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author Riddle Hsu <riddlehsu@google.com> 2018-11-30 20:46:53 +0800
committer Riddle Hsu <riddlehsu@google.com> 2018-11-30 12:49:00 +0000
commit39d4aa5bb18a14680347f6f6d1a34eed918e274b (patch)
tree40d06173e8d45207ad57cf3fae1c4d72bd8f4c8e /services/surfaceflinger/Layer.cpp
parent75cc36e4924601444c75b24a59fac117ead00ee2 (diff)
Fix empty region if the scale is smaller than 1
It may be used by Layer of SurfaceFlinger to calculate touchable region. It should be able to scale a window to a smaller size. Bug: 111440400 Test: manual - An input-associated surface with a scaling matrix that has dsdx, dsdy < 1. Use "dumpsys input" to observe its touchable region. Change-Id: I495bd16acec77f913fd39dcac90404eddc71cabb
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 81456dfea9..58fd86618e 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2069,10 +2069,13 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
info.frameBottom = screenBounds.bottom - info.surfaceInset;
ui::Transform t = getTransform();
- info.windowXScale *= 1.0f / t.sx();
- info.windowYScale *= 1.0f / t.sy();
-
- info.touchableRegion.scaleSelf(t.sx(), t.sy());
+ const float xScale = t.sx();
+ const float yScale = t.sy();
+ if (xScale != 1.0f || yScale != 1.0f) {
+ info.windowXScale *= 1.0f / xScale;
+ info.windowYScale *= 1.0f / yScale;
+ info.touchableRegion.scaleSelf(xScale, yScale);
+ }
info.touchableRegion = info.touchableRegion.translate(
screenBounds.left,