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author Dominik Laskowski <domlaskowski@google.com> 2022-03-21 08:34:50 -0700
committer Dominik Laskowski <domlaskowski@google.com> 2022-04-04 07:14:06 -0700
commit1f6fc70ab0c6efdaa1c60dd2ced32fb6833c92e2 (patch)
treee6e3debb59a8695336d180d30a0f3908cd5dfda9 /services/surfaceflinger/Layer.cpp
parent3f6ac9e07fe52766d3091bbe4facbeea4fd10d1d (diff)
SF: Fix feedback loop with refresh rate overlay
RefreshRateOverlay was refactored to use transactions instead of APIs internal to SF. A side effect is that the overlay layer feeds back into the frame rate detection and idle heuristics, which causes oscillation that trends to the high refresh rate. The transaction to setFrameRate failed to apply, as the NoVote argument was invalid. Make it valid, such that LayerHistory::summarize skips the overlay layer. Do not reset the idle timer for solely NO_VOTE transactions. Bug: 221081400 Test: flame is not stuck at 90 Hz when overlay is enabled. Test: Same with sf.debug.show_refresh_rate_overlay_spinner Test: SetFrameRateTest Change-Id: I6322c1c487672b602a0f974e8ecf445633dcc3a1
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 997b1a1b1a..f7e1d1ee95 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2596,6 +2596,8 @@ Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t comp
return FrameRateCompatibility::ExactOrMultiple;
case ANATIVEWINDOW_FRAME_RATE_EXACT:
return FrameRateCompatibility::Exact;
+ case ANATIVEWINDOW_FRAME_RATE_NO_VOTE:
+ return FrameRateCompatibility::NoVote;
default:
LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility);
return FrameRateCompatibility::Default;