToDisplayTransform) {
- mSmallDirty = false;
+void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) {
if (!mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) {
+ snapshot->isSmallDirty = false;
return;
}
if (mWindowType != WindowInfo::Type::APPLICATION &&
mWindowType != WindowInfo::Type::BASE_APPLICATION) {
+ snapshot->isSmallDirty = false;
return;
}
- Rect bounds = damageRegion.getBounds();
+ Rect bounds = snapshot->surfaceDamage.getBounds();
if (!bounds.isValid()) {
+ snapshot->isSmallDirty = false;
return;
}
// Transform to screen space.
- bounds = layerToDisplayTransform.transform(bounds);
+ bounds = snapshot->localTransform.transform(bounds);
// If the damage region is a small dirty, this could give the hint for the layer history that
// it could suppress the heuristic rate when calculating.
- mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId,
- bounds.getWidth() * bounds.getHeight());
-}
-
-void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) {
- setIsSmallDirty(snapshot->surfaceDamage, snapshot->localTransform);
- snapshot->isSmallDirty = mSmallDirty;
+ snapshot->isSmallDirty =
+ mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId,
+ bounds.getWidth() * bounds.getHeight());
}
} // namespace android