diff options
author | 2024-11-12 22:22:43 -0800 | |
---|---|---|
committer | 2024-11-12 22:22:43 -0800 | |
commit | 6dc15689f6bb4b04c102ac3107f31377ee91f05e (patch) | |
tree | 3ca9d372bc99ac1182fdb4bc895c556d0f108bd3 /services/surfaceflinger/Layer.cpp | |
parent | d4d02798539f29d00059d458fd01e5b2869acbb6 (diff) | |
parent | f151262626f1c08a104cc35d9864493ea8a72dec (diff) |
Merge 24Q4 (ab/12406339) into aosp-main-future
Bug: 370570306
Merged-In: I9be1254c3e2685b0aa950b314c581824f40ce26c
Change-Id: I35bc501a2b1d9eb100aaab25cd660cf2e0542f99
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 3022 |
1 files changed, 81 insertions, 2941 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index c39b7576df..dcb0812b67 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -27,6 +27,7 @@ #include <android-base/properties.h> #include <android-base/stringprintf.h> #include <binder/IPCThreadState.h> +#include <common/trace.h> #include <compositionengine/CompositionEngine.h> #include <compositionengine/Display.h> #include <compositionengine/LayerFECompositionState.h> @@ -39,7 +40,6 @@ #include <ftl/fake_guard.h> #include <gui/BufferItem.h> #include <gui/Surface.h> -#include <gui/TraceUtils.h> #include <math.h> #include <private/android_filesystem_config.h> #include <renderengine/RenderEngine.h> @@ -58,12 +58,9 @@ #include <utils/Log.h> #include <utils/NativeHandle.h> #include <utils/StopWatch.h> -#include <utils/Trace.h> #include <algorithm> -#include <mutex> #include <optional> -#include <sstream> #include "DisplayDevice.h" #include "DisplayHardware/HWComposer.h" @@ -73,7 +70,6 @@ #include "FrontEnd/LayerHandle.h" #include "Layer.h" #include "LayerProtoHelper.h" -#include "MutexUtils.h" #include "SurfaceFlinger.h" #include "TimeStats/TimeStats.h" #include "TransactionCallbackInvoker.h" @@ -90,18 +86,6 @@ constexpr int kDumpTableRowLength = 159; const ui::Transform kIdentityTransform; -ui::LogicalDisplayId toLogicalDisplayId(const ui::LayerStack& layerStack) { - return ui::LogicalDisplayId{static_cast<int32_t>(layerStack.id)}; -} - -bool assignTransform(ui::Transform* dst, ui::Transform& from) { - if (*dst == from) { - return false; - } - *dst = from; - return true; -} - TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) { using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility; using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness; @@ -150,24 +134,11 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) : sequence(args.sequence), mFlinger(sp<SurfaceFlinger>::fromExisting(args.flinger)), mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)), - mClientRef(args.client), mWindowType(static_cast<WindowInfo::Type>( - args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))), - mLayerCreationFlags(args.flags), - mLegacyLayerFE(args.flinger->getFactory().createLayerFE(mName, this)) { + args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))) { ALOGV("Creating Layer %s", getDebugName()); - uint32_t layerFlags = 0; - if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; - if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; - if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; - if (args.flags & ISurfaceComposerClient::eSkipScreenshot) - layerFlags |= layer_state_t::eLayerSkipScreenshot; - mDrawingState.flags = layerFlags; mDrawingState.crop.makeInvalid(); - mDrawingState.z = 0; - mDrawingState.color.a = 1.0f; - mDrawingState.layerStack = ui::DEFAULT_LAYER_STACK; mDrawingState.sequence = 0; mDrawingState.transform.set(0, 0); mDrawingState.frameNumber = 0; @@ -180,33 +151,9 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) mDrawingState.acquireFence = sp<Fence>::make(-1); mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); mDrawingState.dataspace = ui::Dataspace::V0_SRGB; - mDrawingState.hdrMetadata.validTypes = 0; - mDrawingState.surfaceDamageRegion = Region::INVALID_REGION; - mDrawingState.cornerRadius = 0.0f; - mDrawingState.backgroundBlurRadius = 0; - mDrawingState.api = -1; - mDrawingState.hasColorTransform = false; - mDrawingState.colorSpaceAgnostic = false; - mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; mDrawingState.metadata = args.metadata; - mDrawingState.shadowRadius = 0.f; - mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID; mDrawingState.frameTimelineInfo = {}; mDrawingState.postTime = -1; - mDrawingState.destinationFrame.makeInvalid(); - mDrawingState.isTrustedOverlay = false; - mDrawingState.dropInputMode = gui::DropInputMode::NONE; - mDrawingState.dimmingEnabled = true; - mDrawingState.defaultFrameRateCompatibility = FrameRateCompatibility::Default; - mDrawingState.frameRateSelectionStrategy = FrameRateSelectionStrategy::Propagate; - - if (args.flags & ISurfaceComposerClient::eNoColorFill) { - // Set an invalid color so there is no color fill. - mDrawingState.color.r = -1.0_hf; - mDrawingState.color.g = -1.0_hf; - mDrawingState.color.b = -1.0_hf; - } - mFrameTracker.setDisplayRefreshPeriod( args.flinger->mScheduler->getPacesetterVsyncPeriod().ns()); @@ -214,14 +161,9 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) mOwnerPid = args.ownerPid; mOwnerAppId = mOwnerUid % PER_USER_RANGE; - mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; - mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp; - - mSnapshot->sequence = sequence; - mSnapshot->name = getDebugName(); - mSnapshot->premultipliedAlpha = mPremultipliedAlpha; - mSnapshot->parentTransform = {}; + mLayerFEs.emplace_back(frontend::LayerHierarchy::TraversalPath{static_cast<uint32_t>(sequence)}, + args.flinger->getFactory().createLayerFE(mName, this)); } void Layer::onFirstRef() { @@ -232,10 +174,6 @@ Layer::~Layer() { LOG_ALWAYS_FATAL_IF(std::this_thread::get_id() != mFlinger->mMainThreadId, "Layer destructor called off the main thread."); - // The original layer and the clone layer share the same texture and buffer. Therefore, only - // one of the layers, in this case the original layer, needs to handle the deletion. The - // original layer and the clone should be removed at the same time so there shouldn't be any - // issue with the clone layer trying to use the texture. if (mBufferInfo.mBuffer != nullptr) { callReleaseBufferCallback(mDrawingState.releaseBufferListener, mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber, @@ -251,10 +189,6 @@ Layer::~Layer() { if (mDrawingState.sidebandStream != nullptr) { mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); } - if (mHadClonedChild) { - auto& roots = mFlinger->mLayerMirrorRoots; - roots.erase(std::remove(roots.begin(), roots.end(), this), roots.end()); - } if (hasTrustedPresentationListener()) { mFlinger->mNumTrustedPresentationListeners--; updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/); @@ -262,78 +196,8 @@ Layer::~Layer() { } // --------------------------------------------------------------------------- -// callbacks -// --------------------------------------------------------------------------- - -void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { - if (mDrawingState.zOrderRelativeOf == nullptr) { - return; - } - - sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); - if (strongRelative == nullptr) { - setZOrderRelativeOf(nullptr); - return; - } - - if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { - strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this)); - mFlinger->setTransactionFlags(eTraversalNeeded); - setZOrderRelativeOf(nullptr); - } -} - -void Layer::removeFromCurrentState() { - if (!mRemovedFromDrawingState) { - mRemovedFromDrawingState = true; - mFlinger->mScheduler->deregisterLayer(this); - } - updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/); - - mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this)); -} - -sp<Layer> Layer::getRootLayer() { - sp<Layer> parent = getParent(); - if (parent == nullptr) { - return sp<Layer>::fromExisting(this); - } - return parent->getRootLayer(); -} - -void Layer::onRemovedFromCurrentState() { - // Use the root layer since we want to maintain the hierarchy for the entire subtree. - auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current); - std::sort(layersInTree.begin(), layersInTree.end()); - - REQUIRE_MUTEX(mFlinger->mStateLock); - traverse(LayerVector::StateSet::Current, - [&](Layer* layer) REQUIRES(layer->mFlinger->mStateLock) { - layer->removeFromCurrentState(); - layer->removeRelativeZ(layersInTree); - }); -} - -void Layer::addToCurrentState() { - if (mRemovedFromDrawingState) { - mRemovedFromDrawingState = false; - mFlinger->mScheduler->registerLayer(this); - mFlinger->removeFromOffscreenLayers(this); - } - - for (const auto& child : mCurrentChildren) { - child->addToCurrentState(); - } -} - -// --------------------------------------------------------------------------- // set-up // --------------------------------------------------------------------------- - -bool Layer::getPremultipledAlpha() const { - return mPremultipliedAlpha; -} - sp<IBinder> Layer::getHandle() { Mutex::Autolock _l(mLock); if (mGetHandleCalled) { @@ -349,46 +213,6 @@ sp<IBinder> Layer::getHandle() { // h/w composer set-up // --------------------------------------------------------------------------- -static Rect reduce(const Rect& win, const Region& exclude) { - if (CC_LIKELY(exclude.isEmpty())) { - return win; - } - if (exclude.isRect()) { - return win.reduce(exclude.getBounds()); - } - return Region(win).subtract(exclude).getBounds(); -} - -static FloatRect reduce(const FloatRect& win, const Region& exclude) { - if (CC_LIKELY(exclude.isEmpty())) { - return win; - } - // Convert through Rect (by rounding) for lack of FloatRegion - return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); -} - -Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { - if (!reduceTransparentRegion) { - return Rect{mScreenBounds}; - } - - FloatRect bounds = getBounds(); - ui::Transform t = getTransform(); - // Transform to screen space. - bounds = t.transform(bounds); - return Rect{bounds}; -} - -FloatRect Layer::getBounds() const { - const State& s(getDrawingState()); - return getBounds(getActiveTransparentRegion(s)); -} - -FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { - // Subtract the transparent region and snap to the bounds. - return reduce(mBounds, activeTransparentRegion); -} - // No early returns. void Layer::updateTrustedPresentationState(const DisplayDevice* display, const frontend::LayerSnapshot* snapshot, @@ -490,57 +314,6 @@ bool Layer::computeTrustedPresentationState(const FloatRect& bounds, const Float return true; } -void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform, - float parentShadowRadius) { - const State& s(getDrawingState()); - - // Calculate effective layer transform - mEffectiveTransform = parentTransform * getActiveTransform(s); - - if (CC_UNLIKELY(!isTransformValid())) { - ALOGW("Stop computing bounds for %s because it has invalid transformation.", - getDebugName()); - return; - } - - // Transform parent bounds to layer space - parentBounds = getActiveTransform(s).inverse().transform(parentBounds); - - // Calculate source bounds - mSourceBounds = computeSourceBounds(parentBounds); - - // Calculate bounds by croping diplay frame with layer crop and parent bounds - FloatRect bounds = mSourceBounds; - const Rect layerCrop = getCrop(s); - if (!layerCrop.isEmpty()) { - bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); - } - bounds = bounds.intersect(parentBounds); - - mBounds = bounds; - mScreenBounds = mEffectiveTransform.transform(mBounds); - - // Use the layer's own shadow radius if set. Otherwise get the radius from - // parent. - if (s.shadowRadius > 0.f) { - mEffectiveShadowRadius = s.shadowRadius; - } else { - mEffectiveShadowRadius = parentShadowRadius; - } - - // Shadow radius is passed down to only one layer so if the layer can draw shadows, - // don't pass it to its children. - const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; - - for (const sp<Layer>& child : mDrawingChildren) { - child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius); - } - - if (mPotentialCursor) { - prepareCursorCompositionState(); - } -} - Rect Layer::getCroppedBufferSize(const State& s) const { Rect size = getBufferSize(s); Rect crop = getCrop(s); @@ -552,181 +325,6 @@ Rect Layer::getCroppedBufferSize(const State& s) const { return size; } -void Layer::setupRoundedCornersCropCoordinates(Rect win, - const FloatRect& roundedCornersCrop) const { - // Translate win by the rounded corners rect coordinates, to have all values in - // layer coordinate space. - win.left -= roundedCornersCrop.left; - win.right -= roundedCornersCrop.left; - win.top -= roundedCornersCrop.top; - win.bottom -= roundedCornersCrop.top; -} - -void Layer::prepareBasicGeometryCompositionState() { - const auto& drawingState{getDrawingState()}; - const auto alpha = static_cast<float>(getAlpha()); - const bool opaque = isOpaque(drawingState); - const bool usesRoundedCorners = hasRoundedCorners(); - - auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; - if (!opaque || alpha != 1.0f) { - blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED - : Hwc2::IComposerClient::BlendMode::COVERAGE; - } - - // Please keep in sync with LayerSnapshotBuilder - auto* snapshot = editLayerSnapshot(); - snapshot->outputFilter = getOutputFilter(); - snapshot->isVisible = isVisible(); - snapshot->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f; - snapshot->shadowSettings.length = mEffectiveShadowRadius; - - snapshot->contentDirty = contentDirty; - contentDirty = false; - - snapshot->geomLayerBounds = mBounds; - snapshot->geomLayerTransform = getTransform(); - snapshot->geomInverseLayerTransform = snapshot->geomLayerTransform.inverse(); - snapshot->transparentRegionHint = getActiveTransparentRegion(drawingState); - snapshot->localTransform = getActiveTransform(drawingState); - snapshot->localTransformInverse = snapshot->localTransform.inverse(); - snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); - snapshot->alpha = alpha; - snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); - snapshot->blurRegions = getBlurRegions(); - snapshot->stretchEffect = getStretchEffect(); -} - -void Layer::prepareGeometryCompositionState() { - const auto& drawingState{getDrawingState()}; - auto* snapshot = editLayerSnapshot(); - - // Please keep in sync with LayerSnapshotBuilder - snapshot->geomBufferSize = getBufferSize(drawingState); - snapshot->geomContentCrop = getBufferCrop(); - snapshot->geomCrop = getCrop(drawingState); - snapshot->geomBufferTransform = getBufferTransform(); - snapshot->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); - snapshot->geomUsesSourceCrop = usesSourceCrop(); - snapshot->isSecure = isSecure(); - - snapshot->metadata.clear(); - const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata(); - for (const auto& [key, mandatory] : supportedMetadata) { - const auto& genericLayerMetadataCompatibilityMap = - mFlinger->getGenericLayerMetadataKeyMap(); - auto compatIter = genericLayerMetadataCompatibilityMap.find(key); - if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) { - continue; - } - const uint32_t id = compatIter->second; - - auto it = drawingState.metadata.mMap.find(id); - if (it == std::end(drawingState.metadata.mMap)) { - continue; - } - - snapshot->metadata.emplace(key, - compositionengine::GenericLayerMetadataEntry{mandatory, - it->second}); - } -} - -void Layer::preparePerFrameCompositionState() { - const auto& drawingState{getDrawingState()}; - // Please keep in sync with LayerSnapshotBuilder - auto* snapshot = editLayerSnapshot(); - - snapshot->forceClientComposition = false; - - snapshot->isColorspaceAgnostic = isColorSpaceAgnostic(); - snapshot->dataspace = getDataSpace(); - snapshot->colorTransform = getColorTransform(); - snapshot->colorTransformIsIdentity = !hasColorTransform(); - snapshot->surfaceDamage = surfaceDamageRegion; - snapshot->hasProtectedContent = isProtected(); - snapshot->dimmingEnabled = isDimmingEnabled(); - snapshot->currentHdrSdrRatio = getCurrentHdrSdrRatio(); - snapshot->desiredHdrSdrRatio = getDesiredHdrSdrRatio(); - snapshot->cachingHint = getCachingHint(); - - const bool usesRoundedCorners = hasRoundedCorners(); - - snapshot->isOpaque = isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; - - // Force client composition for special cases known only to the front-end. - // Rounded corners no longer force client composition, since we may use a - // hole punch so that the layer will appear to have rounded corners. - if (drawShadows() || snapshot->stretchEffect.hasEffect()) { - snapshot->forceClientComposition = true; - } - // If there are no visible region changes, we still need to update blur parameters. - snapshot->blurRegions = getBlurRegions(); - snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); - - // Layer framerate is used in caching decisions. - // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in - // LayerFECompositionState where it would be visible to Flattener. - snapshot->fps = mFlinger->getLayerFramerate(systemTime(), getSequence()); - - if (hasBufferOrSidebandStream()) { - preparePerFrameBufferCompositionState(); - } else { - preparePerFrameEffectsCompositionState(); - } -} - -void Layer::preparePerFrameBufferCompositionState() { - // Please keep in sync with LayerSnapshotBuilder - auto* snapshot = editLayerSnapshot(); - // Sideband layers - if (snapshot->sidebandStream.get() && !snapshot->sidebandStreamHasFrame) { - snapshot->compositionType = - aidl::android::hardware::graphics::composer3::Composition::SIDEBAND; - return; - } else if ((mDrawingState.flags & layer_state_t::eLayerIsDisplayDecoration) != 0) { - snapshot->compositionType = - aidl::android::hardware::graphics::composer3::Composition::DISPLAY_DECORATION; - } else if ((mDrawingState.flags & layer_state_t::eLayerIsRefreshRateIndicator) != 0) { - snapshot->compositionType = - aidl::android::hardware::graphics::composer3::Composition::REFRESH_RATE_INDICATOR; - } else { - // Normal buffer layers - snapshot->hdrMetadata = mBufferInfo.mHdrMetadata; - snapshot->compositionType = mPotentialCursor - ? aidl::android::hardware::graphics::composer3::Composition::CURSOR - : aidl::android::hardware::graphics::composer3::Composition::DEVICE; - } - - snapshot->buffer = getBuffer(); - snapshot->acquireFence = mBufferInfo.mFence; - snapshot->frameNumber = mBufferInfo.mFrameNumber; - snapshot->sidebandStreamHasFrame = false; -} - -void Layer::preparePerFrameEffectsCompositionState() { - // Please keep in sync with LayerSnapshotBuilder - auto* snapshot = editLayerSnapshot(); - snapshot->color = getColor(); - snapshot->compositionType = - aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR; -} - -void Layer::prepareCursorCompositionState() { - const State& drawingState{getDrawingState()}; - // Please keep in sync with LayerSnapshotBuilder - auto* snapshot = editLayerSnapshot(); - - // Apply the layer's transform, followed by the display's global transform - // Here we're guaranteed that the layer's transform preserves rects - Rect win = getCroppedBufferSize(drawingState); - // Subtract the transparent region and snap to the bounds - Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); - Rect frame(getTransform().transform(bounds)); - - snapshot->cursorFrame = frame; -} - const char* Layer::getDebugName() const { return mName.c_str(); } @@ -754,91 +352,9 @@ aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionT } // ---------------------------------------------------------------------------- -// local state -// ---------------------------------------------------------------------------- - -bool Layer::isSecure() const { - const State& s(mDrawingState); - if (s.flags & layer_state_t::eLayerSecure) { - return true; - } - - const auto p = mDrawingParent.promote(); - return (p != nullptr) ? p->isSecure() : false; -} - -void Layer::transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles, - std::vector<JankData>& jankData) { - if (mPendingJankClassifications.empty() || - !mPendingJankClassifications.front()->getJankType()) { - return; - } - - bool includeJankData = false; - for (const auto& handle : handles) { - for (const auto& cb : handle->callbackIds) { - if (cb.includeJankData) { - includeJankData = true; - break; - } - } - - if (includeJankData) { - jankData.reserve(mPendingJankClassifications.size()); - break; - } - } - - while (!mPendingJankClassifications.empty() && - mPendingJankClassifications.front()->getJankType()) { - if (includeJankData) { - std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame = - mPendingJankClassifications.front(); - jankData.emplace_back(JankData(surfaceFrame->getToken(), - surfaceFrame->getJankType().value(), - surfaceFrame->getRenderRate().getPeriodNsecs())); - } - mPendingJankClassifications.pop_front(); - } -} - -// ---------------------------------------------------------------------------- // transaction // ---------------------------------------------------------------------------- -uint32_t Layer::doTransaction(uint32_t flags) { - ATRACE_CALL(); - - // TODO: This is unfortunate. - mDrawingStateModified = mDrawingState.modified; - mDrawingState.modified = false; - - const State& s(getDrawingState()); - - if (updateGeometry()) { - // invalidate and recompute the visible regions if needed - flags |= Layer::eVisibleRegion; - } - - if (s.sequence != mLastCommittedTxSequence) { - // invalidate and recompute the visible regions if needed - mLastCommittedTxSequence = s.sequence; - flags |= eVisibleRegion; - this->contentDirty = true; - - // we may use linear filtering, if the matrix scales us - mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering(); - } - - if (!mPotentialCursor && (flags & Layer::eVisibleRegion)) { - mFlinger->mUpdateInputInfo = true; - } - - commitTransaction(); - - return flags; -} - void Layer::commitTransaction() { // Set the present state for all bufferlessSurfaceFramesTX to Presented. The // bufferSurfaceFrameTX will be presented in latchBuffer. @@ -853,504 +369,25 @@ void Layer::commitTransaction() { mDrawingState.bufferlessSurfaceFramesTX.clear(); } -uint32_t Layer::clearTransactionFlags(uint32_t mask) { - const auto flags = mTransactionFlags & mask; - mTransactionFlags &= ~mask; - return flags; -} - void Layer::setTransactionFlags(uint32_t mask) { mTransactionFlags |= mask; } -bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { - ssize_t idx = mCurrentChildren.indexOf(childLayer); - if (idx < 0) { - return false; - } - if (childLayer->setLayer(z)) { - mCurrentChildren.removeAt(idx); - mCurrentChildren.add(childLayer); - return true; - } - return false; -} - -bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, - const sp<IBinder>& relativeToHandle, int32_t relativeZ) { - ssize_t idx = mCurrentChildren.indexOf(childLayer); - if (idx < 0) { - return false; - } - if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { - mCurrentChildren.removeAt(idx); - mCurrentChildren.add(childLayer); - return true; - } - return false; -} - -bool Layer::setLayer(int32_t z) { - if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; - mDrawingState.sequence++; - mDrawingState.z = z; - mDrawingState.modified = true; - - mFlinger->mSomeChildrenChanged = true; - - // Discard all relative layering. - if (mDrawingState.zOrderRelativeOf != nullptr) { - sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); - if (strongRelative != nullptr) { - strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this)); - } - setZOrderRelativeOf(nullptr); - } - setTransactionFlags(eTransactionNeeded); - return true; -} - -void Layer::removeZOrderRelative(const wp<Layer>& relative) { - mDrawingState.zOrderRelatives.remove(relative); - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); -} - -void Layer::addZOrderRelative(const wp<Layer>& relative) { - mDrawingState.zOrderRelatives.add(relative); - mDrawingState.modified = true; - mDrawingState.sequence++; - setTransactionFlags(eTransactionNeeded); -} - -void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { - mDrawingState.zOrderRelativeOf = relativeOf; - mDrawingState.sequence++; - mDrawingState.modified = true; - mDrawingState.isRelativeOf = relativeOf != nullptr; - - setTransactionFlags(eTransactionNeeded); -} - -bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { - sp<Layer> relative = LayerHandle::getLayer(relativeToHandle); - if (relative == nullptr) { - return false; - } - - if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && - mDrawingState.zOrderRelativeOf == relative) { - return false; - } - - if (CC_UNLIKELY(relative->usingRelativeZ(LayerVector::StateSet::Drawing)) && - (relative->mDrawingState.zOrderRelativeOf == this)) { - ALOGE("Detected relative layer loop between %s and %s", - mName.c_str(), relative->mName.c_str()); - ALOGE("Ignoring new call to set relative layer"); - return false; - } - - mFlinger->mSomeChildrenChanged = true; - - mDrawingState.sequence++; - mDrawingState.modified = true; - mDrawingState.z = relativeZ; - - auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); - if (oldZOrderRelativeOf != nullptr) { - oldZOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this)); - } - setZOrderRelativeOf(relative); - relative->addZOrderRelative(wp<Layer>::fromExisting(this)); - - setTransactionFlags(eTransactionNeeded); - - return true; -} - -bool Layer::setTrustedOverlay(bool isTrustedOverlay) { - if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false; - mDrawingState.isTrustedOverlay = isTrustedOverlay; - mDrawingState.modified = true; - mFlinger->mUpdateInputInfo = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::isTrustedOverlay() const { - if (getDrawingState().isTrustedOverlay) { - return true; - } - const auto& p = mDrawingParent.promote(); - return (p != nullptr) && p->isTrustedOverlay(); -} - -bool Layer::setAlpha(float alpha) { - if (mDrawingState.color.a == alpha) return false; - mDrawingState.sequence++; - mDrawingState.color.a = alpha; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { - if (!mDrawingState.bgColorLayer && alpha == 0) { - return false; - } - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - - if (!mDrawingState.bgColorLayer && alpha != 0) { - // create background color layer if one does not yet exist - uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect; - std::string name = mName + "BackgroundColorLayer"; - mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( - surfaceflinger::LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags, - LayerMetadata())); - - // add to child list - addChild(mDrawingState.bgColorLayer); - mFlinger->mLayersAdded = true; - // set up SF to handle added color layer - if (isRemovedFromCurrentState()) { - MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock); - mDrawingState.bgColorLayer->onRemovedFromCurrentState(); - } - mFlinger->setTransactionFlags(eTransactionNeeded); - } else if (mDrawingState.bgColorLayer && alpha == 0) { - MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock); - mDrawingState.bgColorLayer->reparent(nullptr); - mDrawingState.bgColorLayer = nullptr; - return true; - } - - mDrawingState.bgColorLayer->setColor(color); - mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); - mDrawingState.bgColorLayer->setAlpha(alpha); - mDrawingState.bgColorLayer->setDataspace(dataspace); - - return true; -} - -bool Layer::setCornerRadius(float cornerRadius) { - if (mDrawingState.cornerRadius == cornerRadius) return false; - - mDrawingState.sequence++; - mDrawingState.cornerRadius = cornerRadius; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { - if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false; - // If we start or stop drawing blur then the layer's visibility state may change so increment - // the magic sequence number. - if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) { - mDrawingState.sequence++; - } - mDrawingState.backgroundBlurRadius = backgroundBlurRadius; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setTransparentRegionHint(const Region& transparent) { - mDrawingState.sequence++; - mDrawingState.transparentRegionHint = transparent; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) { - // If we start or stop drawing blur then the layer's visibility state may change so increment - // the magic sequence number. - if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) { - mDrawingState.sequence++; - } - mDrawingState.blurRegions = blurRegions; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setFlags(uint32_t flags, uint32_t mask) { - const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask); - if (mDrawingState.flags == newFlags) return false; - mDrawingState.sequence++; - mDrawingState.flags = newFlags; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - bool Layer::setCrop(const Rect& crop) { if (mDrawingState.crop == crop) return false; mDrawingState.sequence++; mDrawingState.crop = crop; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setMetadata(const LayerMetadata& data) { - if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setLayerStack(ui::LayerStack layerStack) { - if (mDrawingState.layerStack == layerStack) return false; - mDrawingState.sequence++; - mDrawingState.layerStack = layerStack; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setColorSpaceAgnostic(const bool agnostic) { - if (mDrawingState.colorSpaceAgnostic == agnostic) { - return false; - } - mDrawingState.sequence++; - mDrawingState.colorSpaceAgnostic = agnostic; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setDimmingEnabled(const bool dimmingEnabled) { - if (mDrawingState.dimmingEnabled == dimmingEnabled) return false; - - mDrawingState.sequence++; - mDrawingState.dimmingEnabled = dimmingEnabled; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setFrameRateSelectionPriority(int32_t priority) { - if (mDrawingState.frameRateSelectionPriority == priority) return false; - mDrawingState.frameRateSelectionPriority = priority; - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -int32_t Layer::getFrameRateSelectionPriority() const { - // Check if layer has priority set. - if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { - return mDrawingState.frameRateSelectionPriority; - } - // If not, search whether its parents have it set. - sp<Layer> parent = getParent(); - if (parent != nullptr) { - return parent->getFrameRateSelectionPriority(); - } - - return Layer::PRIORITY_UNSET; -} - -bool Layer::setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility) { - if (mDrawingState.defaultFrameRateCompatibility == compatibility) return false; - mDrawingState.defaultFrameRateCompatibility = compatibility; - mDrawingState.modified = true; - mFlinger->mScheduler->setDefaultFrameRateCompatibility(sequence, compatibility); setTransactionFlags(eTransactionNeeded); return true; } -scheduler::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const { - return mDrawingState.defaultFrameRateCompatibility; -} - bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) { return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE; }; -ui::LayerStack Layer::getLayerStack(LayerVector::StateSet state) const { - bool useDrawing = state == LayerVector::StateSet::Drawing; - const auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); - if (parent) { - return parent->getLayerStack(); - } - return getDrawingState().layerStack; -} - -bool Layer::setShadowRadius(float shadowRadius) { - if (mDrawingState.shadowRadius == shadowRadius) { - return false; - } - - mDrawingState.sequence++; - mDrawingState.shadowRadius = shadowRadius; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) { - if (mDrawingState.fixedTransformHint == fixedTransformHint) { - return false; - } - - mDrawingState.sequence++; - mDrawingState.fixedTransformHint = fixedTransformHint; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setStretchEffect(const StretchEffect& effect) { - StretchEffect temp = effect; - temp.sanitize(); - if (mDrawingState.stretchEffect == temp) { - return false; - } - mDrawingState.sequence++; - mDrawingState.stretchEffect = temp; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -StretchEffect Layer::getStretchEffect() const { - if (mDrawingState.stretchEffect.hasEffect()) { - return mDrawingState.stretchEffect; - } - - sp<Layer> parent = getParent(); - if (parent != nullptr) { - auto effect = parent->getStretchEffect(); - if (effect.hasEffect()) { - // TODO(b/179047472): Map it? Or do we make the effect be in global space? - return effect; - } - } - return StretchEffect{}; -} - -bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren, - bool* transactionNeeded) { - // Gets the frame rate to propagate to children. - const auto frameRate = [&] { - if (overrideChildren && parentFrameRate.isValid()) { - return parentFrameRate; - } - - if (mDrawingState.frameRate.isValid()) { - return mDrawingState.frameRate; - } - - return parentFrameRate; - }(); - - auto now = systemTime(); - *transactionNeeded |= setFrameRateForLayerTreeLegacy(frameRate, now); - - // The frame rate is propagated to the children by default, but some properties may override it. - bool childrenHaveFrameRate = false; - const bool overrideChildrenFrameRate = overrideChildren || shouldOverrideChildrenFrameRate(); - const bool canPropagateFrameRate = shouldPropagateFrameRate() || overrideChildrenFrameRate; - for (const sp<Layer>& child : mCurrentChildren) { - childrenHaveFrameRate |= - child->propagateFrameRateForLayerTree(canPropagateFrameRate ? frameRate - : FrameRate(), - overrideChildrenFrameRate, transactionNeeded); - } - - // If we don't have a valid frame rate specification, but the children do, we set this - // layer as NoVote to allow the children to control the refresh rate - if (!frameRate.isValid() && childrenHaveFrameRate) { - *transactionNeeded |= - setFrameRateForLayerTreeLegacy(FrameRate(Fps(), FrameRateCompatibility::NoVote), - now); - } - - // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes for - // the same reason we are allowing touch boost for those layers. See - // RefreshRateSelector::rankFrameRates for details. - const auto layerVotedWithDefaultCompatibility = - frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Default; - const auto layerVotedWithNoVote = frameRate.vote.type == FrameRateCompatibility::NoVote; - const auto layerVotedWithCategory = frameRate.category != FrameRateCategory::Default; - const auto layerVotedWithExactCompatibility = - frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Exact; - return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || layerVotedWithCategory || - layerVotedWithExactCompatibility || childrenHaveFrameRate; -} - -void Layer::updateTreeHasFrameRateVote() { - const auto root = [&]() -> sp<Layer> { - sp<Layer> layer = sp<Layer>::fromExisting(this); - while (auto parent = layer->getParent()) { - layer = parent; - } - return layer; - }(); - - bool transactionNeeded = false; - root->propagateFrameRateForLayerTree({}, false, &transactionNeeded); - - // TODO(b/195668952): we probably don't need eTraversalNeeded here - if (transactionNeeded) { - mFlinger->setTransactionFlags(eTraversalNeeded); - } -} - -bool Layer::setFrameRate(FrameRate::FrameRateVote frameRateVote) { - if (mDrawingState.frameRate.vote == frameRateVote) { - return false; - } - - mDrawingState.sequence++; - mDrawingState.frameRate.vote = frameRateVote; - mDrawingState.modified = true; - - updateTreeHasFrameRateVote(); - - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setFrameRateCategory(FrameRateCategory category, bool smoothSwitchOnly) { - if (mDrawingState.frameRate.category == category && - mDrawingState.frameRate.categorySmoothSwitchOnly == smoothSwitchOnly) { - return false; - } - - mDrawingState.sequence++; - mDrawingState.frameRate.category = category; - mDrawingState.frameRate.categorySmoothSwitchOnly = smoothSwitchOnly; - mDrawingState.modified = true; - - updateTreeHasFrameRateVote(); - - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setFrameRateSelectionStrategy(FrameRateSelectionStrategy strategy) { - if (mDrawingState.frameRateSelectionStrategy == strategy) return false; - mDrawingState.frameRateSelectionStrategy = strategy; - mDrawingState.sequence++; - mDrawingState.modified = true; - - updateTreeHasFrameRateVote(); - setTransactionFlags(eTransactionNeeded); - return true; -} - void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, - nsecs_t postTime) { + nsecs_t postTime, gui::GameMode gameMode) { mDrawingState.postTime = postTime; // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if @@ -1366,17 +403,17 @@ void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& i mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime); } else { mDrawingState.bufferSurfaceFrameTX = - createSurfaceFrameForBuffer(info, postTime, mTransactionName); + createSurfaceFrameForBuffer(info, postTime, mTransactionName, gameMode); } - setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName); + setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode); } void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, - nsecs_t postTime) { + nsecs_t postTime, + gui::GameMode gameMode) { mDrawingState.frameTimelineInfo = info; mDrawingState.postTime = postTime; - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX; @@ -1392,17 +429,17 @@ void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInf // targeting different vsyncs). auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) { - auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime); + auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime, gameMode); mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame; } else { if (it->second->getPresentState() == PresentState::Presented) { // If the SurfaceFrame was already presented, its safe to overwrite it since it must // have been from previous vsync. - it->second = createSurfaceFrameForTransaction(info, postTime); + it->second = createSurfaceFrameForTransaction(info, postTime, gameMode); } } - setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName); + setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode); } void Layer::addSurfaceFrameDroppedForBuffer( @@ -1422,12 +459,12 @@ void Layer::addSurfaceFramePresentedForBuffer( } std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction( - const FrameTimelineInfo& info, nsecs_t postTime) { + const FrameTimelineInfo& info, nsecs_t postTime, gui::GameMode gameMode) { auto surfaceFrame = mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, getSequence(), mName, mTransactionName, - /*isBuffer*/ false, getGameMode()); + /*isBuffer*/ false, gameMode); surfaceFrame->setActualStartTime(info.startTimeNanos); // For Transactions, the post time is considered to be both queue and acquire fence time. surfaceFrame->setActualQueueTime(postTime); @@ -1436,16 +473,16 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransac if (fps) { surfaceFrame->setRenderRate(*fps); } - onSurfaceFrameCreated(surfaceFrame); return surfaceFrame; } std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer( - const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) { + const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName, + gui::GameMode gameMode) { auto surfaceFrame = mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, getSequence(), mName, debugName, - /*isBuffer*/ true, getGameMode()); + /*isBuffer*/ true, gameMode); surfaceFrame->setActualStartTime(info.startTimeNanos); // For buffers, acquire fence time will set during latch. surfaceFrame->setActualQueueTime(queueTime); @@ -1453,12 +490,11 @@ std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer( if (fps) { surfaceFrame->setRenderRate(*fps); } - onSurfaceFrameCreated(surfaceFrame); return surfaceFrame; } void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime, - std::string debugName) { + std::string debugName, gui::GameMode gameMode) { if (info.skippedFrameVsyncId == FrameTimelineInfo::INVALID_VSYNC_ID) { return; } @@ -1470,7 +506,7 @@ void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, mFlinger->mFrameTimeline->createSurfaceFrameForToken(skippedFrameTimelineInfo, mOwnerPid, mOwnerUid, getSequence(), mName, debugName, - /*isBuffer*/ false, getGameMode()); + /*isBuffer*/ false, gameMode); surfaceFrame->setActualStartTime(skippedFrameTimelineInfo.skippedFrameStartTimeNanos); // For Transactions, the post time is considered to be both queue and acquire fence time. surfaceFrame->setActualQueueTime(postTime); @@ -1479,29 +515,9 @@ void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, if (fps) { surfaceFrame->setRenderRate(*fps); } - onSurfaceFrameCreated(surfaceFrame); addSurfaceFrameDroppedForBuffer(surfaceFrame, postTime); } -bool Layer::setFrameRateForLayerTreeLegacy(FrameRate frameRate, nsecs_t now) { - if (mDrawingState.frameRateForLayerTree == frameRate) { - return false; - } - - mDrawingState.frameRateForLayerTree = frameRate; - - // TODO(b/195668952): we probably don't need to dirty visible regions here - // or even store frameRateForLayerTree in mDrawingState - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - - mFlinger->mScheduler - ->recordLayerHistory(sequence, getLayerProps(), now, now, - scheduler::LayerHistory::LayerUpdateType::SetFrameRate); - return true; -} - bool Layer::setFrameRateForLayerTree(FrameRate frameRate, const scheduler::LayerProps& layerProps, nsecs_t now) { if (mDrawingState.frameRateForLayerTree == frameRate) { @@ -1519,48 +535,6 @@ Layer::FrameRate Layer::getFrameRateForLayerTree() const { return getDrawingState().frameRateForLayerTree; } -bool Layer::isHiddenByPolicy() const { - const State& s(mDrawingState); - const auto& parent = mDrawingParent.promote(); - if (parent != nullptr && parent->isHiddenByPolicy()) { - return true; - } - if (usingRelativeZ(LayerVector::StateSet::Drawing)) { - auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); - if (zOrderRelativeOf != nullptr) { - if (zOrderRelativeOf->isHiddenByPolicy()) { - return true; - } - } - } - if (CC_UNLIKELY(!isTransformValid())) { - ALOGW("Hide layer %s because it has invalid transformation.", getDebugName()); - return true; - } - return s.flags & layer_state_t::eLayerHidden; -} - -uint32_t Layer::getEffectiveUsage(uint32_t usage) const { - // TODO: should we do something special if mSecure is set? - if (mProtectedByApp) { - // need a hardware-protected path to external video sink - usage |= GraphicBuffer::USAGE_PROTECTED; - } - if (mPotentialCursor) { - usage |= GraphicBuffer::USAGE_CURSOR; - } - usage |= GraphicBuffer::USAGE_HW_COMPOSER; - return usage; -} - -void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) { - if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) { - transformHint = ui::Transform::ROT_0; - } - - setTransformHintLegacy(transformHint); -} - // ---------------------------------------------------------------------------- // debugging // ---------------------------------------------------------------------------- @@ -1580,57 +554,6 @@ void Layer::miniDumpHeader(std::string& result) { result.append("\n"); } -void Layer::miniDumpLegacy(std::string& result, const DisplayDevice& display) const { - const auto outputLayer = findOutputLayerForDisplay(&display); - if (!outputLayer) { - return; - } - - std::string name; - if (mName.length() > 77) { - std::string shortened; - shortened.append(mName, 0, 36); - shortened.append("[...]"); - shortened.append(mName, mName.length() - 36); - name = std::move(shortened); - } else { - name = mName; - } - - StringAppendF(&result, " %s\n", name.c_str()); - - const State& layerState(getDrawingState()); - const auto& outputLayerState = outputLayer->getState(); - - if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { - StringAppendF(&result, " rel %6d | ", layerState.z); - } else { - StringAppendF(&result, " %10d | ", layerState.z); - } - StringAppendF(&result, " %10d | ", mWindowType); - StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str()); - StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str()); - const Rect& frame = outputLayerState.displayFrame; - StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); - const FloatRect& crop = outputLayerState.sourceCrop; - StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right, - crop.bottom); - const auto frameRate = getFrameRateForLayerTree(); - if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) { - StringAppendF(&result, "%s %15s %17s", to_string(frameRate.vote.rate).c_str(), - ftl::enum_string(frameRate.vote.type).c_str(), - ftl::enum_string(frameRate.vote.seamlessness).c_str()); - } else { - result.append(41, ' '); - } - - const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority()); - StringAppendF(&result, " [%s]\n", focused ? "*" : " "); - - result.append(kDumpTableRowLength, '-'); - result.append("\n"); -} - void Layer::miniDump(std::string& result, const frontend::LayerSnapshot& snapshot, const DisplayDevice& display) const { const auto outputLayer = findOutputLayerForDisplay(&display, snapshot.path); @@ -1690,507 +613,12 @@ void Layer::getFrameStats(FrameStats* outStats) const { mFrameTracker.getStats(outStats); } -void Layer::dumpOffscreenDebugInfo(std::string& result) const { - std::string hasBuffer = hasBufferOrSidebandStream() ? " (contains buffer)" : ""; - StringAppendF(&result, "Layer %s%s pid:%d uid:%d%s\n", getName().c_str(), hasBuffer.c_str(), - mOwnerPid, mOwnerUid, isHandleAlive() ? " handleAlive" : ""); -} - void Layer::onDisconnect() { const int32_t layerId = getSequence(); mFlinger->mTimeStats->onDestroy(layerId); mFlinger->mFrameTracer->onDestroy(layerId); } -size_t Layer::getDescendantCount() const { - size_t count = 0; - for (const sp<Layer>& child : mDrawingChildren) { - count += 1 + child->getChildrenCount(); - } - return count; -} - -void Layer::setGameModeForTree(GameMode gameMode) { - const auto& currentState = getDrawingState(); - if (currentState.metadata.has(gui::METADATA_GAME_MODE)) { - gameMode = - static_cast<GameMode>(currentState.metadata.getInt32(gui::METADATA_GAME_MODE, 0)); - } - setGameMode(gameMode); - for (const sp<Layer>& child : mCurrentChildren) { - child->setGameModeForTree(gameMode); - } -} - -void Layer::addChild(const sp<Layer>& layer) { - mFlinger->mSomeChildrenChanged = true; - setTransactionFlags(eTransactionNeeded); - - mCurrentChildren.add(layer); - layer->setParent(sp<Layer>::fromExisting(this)); - layer->setGameModeForTree(mGameMode); - updateTreeHasFrameRateVote(); -} - -ssize_t Layer::removeChild(const sp<Layer>& layer) { - mFlinger->mSomeChildrenChanged = true; - setTransactionFlags(eTransactionNeeded); - - layer->setParent(nullptr); - const auto removeResult = mCurrentChildren.remove(layer); - - updateTreeHasFrameRateVote(); - layer->setGameModeForTree(GameMode::Unsupported); - layer->updateTreeHasFrameRateVote(); - - return removeResult; -} - -void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { - for (const sp<Layer>& child : mDrawingChildren) { - child->mDrawingParent = newParent; - const float parentShadowRadius = - newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius; - child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform, - parentShadowRadius); - } -} - -bool Layer::reparent(const sp<IBinder>& newParentHandle) { - sp<Layer> newParent; - if (newParentHandle != nullptr) { - newParent = LayerHandle::getLayer(newParentHandle); - if (newParent == nullptr) { - ALOGE("Unable to promote Layer handle"); - return false; - } - if (newParent == this) { - ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); - return false; - } - } - - sp<Layer> parent = getParent(); - if (parent != nullptr) { - parent->removeChild(sp<Layer>::fromExisting(this)); - } - - if (newParentHandle != nullptr) { - newParent->addChild(sp<Layer>::fromExisting(this)); - if (!newParent->isRemovedFromCurrentState()) { - addToCurrentState(); - } else { - onRemovedFromCurrentState(); - } - } else { - onRemovedFromCurrentState(); - } - - return true; -} - -bool Layer::setColorTransform(const mat4& matrix) { - static const mat4 identityMatrix = mat4(); - - if (mDrawingState.colorTransform == matrix) { - return false; - } - ++mDrawingState.sequence; - mDrawingState.colorTransform = matrix; - mDrawingState.hasColorTransform = matrix != identityMatrix; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -mat4 Layer::getColorTransform() const { - mat4 colorTransform = mat4(getDrawingState().colorTransform); - if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { - colorTransform = parent->getColorTransform() * colorTransform; - } - return colorTransform; -} - -bool Layer::hasColorTransform() const { - bool hasColorTransform = getDrawingState().hasColorTransform; - if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { - hasColorTransform = hasColorTransform || parent->hasColorTransform(); - } - return hasColorTransform; -} - -bool Layer::isLegacyDataSpace() const { - // return true when no higher bits are set - return !(getDataSpace() & - (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK | - ui::Dataspace::RANGE_MASK)); -} - -void Layer::setParent(const sp<Layer>& layer) { - mCurrentParent = layer; -} - -int32_t Layer::getZ(LayerVector::StateSet) const { - return mDrawingState.z; -} - -bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { - const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const State& state = useDrawing ? mDrawingState : mDrawingState; - return state.isRelativeOf; -} - -__attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( - LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { - LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, - "makeTraversalList received invalid stateSet"); - const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mDrawingState; - - if (state.zOrderRelatives.size() == 0) { - *outSkipRelativeZUsers = true; - return children; - } - - LayerVector traverse(stateSet); - for (const wp<Layer>& weakRelative : state.zOrderRelatives) { - sp<Layer> strongRelative = weakRelative.promote(); - if (strongRelative != nullptr) { - traverse.add(strongRelative); - } - } - - for (const sp<Layer>& child : children) { - if (child->usingRelativeZ(stateSet)) { - continue; - } - traverse.add(child); - } - - return traverse; -} - -/** - * Negatively signed relatives are before 'this' in Z-order. - */ -void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { - // In the case we have other layers who are using a relative Z to us, makeTraversalList will - // produce a new list for traversing, including our relatives, and not including our children - // who are relatives of another surface. In the case that there are no relative Z, - // makeTraversalList returns our children directly to avoid significant overhead. - // However in this case we need to take the responsibility for filtering children which - // are relatives of another surface here. - bool skipRelativeZUsers = false; - const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); - - size_t i = 0; - for (; i < list.size(); i++) { - const auto& relative = list[i]; - if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { - continue; - } - - if (relative->getZ(stateSet) >= 0) { - break; - } - relative->traverseInZOrder(stateSet, visitor); - } - - visitor(this); - for (; i < list.size(); i++) { - const auto& relative = list[i]; - - if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { - continue; - } - relative->traverseInZOrder(stateSet, visitor); - } -} - -/** - * Positively signed relatives are before 'this' in reverse Z-order. - */ -void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, - const LayerVector::Visitor& visitor) { - // See traverseInZOrder for documentation. - bool skipRelativeZUsers = false; - LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); - - int32_t i = 0; - for (i = int32_t(list.size()) - 1; i >= 0; i--) { - const auto& relative = list[i]; - - if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { - continue; - } - - if (relative->getZ(stateSet) < 0) { - break; - } - relative->traverseInReverseZOrder(stateSet, visitor); - } - visitor(this); - for (; i >= 0; i--) { - const auto& relative = list[i]; - - if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { - continue; - } - - relative->traverseInReverseZOrder(stateSet, visitor); - } -} - -void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) { - visitor(this); - const LayerVector& children = - state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren; - for (const sp<Layer>& child : children) { - child->traverse(state, visitor); - } -} - -void Layer::traverseChildren(const LayerVector::Visitor& visitor) { - for (const sp<Layer>& child : mDrawingChildren) { - visitor(child.get()); - } -} - -LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, - const std::vector<Layer*>& layersInTree) { - LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, - "makeTraversalList received invalid stateSet"); - const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mDrawingState; - - LayerVector traverse(stateSet); - for (const wp<Layer>& weakRelative : state.zOrderRelatives) { - sp<Layer> strongRelative = weakRelative.promote(); - // Only add relative layers that are also descendents of the top most parent of the tree. - // If a relative layer is not a descendent, then it should be ignored. - if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { - traverse.add(strongRelative); - } - } - - for (const sp<Layer>& child : children) { - const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState; - // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a - // descendent of the top most parent of the tree. If it's not a descendent, then just add - // the child here since it won't be added later as a relative. - if (std::binary_search(layersInTree.begin(), layersInTree.end(), - childState.zOrderRelativeOf.promote().get())) { - continue; - } - traverse.add(child); - } - - return traverse; -} - -void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, - LayerVector::StateSet stateSet, - const LayerVector::Visitor& visitor) { - const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); - - size_t i = 0; - for (; i < list.size(); i++) { - const auto& relative = list[i]; - if (relative->getZ(stateSet) >= 0) { - break; - } - relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); - } - - visitor(this); - for (; i < list.size(); i++) { - const auto& relative = list[i]; - relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); - } -} - -std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { - const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - - std::vector<Layer*> layersInTree = {this}; - for (size_t i = 0; i < children.size(); i++) { - const auto& child = children[i]; - std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); - layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); - } - - return layersInTree; -} - -void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, - const LayerVector::Visitor& visitor) { - std::vector<Layer*> layersInTree = getLayersInTree(stateSet); - std::sort(layersInTree.begin(), layersInTree.end()); - traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); -} - -ui::Transform Layer::getTransform() const { - return mEffectiveTransform; -} - -bool Layer::isTransformValid() const { - float transformDet = getTransform().det(); - return transformDet != 0 && !isinf(transformDet) && !isnan(transformDet); -} - -half Layer::getAlpha() const { - const auto& p = mDrawingParent.promote(); - - half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; - return parentAlpha * getDrawingState().color.a; -} - -ui::Transform::RotationFlags Layer::getFixedTransformHint() const { - ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint; - if (fixedTransformHint != ui::Transform::ROT_INVALID) { - return fixedTransformHint; - } - const auto& p = mCurrentParent.promote(); - if (!p) return fixedTransformHint; - return p->getFixedTransformHint(); -} - -half4 Layer::getColor() const { - const half4 color(getDrawingState().color); - return half4(color.r, color.g, color.b, getAlpha()); -} - -int32_t Layer::getBackgroundBlurRadius() const { - if (getDrawingState().backgroundBlurRadius == 0) { - return 0; - } - - const auto& p = mDrawingParent.promote(); - half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; - return parentAlpha * getDrawingState().backgroundBlurRadius; -} - -const std::vector<BlurRegion> Layer::getBlurRegions() const { - auto regionsCopy(getDrawingState().blurRegions); - float layerAlpha = getAlpha(); - for (auto& region : regionsCopy) { - region.alpha = region.alpha * layerAlpha; - } - return regionsCopy; -} - -RoundedCornerState Layer::getRoundedCornerState() const { - // Today's DPUs cannot do rounded corners. If RenderEngine cannot render - // protected content, remove rounded corners from protected content so it - // can be rendered by the DPU. - if (isProtected() && !mFlinger->getRenderEngine().supportsProtectedContent()) { - return {}; - } - - // Get parent settings - RoundedCornerState parentSettings; - const auto& parent = mDrawingParent.promote(); - if (parent != nullptr) { - parentSettings = parent->getRoundedCornerState(); - if (parentSettings.hasRoundedCorners()) { - ui::Transform t = getActiveTransform(getDrawingState()); - t = t.inverse(); - parentSettings.cropRect = t.transform(parentSettings.cropRect); - parentSettings.radius.x *= t.getScaleX(); - parentSettings.radius.y *= t.getScaleY(); - } - } - - // Get layer settings - Rect layerCropRect = getCroppedBufferSize(getDrawingState()); - const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius); - RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius); - const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid(); - - if (layerSettingsValid && parentSettings.hasRoundedCorners()) { - // If the parent and the layer have rounded corner settings, use the parent settings if the - // parent crop is entirely inside the layer crop. - // This has limitations and cause rendering artifacts. See b/200300845 for correct fix. - if (parentSettings.cropRect.left > layerCropRect.left && - parentSettings.cropRect.top > layerCropRect.top && - parentSettings.cropRect.right < layerCropRect.right && - parentSettings.cropRect.bottom < layerCropRect.bottom) { - return parentSettings; - } else { - return layerSettings; - } - } else if (layerSettingsValid) { - return layerSettings; - } else if (parentSettings.hasRoundedCorners()) { - return parentSettings; - } - return {}; -} - -bool Layer::findInHierarchy(const sp<Layer>& l) { - if (l == this) { - return true; - } - for (auto& child : mDrawingChildren) { - if (child->findInHierarchy(l)) { - return true; - } - } - return false; -} - -void Layer::commitChildList() { - for (size_t i = 0; i < mCurrentChildren.size(); i++) { - const auto& child = mCurrentChildren[i]; - child->commitChildList(); - } - mDrawingChildren = mCurrentChildren; - mDrawingParent = mCurrentParent; - if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) { - auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); - if (zOrderRelativeOf == nullptr) return; - if (findInHierarchy(zOrderRelativeOf)) { - ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(), - zOrderRelativeOf->mName.c_str()); - ALOGE("Severing rel Z loop, potentially dangerous"); - mDrawingState.isRelativeOf = false; - zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this)); - } - } -} - - -void Layer::setInputInfo(const WindowInfo& info) { - mDrawingState.inputInfo = info; - mDrawingState.touchableRegionCrop = - LayerHandle::getLayer(info.touchableRegionCropHandle.promote()); - mDrawingState.modified = true; - mFlinger->mUpdateInputInfo = true; - setTransactionFlags(eTransactionNeeded); -} - -perfetto::protos::LayerProto* Layer::writeToProto(perfetto::protos::LayersProto& layersProto, - uint32_t traceFlags) { - perfetto::protos::LayerProto* layerProto = layersProto.add_layers(); - writeToProtoDrawingState(layerProto); - writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags); - - if (traceFlags & LayerTracing::TRACE_COMPOSITION) { - ui::LayerStack layerStack = - (mSnapshot) ? mSnapshot->outputFilter.layerStack : ui::INVALID_LAYER_STACK; - writeCompositionStateToProto(layerProto, layerStack); - } - - for (const sp<Layer>& layer : mDrawingChildren) { - layer->writeToProto(layersProto, traceFlags); - } - - return layerProto; -} - void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto, ui::LayerStack layerStack) { ftl::FakeGuard guard(mFlinger->mStateLock); // Called from the main thread. @@ -2206,383 +634,9 @@ void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProt } } -void Layer::writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo) { - const ui::Transform transform = getTransform(); - auto buffer = getExternalTexture(); - if (buffer != nullptr) { - LayerProtoHelper::writeToProto(*buffer, - [&]() { return layerInfo->mutable_active_buffer(); }); - LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()), - layerInfo->mutable_buffer_transform()); - } - layerInfo->set_invalidate(contentDirty); - layerInfo->set_is_protected(isProtected()); - layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace()))); - layerInfo->set_queued_frames(getQueuedFrameCount()); - layerInfo->set_curr_frame(mCurrentFrameNumber); - layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius); - layerInfo->set_corner_radius( - (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0); - layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); - layerInfo->set_is_trusted_overlay(isTrustedOverlay()); - LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform()); - LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), - [&]() { return layerInfo->mutable_position(); }); - LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); - LayerProtoHelper::writeToProto(surfaceDamageRegion, - [&]() { return layerInfo->mutable_damage_region(); }); - - if (hasColorTransform()) { - LayerProtoHelper::writeToProto(getColorTransform(), layerInfo->mutable_color_transform()); - } - - LayerProtoHelper::writeToProto(mSourceBounds, - [&]() { return layerInfo->mutable_source_bounds(); }); - LayerProtoHelper::writeToProto(mScreenBounds, - [&]() { return layerInfo->mutable_screen_bounds(); }); - LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect, - [&]() { return layerInfo->mutable_corner_radius_crop(); }); - layerInfo->set_shadow_radius(mEffectiveShadowRadius); -} - -void Layer::writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo, - LayerVector::StateSet stateSet, uint32_t traceFlags) { - const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mDrawingState; - - ui::Transform requestedTransform = state.transform; - - layerInfo->set_id(sequence); - layerInfo->set_name(getName().c_str()); - layerInfo->set_type(getType()); - - for (const auto& child : children) { - layerInfo->add_children(child->sequence); - } - - for (const wp<Layer>& weakRelative : state.zOrderRelatives) { - sp<Layer> strongRelative = weakRelative.promote(); - if (strongRelative != nullptr) { - layerInfo->add_relatives(strongRelative->sequence); - } - } - - LayerProtoHelper::writeToProto(state.transparentRegionHint, - [&]() { return layerInfo->mutable_transparent_region(); }); - - layerInfo->set_layer_stack(getLayerStack().id); - layerInfo->set_z(state.z); - - LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() { - return layerInfo->mutable_requested_position(); - }); - - LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); }); - - layerInfo->set_is_opaque(isOpaque(state)); - - layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); - LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); - LayerProtoHelper::writeToProto(state.color, - [&]() { return layerInfo->mutable_requested_color(); }); - layerInfo->set_flags(state.flags); - - LayerProtoHelper::writeToProtoDeprecated(requestedTransform, - layerInfo->mutable_requested_transform()); - - auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); - if (parent != nullptr) { - layerInfo->set_parent(parent->sequence); - } - - auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); - if (zOrderRelativeOf != nullptr) { - layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); - } - - layerInfo->set_is_relative_of(state.isRelativeOf); - - layerInfo->set_owner_uid(mOwnerUid); - - if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) { - WindowInfo info; - if (useDrawing) { - info = fillInputInfo( - InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true}); - } else { - info = state.inputInfo; - } - - LayerProtoHelper::writeToProto(info, state.touchableRegionCrop, - [&]() { return layerInfo->mutable_input_window_info(); }); - } - - if (traceFlags & LayerTracing::TRACE_EXTRA) { - auto protoMap = layerInfo->mutable_metadata(); - for (const auto& entry : state.metadata.mMap) { - (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); - } - } - - LayerProtoHelper::writeToProto(state.destinationFrame, - [&]() { return layerInfo->mutable_destination_frame(); }); -} - -bool Layer::isRemovedFromCurrentState() const { - return mRemovedFromDrawingState; -} - -// Applies the given transform to the region, while protecting against overflows caused by any -// offsets. If applying the offset in the transform to any of the Rects in the region would result -// in an overflow, they are not added to the output Region. -static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r, - const std::string& debugWindowName) { - // Round the translation using the same rounding strategy used by ui::Transform. - const auto tx = static_cast<int32_t>(t.tx() + 0.5); - const auto ty = static_cast<int32_t>(t.ty() + 0.5); - - ui::Transform transformWithoutOffset = t; - transformWithoutOffset.set(0.f, 0.f); - - const Region transformed = transformWithoutOffset.transform(r); - - // Apply the translation to each of the Rects in the region while discarding any that overflow. - Region ret; - for (const auto& rect : transformed) { - Rect newRect; - if (__builtin_add_overflow(rect.left, tx, &newRect.left) || - __builtin_add_overflow(rect.top, ty, &newRect.top) || - __builtin_add_overflow(rect.right, tx, &newRect.right) || - __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) { - ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.", - debugWindowName.c_str()); - continue; - } - ret.orSelf(newRect); - } - return ret; -} - -void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) { - auto [inputBounds, inputBoundsValid] = getInputBounds(/*fillParentBounds=*/false); - if (!inputBoundsValid) { - info.touchableRegion.clear(); - } - - info.frame = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay); - - ui::Transform inputToLayer; - inputToLayer.set(inputBounds.left, inputBounds.top); - const ui::Transform layerToScreen = getInputTransform(); - const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer; - - // InputDispatcher expects a display-to-input transform. - info.transform = inputToDisplay.inverse(); - - // The touchable region is specified in the input coordinate space. Change it to display space. - info.touchableRegion = - transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName); -} - -void Layer::fillTouchOcclusionMode(WindowInfo& info) { - sp<Layer> p = sp<Layer>::fromExisting(this); - while (p != nullptr && !p->hasInputInfo()) { - p = p->mDrawingParent.promote(); - } - if (p != nullptr) { - info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode; - } -} - -gui::DropInputMode Layer::getDropInputMode() const { - gui::DropInputMode mode = mDrawingState.dropInputMode; - if (mode == gui::DropInputMode::ALL) { - return mode; - } - sp<Layer> parent = mDrawingParent.promote(); - if (parent) { - gui::DropInputMode parentMode = parent->getDropInputMode(); - if (parentMode != gui::DropInputMode::NONE) { - return parentMode; - } - } - return mode; -} - -void Layer::handleDropInputMode(gui::WindowInfo& info) const { - if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { - return; - } - - // Check if we need to drop input unconditionally - gui::DropInputMode dropInputMode = getDropInputMode(); - if (dropInputMode == gui::DropInputMode::ALL) { - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; - ALOGV("Dropping input for %s as requested by policy.", getDebugName()); - return; - } - - // Check if we need to check if the window is obscured by parent - if (dropInputMode != gui::DropInputMode::OBSCURED) { - return; - } - - // Check if the parent has set an alpha on the layer - sp<Layer> parent = mDrawingParent.promote(); - if (parent && parent->getAlpha() != 1.0_hf) { - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; - ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(), - static_cast<float>(getAlpha())); - } - - // Check if the parent has cropped the buffer - Rect bufferSize = getCroppedBufferSize(getDrawingState()); - if (!bufferSize.isValid()) { - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; - return; - } - - // Screenbounds are the layer bounds cropped by parents, transformed to screenspace. - // To check if the layer has been cropped, we take the buffer bounds, apply the local - // layer crop and apply the same set of transforms to move to screenspace. If the bounds - // match then the layer has not been cropped by its parents. - Rect bufferInScreenSpace(getTransform().transform(bufferSize)); - bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds}; - - if (croppedByParent) { - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; - ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent", - getDebugName()); - } else { - // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop - // input if the window is obscured. This check should be done in surfaceflinger but the - // logic currently resides in inputflinger. So pass the if_obscured check to input to only - // drop input events if the window is obscured. - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; - } -} - -WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) { - if (!hasInputInfo()) { - mDrawingState.inputInfo.name = getName(); - mDrawingState.inputInfo.ownerUid = gui::Uid{mOwnerUid}; - mDrawingState.inputInfo.ownerPid = gui::Pid{mOwnerPid}; - mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL; - mDrawingState.inputInfo.displayId = toLogicalDisplayId(getLayerStack()); - } - - const ui::Transform& displayTransform = - displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform; - - WindowInfo info = mDrawingState.inputInfo; - info.id = sequence; - info.displayId = toLogicalDisplayId(getLayerStack()); - - fillInputFrameInfo(info, displayTransform); - - if (displayArgs.transform == nullptr) { - // Do not let the window receive touches if it is not associated with a valid display - // transform. We still allow the window to receive keys and prevent ANRs. - info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE; - } - - info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !isVisibleForInput()); - - info.alpha = getAlpha(); - fillTouchOcclusionMode(info); - handleDropInputMode(info); - - // If the window will be blacked out on a display because the display does not have the secure - // flag and the layer has the secure flag set, then drop input. - if (!displayArgs.isSecure && isSecure()) { - info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; - } - - sp<Layer> cropLayer = mDrawingState.touchableRegionCrop.promote(); - if (info.replaceTouchableRegionWithCrop) { - Rect inputBoundsInDisplaySpace; - if (!cropLayer) { - FloatRect inputBounds = getInputBounds(/*fillParentBounds=*/true).first; - inputBoundsInDisplaySpace = getInputBoundsInDisplaySpace(inputBounds, displayTransform); - } else { - FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first; - inputBoundsInDisplaySpace = - cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform); - } - info.touchableRegion = Region(inputBoundsInDisplaySpace); - } else if (cropLayer != nullptr) { - FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first; - Rect inputBoundsInDisplaySpace = - cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform); - info.touchableRegion = info.touchableRegion.intersect(inputBoundsInDisplaySpace); - } - - // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state - // if it was set by WM for a known system overlay - if (isTrustedOverlay()) { - info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY; - } - - // If the layer is a clone, we need to crop the input region to cloned root to prevent - // touches from going outside the cloned area. - if (isClone()) { - info.inputConfig |= WindowInfo::InputConfig::CLONE; - if (const sp<Layer> clonedRoot = getClonedRoot()) { - const Rect rect = displayTransform.transform(Rect{clonedRoot->mScreenBounds}); - info.touchableRegion = info.touchableRegion.intersect(rect); - } - } - - Rect bufferSize = getBufferSize(getDrawingState()); - info.contentSize = Size(bufferSize.width(), bufferSize.height()); - - return info; -} - -Rect Layer::getInputBoundsInDisplaySpace(const FloatRect& inputBounds, - const ui::Transform& screenToDisplay) { - // InputDispatcher works in the display device's coordinate space. Here, we calculate the - // frame and transform used for the layer, which determines the bounds and the coordinate space - // within which the layer will receive input. - - // Coordinate space definitions: - // - display: The display device's coordinate space. Correlates to pixels on the display. - // - screen: The post-rotation coordinate space for the display, a.k.a. logical display space. - // - layer: The coordinate space of this layer. - // - input: The coordinate space in which this layer will receive input events. This could be - // different than layer space if a surfaceInset is used, which changes the origin - // of the input space. - - // Crop the input bounds to ensure it is within the parent's bounds. - const FloatRect croppedInputBounds = mBounds.intersect(inputBounds); - const ui::Transform layerToScreen = getInputTransform(); - const ui::Transform layerToDisplay = screenToDisplay * layerToScreen; - return Rect{layerToDisplay.transform(croppedInputBounds)}; -} - -sp<Layer> Layer::getClonedRoot() { - if (mClonedChild != nullptr) { - return sp<Layer>::fromExisting(this); - } - if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) { - return nullptr; - } - return mDrawingParent.promote()->getClonedRoot(); -} - -bool Layer::hasInputInfo() const { - return mDrawingState.inputInfo.token != nullptr || - mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); -} - compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( const DisplayDevice* display) const { if (!display) return nullptr; - if (!mFlinger->mLayerLifecycleManagerEnabled) { - return display->getCompositionDisplay()->getOutputLayerForLayer( - getCompositionEngineLayerFE()); - } sp<LayerFE> layerFE; frontend::LayerHierarchy::TraversalPath path{.id = static_cast<uint32_t>(sequence)}; for (auto& [p, layer] : mLayerFEs) { @@ -2598,10 +652,6 @@ compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( const DisplayDevice* display, const frontend::LayerHierarchy::TraversalPath& path) const { if (!display) return nullptr; - if (!mFlinger->mLayerLifecycleManagerEnabled) { - return display->getCompositionDisplay()->getOutputLayerForLayer( - getCompositionEngineLayerFE()); - } sp<LayerFE> layerFE; for (auto& [p, layer] : mLayerFEs) { if (p == path) { @@ -2618,215 +668,27 @@ Region Layer::getVisibleRegion(const DisplayDevice* display) const { return outputLayer ? outputLayer->getState().visibleRegion : Region(); } -void Layer::updateCloneBufferInfo() { - if (!isClone() || !isClonedFromAlive()) { - return; - } - - sp<Layer> clonedFrom = getClonedFrom(); - mBufferInfo = clonedFrom->mBufferInfo; - mSidebandStream = clonedFrom->mSidebandStream; - surfaceDamageRegion = clonedFrom->surfaceDamageRegion; - mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); - mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber; - - // After buffer info is updated, the drawingState from the real layer needs to be copied into - // the cloned. This is because some properties of drawingState can change when latchBuffer is - // called. However, copying the drawingState would also overwrite the cloned layer's relatives - // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in - // the cloned drawingState again. - wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf; - SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives; - wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop; - WindowInfo tmpInputInfo = mDrawingState.inputInfo; - - cloneDrawingState(clonedFrom.get()); - - mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop; - mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf; - mDrawingState.zOrderRelatives = tmpZOrderRelatives; - mDrawingState.inputInfo = tmpInputInfo; -} - -bool Layer::updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates) { - if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) { - // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false, - // it means that there is a clone, but the layer it was cloned from has been destroyed. In - // that case, we want to delete the reference to the clone since we want it to get - // destroyed. The root, this layer, will still be around since the client can continue - // to hold a reference, but no cloned layers will be displayed. - mClonedChild = nullptr; - return true; - } - - std::map<sp<Layer>, sp<Layer>> clonedLayersMap; - // If the real layer exists and is in current state, add the clone as a child of the root. - // There's no need to remove from drawingState when the layer is offscreen since currentState is - // copied to drawingState for the root layer. So the clonedChild is always removed from - // drawingState and then needs to be added back each traversal. - if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) { - addChildToDrawing(mClonedChild); - } - - mClonedChild->updateClonedDrawingState(clonedLayersMap); - mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap); - mClonedChild->updateClonedRelatives(clonedLayersMap); - - for (Layer* root : cloneRootsPendingUpdates) { - if (clonedLayersMap.find(sp<Layer>::fromExisting(root)) != clonedLayersMap.end()) { - return false; - } - } - return true; -} - -void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { - // If the layer the clone was cloned from is alive, copy the content of the drawingState - // to the clone. If the real layer is no longer alive, continue traversing the children - // since we may be able to pull out other children that are still alive. - if (isClonedFromAlive()) { - sp<Layer> clonedFrom = getClonedFrom(); - cloneDrawingState(clonedFrom.get()); - clonedLayersMap.emplace(clonedFrom, sp<Layer>::fromExisting(this)); - } - - // The clone layer may have children in drawingState since they may have been created and - // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones - // that already exist, since we can just re-use them. - // The drawingChildren will not get overwritten by the currentChildren since the clones are - // not updated in the regular traversal. They are skipped since the root will lose the - // reference to them when it copies its currentChildren to drawing. - for (sp<Layer>& child : mDrawingChildren) { - child->updateClonedDrawingState(clonedLayersMap); - } -} - -void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot, - std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { - mDrawingChildren.clear(); - - if (!isClonedFromAlive()) { - return; - } - - sp<Layer> clonedFrom = getClonedFrom(); - for (sp<Layer>& child : clonedFrom->mDrawingChildren) { - if (child == mirrorRoot) { - // This is to avoid cyclical mirroring. - continue; - } - sp<Layer> clonedChild = clonedLayersMap[child]; - if (clonedChild == nullptr) { - clonedChild = child->createClone(); - clonedLayersMap[child] = clonedChild; - } - addChildToDrawing(clonedChild); - clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap); - } -} - -void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { - auto cropLayer = mDrawingState.touchableRegionCrop.promote(); - if (cropLayer != nullptr) { - if (clonedLayersMap.count(cropLayer) == 0) { - // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to - // self as crop layer to avoid going outside bounds. - mDrawingState.touchableRegionCrop = wp<Layer>::fromExisting(this); - } else { - const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer); - mDrawingState.touchableRegionCrop = clonedCropLayer; - } - } - // Cloned layers shouldn't handle watch outside since their z order is not determined by - // WM or the client. - mDrawingState.inputInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, false); -} - -void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { - mDrawingState.zOrderRelativeOf = wp<Layer>(); - mDrawingState.zOrderRelatives.clear(); - - if (!isClonedFromAlive()) { +void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, + const sp<GraphicBuffer>& buffer, uint64_t framenumber, + const sp<Fence>& releaseFence) { + if (!listener && !mBufferReleaseChannel) { return; } - const sp<Layer>& clonedFrom = getClonedFrom(); - for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) { - const sp<Layer>& relative = relativeWeak.promote(); - if (clonedLayersMap.count(relative) > 0) { - auto& clonedRelative = clonedLayersMap.at(relative); - mDrawingState.zOrderRelatives.add(clonedRelative); - } - } - - // Check if the relativeLayer for the real layer is part of the cloned hierarchy. - // It's possible that the layer it's relative to is outside the requested cloned hierarchy. - // In that case, we treat the layer as if the relativeOf has been removed. This way, it will - // still traverse the children, but the layer with the missing relativeOf will not be shown - // on screen. - const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote(); - if (clonedLayersMap.count(relativeOf) > 0) { - const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf); - mDrawingState.zOrderRelativeOf = clonedRelativeOf; - } - - updateClonedInputInfo(clonedLayersMap); - - for (sp<Layer>& child : mDrawingChildren) { - child->updateClonedRelatives(clonedLayersMap); - } -} - -void Layer::addChildToDrawing(const sp<Layer>& layer) { - mDrawingChildren.add(layer); - layer->mDrawingParent = sp<Layer>::fromExisting(this); -} - -bool Layer::isInternalDisplayOverlay() const { - const State& s(mDrawingState); - if (s.flags & layer_state_t::eLayerSkipScreenshot) { - return true; - } - - sp<Layer> parent = mDrawingParent.promote(); - return parent && parent->isInternalDisplayOverlay(); -} + SFTRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber); -void Layer::setClonedChild(const sp<Layer>& clonedChild) { - mClonedChild = clonedChild; - mHadClonedChild = true; - mFlinger->mLayerMirrorRoots.push_back(this); -} + ReleaseCallbackId callbackId{buffer->getId(), framenumber}; + const sp<Fence>& fence = releaseFence ? releaseFence : Fence::NO_FENCE; + uint32_t currentMaxAcquiredBufferCount = + mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); -bool Layer::setDropInputMode(gui::DropInputMode mode) { - if (mDrawingState.dropInputMode == mode) { - return false; + if (listener) { + listener->onReleaseBuffer(callbackId, fence, currentMaxAcquiredBufferCount); } - mDrawingState.dropInputMode = mode; - return true; -} -void Layer::cloneDrawingState(const Layer* from) { - mDrawingState = from->mDrawingState; - // Skip callback info since they are not applicable for cloned layers. - mDrawingState.releaseBufferListener = nullptr; - // TODO (b/238781169) currently broken for mirror layers because we do not - // track release fences for mirror layers composed on other displays - mDrawingState.callbackHandles = {}; -} - -void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, - const sp<GraphicBuffer>& buffer, uint64_t framenumber, - const sp<Fence>& releaseFence) { - if (!listener) { - return; + if (mBufferReleaseChannel) { + mBufferReleaseChannel->writeReleaseFence(callbackId, fence, currentMaxAcquiredBufferCount); } - ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber); - uint32_t currentMaxAcquiredBufferCount = - mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); - listener->onReleaseBuffer({buffer->getId(), framenumber}, - releaseFence ? releaseFence : Fence::NO_FENCE, - currentMaxAcquiredBufferCount); } sp<CallbackHandle> Layer::findCallbackHandle() { @@ -2942,33 +804,15 @@ void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult, } } -void Layer::onSurfaceFrameCreated( - const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { - while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) { - // Too many SurfaceFrames pending classification. The front of the deque is probably not - // tracked by FrameTimeline and will never be presented. This will only result in a memory - // leak. - if (hasBufferOrSidebandStreamInDrawing()) { - // Only log for layers with a buffer, since we expect the jank data to be drained for - // these, while there may be no jank listeners for bufferless layers. - ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak", - mName.c_str()); - std::string miniDump = mPendingJankClassifications.front()->miniDump(); - ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str()); - } - mPendingJankClassifications.pop_front(); - } - mPendingJankClassifications.emplace_back(surfaceFrame); -} - void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { for (const auto& handle : mDrawingState.callbackHandles) { + handle->bufferReleaseChannel = mBufferReleaseChannel; handle->transformHint = mTransformHint; handle->dequeueReadyTime = dequeueReadyTime; handle->currentMaxAcquiredBufferCount = mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); - ATRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(), - handle->previousReleaseCallbackId.framenumber); + SFTRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(), + handle->previousReleaseCallbackId.framenumber); } for (auto& handle : mDrawingState.callbackHandles) { @@ -2978,24 +822,13 @@ void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { } } - std::vector<JankData> jankData; - transferAvailableJankData(mDrawingState.callbackHandles, jankData); - mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles, - jankData); + mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles); mDrawingState.callbackHandles = {}; } -bool Layer::willPresentCurrentTransaction() const { - // Returns true if the most recent Transaction applied to CurrentState will be presented. - return (getSidebandStreamChanged() || getAutoRefresh() || - (mDrawingState.modified && - (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); -} - bool Layer::setTransform(uint32_t transform) { if (mDrawingState.bufferTransform == transform) return false; mDrawingState.bufferTransform = transform; - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } @@ -3004,111 +837,10 @@ bool Layer::setTransformToDisplayInverse(bool transformToDisplayInverse) { if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; mDrawingState.sequence++; mDrawingState.transformToDisplayInverse = transformToDisplayInverse; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setBufferCrop(const Rect& bufferCrop) { - if (mDrawingState.bufferCrop == bufferCrop) return false; - - mDrawingState.sequence++; - mDrawingState.bufferCrop = bufferCrop; - - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setDestinationFrame(const Rect& destinationFrame) { - if (mDrawingState.destinationFrame == destinationFrame) return false; - - mDrawingState.sequence++; - mDrawingState.destinationFrame = destinationFrame; - - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } -// Translate destination frame into scale and position. If a destination frame is not set, use the -// provided scale and position -bool Layer::updateGeometry() { - if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) || - mDrawingState.destinationFrame.isEmpty()) { - // If destination frame is not set, use the requested transform set via - // Layer::setPosition and Layer::setMatrix. - return assignTransform(&mDrawingState.transform, mRequestedTransform); - } - - Rect destRect = mDrawingState.destinationFrame; - int32_t destW = destRect.width(); - int32_t destH = destRect.height(); - if (destRect.left < 0) { - destRect.left = 0; - destRect.right = destW; - } - if (destRect.top < 0) { - destRect.top = 0; - destRect.bottom = destH; - } - - if (!mDrawingState.buffer) { - ui::Transform t; - t.set(destRect.left, destRect.top); - return assignTransform(&mDrawingState.transform, t); - } - - uint32_t bufferWidth = mDrawingState.buffer->getWidth(); - uint32_t bufferHeight = mDrawingState.buffer->getHeight(); - // Undo any transformations on the buffer. - if (mDrawingState.bufferTransform & ui::Transform::ROT_90) { - std::swap(bufferWidth, bufferHeight); - } - uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags(); - if (mDrawingState.transformToDisplayInverse) { - if (invTransform & ui::Transform::ROT_90) { - std::swap(bufferWidth, bufferHeight); - } - } - - float sx = destW / static_cast<float>(bufferWidth); - float sy = destH / static_cast<float>(bufferHeight); - ui::Transform t; - t.set(sx, 0, 0, sy); - t.set(destRect.left, destRect.top); - return assignTransform(&mDrawingState.transform, t); -} - -bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) { - if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && - mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { - return false; - } - - mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); - - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - - return true; -} - -bool Layer::setPosition(float x, float y) { - if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { - return false; - } - - mRequestedTransform.set(x, y); - - mDrawingState.sequence++; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - - return true; -} - void Layer::releasePreviousBuffer() { mReleasePreviousBuffer = true; if (!mBufferInfo.mBuffer || @@ -3151,14 +883,14 @@ void Layer::resetDrawingStateBufferInfo() { bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer, const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime, - bool isAutoTimestamp, const FrameTimelineInfo& info) { - ATRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false")); + bool isAutoTimestamp, const FrameTimelineInfo& info, gui::GameMode gameMode) { + SFTRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false")); const bool frameNumberChanged = bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged); const uint64_t frameNumber = frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1; - ATRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber); + SFTRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber); if (mDrawingState.buffer) { releasePreviousBuffer(); @@ -3172,17 +904,16 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer, mDrawingState.isAutoTimestamp = isAutoTimestamp; mDrawingState.latchedVsyncId = info.vsyncId; mDrawingState.useVsyncIdForRefreshRateSelection = info.useForRefreshRateSelection; - mDrawingState.modified = true; if (!buffer) { resetDrawingStateBufferInfo(); setTransactionFlags(eTransactionNeeded); mDrawingState.bufferSurfaceFrameTX = nullptr; - setFrameTimelineVsyncForBufferlessTransaction(info, postTime); + setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode); return true; } else { // release sideband stream if it exists and a non null buffer is being set if (mDrawingState.sidebandStream != nullptr) { - setSidebandStream(nullptr, info, postTime); + setSidebandStream(nullptr, info, postTime, gameMode); } } @@ -3221,9 +952,9 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer, const int32_t layerId = getSequence(); mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(), - mOwnerUid, postTime, getGameMode()); + mOwnerUid, postTime, gameMode); - setFrameTimelineVsyncForBufferTransaction(info, postTime); + setFrameTimelineVsyncForBufferTransaction(info, postTime, gameMode); if (bufferData.dequeueTime > 0) { const uint64_t bufferId = mDrawingState.buffer->getId(); @@ -3253,10 +984,10 @@ void Layer::setDesiredPresentTime(nsecs_t desiredPresentTime, bool isAutoTimesta } void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerProps, nsecs_t now) { - ATRACE_CALL(); + SFTRACE_CALL(); const nsecs_t presentTime = [&] { if (!mDrawingState.isAutoTimestamp) { - ATRACE_FORMAT_INSTANT("desiredPresentTime"); + SFTRACE_FORMAT_INSTANT("desiredPresentTime"); return mDrawingState.desiredPresentTime; } @@ -3265,7 +996,7 @@ void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerPro mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken( mDrawingState.latchedVsyncId); if (prediction.has_value()) { - ATRACE_FORMAT_INSTANT("predictedPresentTime"); + SFTRACE_FORMAT_INSTANT("predictedPresentTime"); mMaxTimeForUseVsyncId = prediction->presentTime + scheduler::LayerHistory::kMaxPeriodForHistory.count(); return prediction->presentTime; @@ -3301,9 +1032,9 @@ void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerPro return static_cast<nsecs_t>(0); }(); - if (ATRACE_ENABLED() && presentTime > 0) { + if (SFTRACE_ENABLED() && presentTime > 0) { const auto presentIn = TimePoint::fromNs(presentTime) - TimePoint::now(); - ATRACE_FORMAT_INSTANT("presentIn %s", to_string(presentIn).c_str()); + SFTRACE_FORMAT_INSTANT("presentIn %s", to_string(presentIn).c_str()); } mFlinger->mScheduler->recordLayerHistory(sequence, layerProps, presentTime, now, @@ -3320,7 +1051,6 @@ void Layer::recordLayerHistoryAnimationTx(const scheduler::LayerProps& layerProp bool Layer::setDataspace(ui::Dataspace dataspace) { if (mDrawingState.dataspace == dataspace) return false; mDrawingState.dataspace = dataspace; - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } @@ -3331,7 +1061,6 @@ bool Layer::setExtendedRangeBrightness(float currentBufferRatio, float desiredRa return false; mDrawingState.currentHdrSdrRatio = currentBufferRatio; mDrawingState.desiredHdrSdrRatio = desiredRatio; - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } @@ -3339,46 +1068,12 @@ bool Layer::setExtendedRangeBrightness(float currentBufferRatio, float desiredRa bool Layer::setDesiredHdrHeadroom(float desiredRatio) { if (mDrawingState.desiredHdrSdrRatio == desiredRatio) return false; mDrawingState.desiredHdrSdrRatio = desiredRatio; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setCachingHint(gui::CachingHint cachingHint) { - if (mDrawingState.cachingHint == cachingHint) return false; - mDrawingState.cachingHint = cachingHint; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setHdrMetadata(const HdrMetadata& hdrMetadata) { - if (mDrawingState.hdrMetadata == hdrMetadata) return false; - mDrawingState.hdrMetadata = hdrMetadata; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::setSurfaceDamageRegion(const Region& surfaceDamage) { - if (mDrawingState.surfaceDamageRegion.hasSameRects(surfaceDamage)) return false; - mDrawingState.surfaceDamageRegion = surfaceDamage; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - setIsSmallDirty(surfaceDamage, getTransform()); - return true; -} - -bool Layer::setApi(int32_t api) { - if (mDrawingState.api == api) return false; - mDrawingState.api = api; - mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const FrameTimelineInfo& info, - nsecs_t postTime) { + nsecs_t postTime, gui::GameMode gameMode) { if (mDrawingState.sidebandStream == sidebandStream) return false; if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) { @@ -3388,12 +1083,11 @@ bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const Fram } mDrawingState.sidebandStream = sidebandStream; - mDrawingState.modified = true; if (sidebandStream != nullptr && mDrawingState.buffer != nullptr) { releasePreviousBuffer(); resetDrawingStateBufferInfo(); mDrawingState.bufferSurfaceFrameTX = nullptr; - setFrameTimelineVsyncForBufferlessTransaction(info, postTime); + setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode); } setTransactionFlags(eTransactionNeeded); if (!mSidebandStreamChanged.exchange(true)) { @@ -3451,9 +1145,7 @@ bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle if (!remainingHandles.empty()) { // Notify the transaction completed threads these handles are done. These are only the // handles that were not added to the mDrawingState, which will be notified later. - std::vector<JankData> jankData; - transferAvailableJankData(remainingHandles, jankData); - mFlinger->getTransactionCallbackInvoker().addCallbackHandles(remainingHandles, jankData); + mFlinger->getTransactionCallbackInvoker().addCallbackHandles(remainingHandles); } mReleasePreviousBuffer = false; @@ -3487,14 +1179,6 @@ Rect Layer::getBufferSize(const State& /*s*/) const { return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight)); } -FloatRect Layer::computeSourceBounds(const FloatRect& parentBounds) const { - if (mBufferInfo.mBuffer == nullptr) { - return parentBounds; - } - - return getBufferSize(getDrawingState()).toFloatRect(); -} - bool Layer::fenceHasSignaled() const { if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) { return true; @@ -3516,37 +1200,21 @@ void Layer::onPreComposition(nsecs_t refreshStartTime) { } } -void Layer::setAutoRefresh(bool autoRefresh) { - mDrawingState.autoRefresh = autoRefresh; -} - bool Layer::latchSidebandStream(bool& recomputeVisibleRegions) { - // We need to update the sideband stream if the layer has both a buffer and a sideband stream. - auto* snapshot = editLayerSnapshot(); - snapshot->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get(); - if (mSidebandStreamChanged.exchange(false)) { const State& s(getDrawingState()); // mSidebandStreamChanged was true mSidebandStream = s.sidebandStream; - snapshot->sidebandStream = mSidebandStream; if (mSidebandStream != nullptr) { setTransactionFlags(eTransactionNeeded); mFlinger->setTransactionFlags(eTraversalNeeded); } recomputeVisibleRegions = true; - return true; } return false; } -bool Layer::hasFrameUpdate() const { - const State& c(getDrawingState()); - return (mDrawingStateModified || mDrawingState.modified) && - (c.buffer != nullptr || c.bgColorLayer != nullptr); -} - void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) { const State& s(getDrawingState()); @@ -3593,8 +1261,6 @@ void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) { mFlinger->getTransactionCallbackInvoker() .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); mDrawingState.callbackHandles = remainingHandles; - - mDrawingStateModified = false; } void Layer::gatherBufferInfo() { @@ -3618,7 +1284,6 @@ void Layer::gatherBufferInfo() { mBufferInfo.mFrameLatencyNeeded = true; mBufferInfo.mDesiredPresentTime = mDrawingState.desiredPresentTime; mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); - mBufferInfo.mFence = mDrawingState.acquireFence; mBufferInfo.mTransform = mDrawingState.bufferTransform; auto lastDataspace = mBufferInfo.mDataspace; mBufferInfo.mDataspace = translateDataspace(mDrawingState.dataspace); @@ -3629,12 +1294,12 @@ void Layer::gatherBufferInfo() { ui::Dataspace dataspace = ui::Dataspace::UNKNOWN; status_t err = OK; { - ATRACE_NAME("getDataspace"); + SFTRACE_NAME("getDataspace"); err = mapper.getDataspace(mBufferInfo.mBuffer->getBuffer()->handle, &dataspace); } if (err != OK || dataspace != mBufferInfo.mDataspace) { { - ATRACE_NAME("setDataspace"); + SFTRACE_NAME("setDataspace"); err = mapper.setDataspace(mBufferInfo.mBuffer->getBuffer()->handle, static_cast<ui::Dataspace>(mBufferInfo.mDataspace)); } @@ -3666,10 +1331,6 @@ void Layer::gatherBufferInfo() { mFlinger->mHdrLayerInfoChanged = true; } mBufferInfo.mCrop = computeBufferCrop(mDrawingState); - mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; - mBufferInfo.mSurfaceDamage = mDrawingState.surfaceDamageRegion; - mBufferInfo.mHdrMetadata = mDrawingState.hdrMetadata; - mBufferInfo.mApi = mDrawingState.api; mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse; } @@ -3685,308 +1346,13 @@ Rect Layer::computeBufferCrop(const State& s) { } } -sp<Layer> Layer::createClone() { - surfaceflinger::LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, - LayerMetadata()); - sp<Layer> layer = mFlinger->getFactory().createBufferStateLayer(args); - return layer; -} - void Layer::decrementPendingBufferCount() { int32_t pendingBuffers = --mPendingBufferTransactions; tracePendingBufferCount(pendingBuffers); } void Layer::tracePendingBufferCount(int32_t pendingBuffers) { - ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); -} - -/* - * We don't want to send the layer's transform to input, but rather the - * parent's transform. This is because Layer's transform is - * information about how the buffer is placed on screen. The parent's - * transform makes more sense to send since it's information about how the - * layer is placed on screen. This transform is used by input to determine - * how to go from screen space back to window space. - */ -ui::Transform Layer::getInputTransform() const { - if (!hasBufferOrSidebandStream()) { - return getTransform(); - } - sp<Layer> parent = mDrawingParent.promote(); - if (parent == nullptr) { - return ui::Transform(); - } - - return parent->getTransform(); -} - -/** - * Returns the bounds used to fill the input frame and the touchable region. - * - * Similar to getInputTransform, we need to update the bounds to include the transform. - * This is because bounds don't include the buffer transform, where the input assumes - * that's already included. - */ -std::pair<FloatRect, bool> Layer::getInputBounds(bool fillParentBounds) const { - Rect croppedBufferSize = getCroppedBufferSize(getDrawingState()); - FloatRect inputBounds = croppedBufferSize.toFloatRect(); - if (hasBufferOrSidebandStream() && croppedBufferSize.isValid() && - mDrawingState.transform.getType() != ui::Transform::IDENTITY) { - inputBounds = mDrawingState.transform.transform(inputBounds); - } - - bool inputBoundsValid = croppedBufferSize.isValid(); - if (!inputBoundsValid) { - /** - * Input bounds are based on the layer crop or buffer size. But if we are using - * the layer bounds as the input bounds (replaceTouchableRegionWithCrop flag) then - * we can use the parent bounds as the input bounds if the layer does not have buffer - * or a crop. We want to unify this logic but because of compat reasons we cannot always - * use the parent bounds. A layer without a buffer can get input. So when a window is - * initially added, its touchable region can fill its parent layer bounds and that can - * have negative consequences. - */ - inputBounds = fillParentBounds ? mBounds : FloatRect{}; - } - - // Clamp surface inset to the input bounds. - const float inset = static_cast<float>(mDrawingState.inputInfo.surfaceInset); - const float xSurfaceInset = std::clamp(inset, 0.f, inputBounds.getWidth() / 2.f); - const float ySurfaceInset = std::clamp(inset, 0.f, inputBounds.getHeight() / 2.f); - - // Apply the insets to the input bounds. - inputBounds.left += xSurfaceInset; - inputBounds.top += ySurfaceInset; - inputBounds.right -= xSurfaceInset; - inputBounds.bottom -= ySurfaceInset; - - return {inputBounds, inputBoundsValid}; -} - -bool Layer::isSimpleBufferUpdate(const layer_state_t& s) const { - const uint64_t requiredFlags = layer_state_t::eBufferChanged; - - const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged | - layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged | - layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged | - layer_state_t::eLayerStackChanged | layer_state_t::eReparent | - (FlagManager::getInstance().latch_unsignaled_with_auto_refresh_changed() - ? 0 - : layer_state_t::eAutoRefreshChanged); - - if ((s.what & requiredFlags) != requiredFlags) { - ATRACE_FORMAT_INSTANT("%s: false [missing required flags 0x%" PRIx64 "]", __func__, - (s.what | requiredFlags) & ~s.what); - return false; - } - - if (s.what & deniedFlags) { - ATRACE_FORMAT_INSTANT("%s: false [has denied flags 0x%" PRIx64 "]", __func__, - s.what & deniedFlags); - return false; - } - - if (s.what & layer_state_t::ePositionChanged) { - if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) { - ATRACE_FORMAT_INSTANT("%s: false [ePositionChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eAlphaChanged) { - if (mDrawingState.color.a != s.color.a) { - ATRACE_FORMAT_INSTANT("%s: false [eAlphaChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eColorTransformChanged) { - if (mDrawingState.colorTransform != s.colorTransform) { - ATRACE_FORMAT_INSTANT("%s: false [eColorTransformChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eBackgroundColorChanged) { - if (mDrawingState.bgColorLayer || s.bgColor.a != 0) { - ATRACE_FORMAT_INSTANT("%s: false [eBackgroundColorChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eMatrixChanged) { - if (mRequestedTransform.dsdx() != s.matrix.dsdx || - mRequestedTransform.dtdy() != s.matrix.dtdy || - mRequestedTransform.dtdx() != s.matrix.dtdx || - mRequestedTransform.dsdy() != s.matrix.dsdy) { - ATRACE_FORMAT_INSTANT("%s: false [eMatrixChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eCornerRadiusChanged) { - if (mDrawingState.cornerRadius != s.cornerRadius) { - ATRACE_FORMAT_INSTANT("%s: false [eCornerRadiusChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) { - if (mDrawingState.backgroundBlurRadius != static_cast<int>(s.backgroundBlurRadius)) { - ATRACE_FORMAT_INSTANT("%s: false [eBackgroundBlurRadiusChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eBufferTransformChanged) { - if (mDrawingState.bufferTransform != s.bufferTransform) { - ATRACE_FORMAT_INSTANT("%s: false [eBufferTransformChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eTransformToDisplayInverseChanged) { - if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { - ATRACE_FORMAT_INSTANT("%s: false [eTransformToDisplayInverseChanged changed]", - __func__); - return false; - } - } - - if (s.what & layer_state_t::eCropChanged) { - if (mDrawingState.crop != s.crop) { - ATRACE_FORMAT_INSTANT("%s: false [eCropChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eDataspaceChanged) { - if (mDrawingState.dataspace != s.dataspace) { - ATRACE_FORMAT_INSTANT("%s: false [eDataspaceChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eHdrMetadataChanged) { - if (mDrawingState.hdrMetadata != s.hdrMetadata) { - ATRACE_FORMAT_INSTANT("%s: false [eHdrMetadataChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eSidebandStreamChanged) { - if (mDrawingState.sidebandStream != s.sidebandStream) { - ATRACE_FORMAT_INSTANT("%s: false [eSidebandStreamChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eColorSpaceAgnosticChanged) { - if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) { - ATRACE_FORMAT_INSTANT("%s: false [eColorSpaceAgnosticChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eShadowRadiusChanged) { - if (mDrawingState.shadowRadius != s.shadowRadius) { - ATRACE_FORMAT_INSTANT("%s: false [eShadowRadiusChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eFixedTransformHintChanged) { - if (mDrawingState.fixedTransformHint != s.fixedTransformHint) { - ATRACE_FORMAT_INSTANT("%s: false [eFixedTransformHintChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eTrustedOverlayChanged) { - if (mDrawingState.isTrustedOverlay != (s.trustedOverlay == gui::TrustedOverlay::ENABLED)) { - ATRACE_FORMAT_INSTANT("%s: false [eTrustedOverlayChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eStretchChanged) { - StretchEffect temp = s.stretchEffect; - temp.sanitize(); - if (mDrawingState.stretchEffect != temp) { - ATRACE_FORMAT_INSTANT("%s: false [eStretchChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eBufferCropChanged) { - if (mDrawingState.bufferCrop != s.bufferCrop) { - ATRACE_FORMAT_INSTANT("%s: false [eBufferCropChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eDestinationFrameChanged) { - if (mDrawingState.destinationFrame != s.destinationFrame) { - ATRACE_FORMAT_INSTANT("%s: false [eDestinationFrameChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eDimmingEnabledChanged) { - if (mDrawingState.dimmingEnabled != s.dimmingEnabled) { - ATRACE_FORMAT_INSTANT("%s: false [eDimmingEnabledChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eExtendedRangeBrightnessChanged) { - if (mDrawingState.currentHdrSdrRatio != s.currentHdrSdrRatio || - mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) { - ATRACE_FORMAT_INSTANT("%s: false [eExtendedRangeBrightnessChanged changed]", __func__); - return false; - } - } - - if (s.what & layer_state_t::eDesiredHdrHeadroomChanged) { - if (mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) { - ATRACE_FORMAT_INSTANT("%s: false [eDesiredHdrHeadroomChanged changed]", __func__); - return false; - } - } - - return true; -} - -sp<LayerFE> Layer::getCompositionEngineLayerFE() const { - // There's no need to get a CE Layer if the layer isn't going to draw anything. - return hasSomethingToDraw() ? mLegacyLayerFE : nullptr; -} - -const LayerSnapshot* Layer::getLayerSnapshot() const { - return mSnapshot.get(); -} - -LayerSnapshot* Layer::editLayerSnapshot() { - return mSnapshot.get(); -} - -std::unique_ptr<frontend::LayerSnapshot> Layer::stealLayerSnapshot() { - return std::move(mSnapshot); -} - -void Layer::updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot) { - mSnapshot = std::move(snapshot); -} - -const compositionengine::LayerFECompositionState* Layer::getCompositionState() const { - return mSnapshot.get(); -} - -sp<LayerFE> Layer::copyCompositionEngineLayerFE() const { - auto result = mFlinger->getFactory().createLayerFE(mName, this); - result->mSnapshot = std::make_unique<LayerSnapshot>(*mSnapshot); - return result; + SFTRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); } sp<LayerFE> Layer::getCompositionEngineLayerFE( @@ -4001,59 +1367,11 @@ sp<LayerFE> Layer::getCompositionEngineLayerFE( return layerFE; } -void Layer::useSurfaceDamage() { - if (mFlinger->mForceFullDamage) { - surfaceDamageRegion = Region::INVALID_REGION; - } else { - surfaceDamageRegion = mBufferInfo.mSurfaceDamage; - } -} - -void Layer::useEmptyDamage() { - surfaceDamageRegion.clear(); -} - -bool Layer::isOpaque(const Layer::State& s) const { - // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the - // layer's opaque flag. - if (!hasSomethingToDraw()) { - return false; - } - - // if the layer has the opaque flag, then we're always opaque - if ((s.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque) { - return true; - } - - // If the buffer has no alpha channel, then we are opaque - if (hasBufferOrSidebandStream() && LayerSnapshot::isOpaqueFormat(getPixelFormat())) { - return true; - } - - // Lastly consider the layer opaque if drawing a color with alpha == 1.0 - return fillsColor() && getAlpha() == 1.0_hf; -} - -bool Layer::canReceiveInput() const { - return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f); -} - -bool Layer::isVisible() const { - if (!hasSomethingToDraw()) { - return false; - } - - if (isHiddenByPolicy()) { - return false; - } - - return getAlpha() > 0.0f || hasBlur(); -} - void Layer::onCompositionPresented(const DisplayDevice* display, const std::shared_ptr<FenceTime>& glDoneFence, const std::shared_ptr<FenceTime>& presentFence, - const CompositorTiming& compositorTiming) { + const CompositorTiming& compositorTiming, + gui::GameMode gameMode) { // mFrameLatencyNeeded is true when a new frame was latched for the // composition. if (!mBufferInfo.mFrameLatencyNeeded) return; @@ -4095,12 +1413,12 @@ void Layer::onCompositionPresented(const DisplayDevice* display, } if (display) { - const Fps refreshRate = display->refreshRateSelector().getActiveMode().fps; + const auto activeMode = display->refreshRateSelector().getActiveMode(); + const Fps refreshRate = activeMode.fps; const std::optional<Fps> renderRate = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); const auto vote = frameRateToSetFrameRateVotePayload(getFrameRateForLayerTree()); - const auto gameMode = getGameMode(); if (presentFence->isValid()) { mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, @@ -4116,7 +1434,12 @@ void Layer::onCompositionPresented(const DisplayDevice* display, mFlinger->getHwComposer().getPresentTimestamp(*displayId); const nsecs_t now = systemTime(CLOCK_MONOTONIC); - const nsecs_t vsyncPeriod = display->getVsyncPeriodFromHWC(); + const nsecs_t vsyncPeriod = + mFlinger->getHwComposer() + .getDisplayVsyncPeriod(*displayId) + .value_opt() + .value_or(activeMode.modePtr->getVsyncRate().getPeriodNsecs()); + const nsecs_t actualPresentTime = now - ((now - presentTimestamp) % vsyncPeriod); mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, @@ -4132,18 +1455,9 @@ void Layer::onCompositionPresented(const DisplayDevice* display, mBufferInfo.mFrameLatencyNeeded = false; } -bool Layer::willReleaseBufferOnLatch() const { - return !mDrawingState.buffer && mBufferInfo.mBuffer; -} - -bool Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { - const bool bgColorOnly = mDrawingState.bgColorLayer != nullptr; - return latchBufferImpl(recomputeVisibleRegions, latchTime, bgColorOnly); -} - bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bool bgColorOnly) { - ATRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(), - getDrawingState().frameNumber); + SFTRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(), + getDrawingState().frameNumber); bool refreshRequired = latchSidebandStream(recomputeVisibleRegions); @@ -4154,7 +1468,7 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo // If the head buffer's acquire fence hasn't signaled yet, return and // try again later if (!fenceHasSignaled()) { - ATRACE_NAME("!fenceHasSignaled()"); + SFTRACE_NAME("!fenceHasSignaled()"); mFlinger->onLayerUpdate(); return false; } @@ -4162,7 +1476,6 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo // Capture the old state of the layer for comparisons later BufferInfo oldBufferInfo = mBufferInfo; - const bool oldOpacity = isOpaque(mDrawingState); mPreviousFrameNumber = mCurrentFrameNumber; mCurrentFrameNumber = mDrawingState.frameNumber; gatherBufferInfo(); @@ -4187,7 +1500,6 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) || (mBufferInfo.mTransform != oldBufferInfo.mTransform) || - (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) || (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { recomputeVisibleRegions = true; } @@ -4200,70 +1512,13 @@ bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bo recomputeVisibleRegions = true; } } - - if (oldOpacity != isOpaque(mDrawingState)) { - recomputeVisibleRegions = true; - } - return true; } -bool Layer::hasReadyFrame() const { - return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh(); -} - -bool Layer::isProtected() const { - return (mBufferInfo.mBuffer != nullptr) && - (mBufferInfo.mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); -} - -void Layer::latchAndReleaseBuffer() { - if (hasReadyFrame()) { - bool ignored = false; - latchBuffer(ignored, systemTime()); - } - releasePendingBuffer(systemTime()); -} - -PixelFormat Layer::getPixelFormat() const { - return mBufferInfo.mPixelFormat; -} - bool Layer::getTransformToDisplayInverse() const { return mBufferInfo.mTransformToDisplayInverse; } -Rect Layer::getBufferCrop() const { - // this is the crop rectangle that applies to the buffer - // itself (as opposed to the window) - if (!mBufferInfo.mCrop.isEmpty()) { - // if the buffer crop is defined, we use that - return mBufferInfo.mCrop; - } else if (mBufferInfo.mBuffer != nullptr) { - // otherwise we use the whole buffer - return mBufferInfo.mBuffer->getBounds(); - } else { - // if we don't have a buffer yet, we use an empty/invalid crop - return Rect(); - } -} - -uint32_t Layer::getBufferTransform() const { - return mBufferInfo.mTransform; -} - -ui::Dataspace Layer::getDataSpace() const { - return hasBufferOrSidebandStream() ? mBufferInfo.mDataspace : mDrawingState.dataspace; -} - -bool Layer::isFrontBuffered() const { - if (mBufferInfo.mBuffer == nullptr) { - return false; - } - - return mBufferInfo.mBuffer->getUsage() & AHARDWAREBUFFER_USAGE_FRONT_BUFFER; -} - ui::Dataspace Layer::translateDataspace(ui::Dataspace dataspace) { ui::Dataspace updatedDataspace = dataspace; // translate legacy dataspaces to modern dataspaces @@ -4299,123 +1554,6 @@ sp<GraphicBuffer> Layer::getBuffer() const { return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr; } -void Layer::setTransformHintLegacy(ui::Transform::RotationFlags displayTransformHint) { - mTransformHintLegacy = getFixedTransformHint(); - if (mTransformHintLegacy == ui::Transform::ROT_INVALID) { - mTransformHintLegacy = displayTransformHint; - } -} - -const std::shared_ptr<renderengine::ExternalTexture>& Layer::getExternalTexture() const { - return mBufferInfo.mBuffer; -} - -bool Layer::setColor(const half3& color) { - if (mDrawingState.color.rgb == color) { - return false; - } - - mDrawingState.sequence++; - mDrawingState.color.rgb = color; - mDrawingState.modified = true; - setTransactionFlags(eTransactionNeeded); - return true; -} - -bool Layer::fillsColor() const { - return !hasBufferOrSidebandStream() && mDrawingState.color.r >= 0.0_hf && - mDrawingState.color.g >= 0.0_hf && mDrawingState.color.b >= 0.0_hf; -} - -bool Layer::hasBlur() const { - return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0; -} - -void Layer::updateSnapshot(bool updateGeometry) { - if (!getCompositionEngineLayerFE()) { - return; - } - - auto* snapshot = editLayerSnapshot(); - if (updateGeometry) { - prepareBasicGeometryCompositionState(); - prepareGeometryCompositionState(); - snapshot->roundedCorner = getRoundedCornerState(); - snapshot->transformedBounds = mScreenBounds; - if (mEffectiveShadowRadius > 0.f) { - snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings; - - // Note: this preserves existing behavior of shadowing the entire layer and not cropping - // it if transparent regions are present. This may not be necessary since shadows are - // typically cast by layers without transparent regions. - snapshot->shadowSettings.boundaries = mBounds; - - const float casterAlpha = snapshot->alpha; - const bool casterIsOpaque = - ((mBufferInfo.mBuffer != nullptr) && isOpaque(mDrawingState)); - - // If the casting layer is translucent, we need to fill in the shadow underneath the - // layer. Otherwise the generated shadow will only be shown around the casting layer. - snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); - snapshot->shadowSettings.ambientColor *= casterAlpha; - snapshot->shadowSettings.spotColor *= casterAlpha; - } - snapshot->shadowSettings.length = mEffectiveShadowRadius; - } - snapshot->contentOpaque = isOpaque(mDrawingState); - snapshot->layerOpaqueFlagSet = - (mDrawingState.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque; - sp<Layer> p = mDrawingParent.promote(); - if (p != nullptr) { - snapshot->parentTransform = p->getTransform(); - } else { - snapshot->parentTransform.reset(); - } - snapshot->bufferSize = getBufferSize(mDrawingState); - snapshot->externalTexture = mBufferInfo.mBuffer; - snapshot->hasReadyFrame = hasReadyFrame(); - preparePerFrameCompositionState(); -} - -void Layer::updateChildrenSnapshots(bool updateGeometry) { - for (const sp<Layer>& child : mDrawingChildren) { - child->updateSnapshot(updateGeometry); - child->updateChildrenSnapshots(updateGeometry); - } -} - -void Layer::updateMetadataSnapshot(const LayerMetadata& parentMetadata) { - mSnapshot->layerMetadata = parentMetadata; - mSnapshot->layerMetadata.merge(mDrawingState.metadata); - for (const sp<Layer>& child : mDrawingChildren) { - child->updateMetadataSnapshot(mSnapshot->layerMetadata); - } -} - -void Layer::updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata, - std::unordered_set<Layer*>& visited) { - if (visited.find(this) != visited.end()) { - ALOGW("Cycle containing layer %s detected in z-order relatives", getDebugName()); - return; - } - visited.insert(this); - - mSnapshot->relativeLayerMetadata = relativeLayerMetadata; - - if (mDrawingState.zOrderRelatives.empty()) { - return; - } - LayerMetadata childRelativeLayerMetadata = mSnapshot->relativeLayerMetadata; - childRelativeLayerMetadata.merge(mSnapshot->layerMetadata); - for (wp<Layer> weakRelative : mDrawingState.zOrderRelatives) { - sp<Layer> relative = weakRelative.promote(); - if (!relative) { - continue; - } - relative->updateRelativeMetadataSnapshot(childRelativeLayerMetadata, visited); - } -} - bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds, TrustedPresentationListener const& listener) { bool hadTrustedPresentationListener = hasTrustedPresentationListener(); @@ -4439,39 +1577,41 @@ bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thre return haveTrustedPresentationListener; } +void Layer::setBufferReleaseChannel( + const std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint>& channel) { + mBufferReleaseChannel = channel; +} + void Layer::updateLastLatchTime(nsecs_t latchTime) { mLastLatchTime = latchTime; } -void Layer::setIsSmallDirty(const Region& damageRegion, - const ui::Transform& layerToDisplayTransform) { - mSmallDirty = false; +void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) { if (!mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) { + snapshot->isSmallDirty = false; return; } if (mWindowType != WindowInfo::Type::APPLICATION && mWindowType != WindowInfo::Type::BASE_APPLICATION) { + snapshot->isSmallDirty = false; return; } - Rect bounds = damageRegion.getBounds(); + Rect bounds = snapshot->surfaceDamage.getBounds(); if (!bounds.isValid()) { + snapshot->isSmallDirty = false; return; } // Transform to screen space. - bounds = layerToDisplayTransform.transform(bounds); + bounds = snapshot->localTransform.transform(bounds); // If the damage region is a small dirty, this could give the hint for the layer history that // it could suppress the heuristic rate when calculating. - mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId, - bounds.getWidth() * bounds.getHeight()); -} - -void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) { - setIsSmallDirty(snapshot->surfaceDamage, snapshot->localTransform); - snapshot->isSmallDirty = mSmallDirty; + snapshot->isSmallDirty = + mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId, + bounds.getWidth() * bounds.getHeight()); } } // namespace android |