diff options
| author | 2018-11-30 20:46:53 +0800 | |
|---|---|---|
| committer | 2018-11-30 12:49:00 +0000 | |
| commit | 39d4aa5bb18a14680347f6f6d1a34eed918e274b (patch) | |
| tree | 40d06173e8d45207ad57cf3fae1c4d72bd8f4c8e /services/surfaceflinger/Layer.cpp | |
| parent | 75cc36e4924601444c75b24a59fac117ead00ee2 (diff) | |
Fix empty region if the scale is smaller than 1
It may be used by Layer of SurfaceFlinger to calculate
touchable region. It should be able to scale a window
to a smaller size.
Bug: 111440400
Test: manual - An input-associated surface with a scaling
matrix that has dsdx, dsdy < 1. Use "dumpsys input"
to observe its touchable region.
Change-Id: I495bd16acec77f913fd39dcac90404eddc71cabb
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
| -rw-r--r-- | services/surfaceflinger/Layer.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 81456dfea9..58fd86618e 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -2069,10 +2069,13 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { info.frameBottom = screenBounds.bottom - info.surfaceInset; ui::Transform t = getTransform(); - info.windowXScale *= 1.0f / t.sx(); - info.windowYScale *= 1.0f / t.sy(); - - info.touchableRegion.scaleSelf(t.sx(), t.sy()); + const float xScale = t.sx(); + const float yScale = t.sy(); + if (xScale != 1.0f || yScale != 1.0f) { + info.windowXScale *= 1.0f / xScale; + info.windowYScale *= 1.0f / yScale; + info.touchableRegion.scaleSelf(xScale, yScale); + } info.touchableRegion = info.touchableRegion.translate( screenBounds.left, |