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author TreeHugger Robot <treehugger-gerrit@google.com> 2022-05-17 14:54:32 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2022-05-17 14:54:32 +0000
commit1c94d263dae07cf58f76b1612f8f0a00d6d75fe3 (patch)
treeed66cc20d1e8294bab537860923f6cd663c4fc5b /services/surfaceflinger/Layer.cpp
parent4d0354932995489267e30d6cf265acf6d364b6ed (diff)
parentbb448ce9aa521f9574d94c9ec2d57eb7d37382cb (diff)
Merge "SF: Do not duplicate fences per layer per frame" into tm-dev
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index e4859c1354..39686e0a07 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -211,8 +211,7 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client,
* Layer. So, the implementation is done in BufferLayer. When called on a
* EffectLayer object, it's essentially a NOP.
*/
-void Layer::onLayerDisplayed(
- std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {}
+void Layer::onLayerDisplayed(std::shared_future<FenceResult>) {}
void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
if (mDrawingState.zOrderRelativeOf == nullptr) {