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author | 2022-05-17 14:54:32 +0000 | |
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committer | 2022-05-17 14:54:32 +0000 | |
commit | 1c94d263dae07cf58f76b1612f8f0a00d6d75fe3 (patch) | |
tree | ed66cc20d1e8294bab537860923f6cd663c4fc5b /services/surfaceflinger/Layer.cpp | |
parent | 4d0354932995489267e30d6cf265acf6d364b6ed (diff) | |
parent | bb448ce9aa521f9574d94c9ec2d57eb7d37382cb (diff) |
Merge "SF: Do not duplicate fences per layer per frame" into tm-dev
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index e4859c1354..39686e0a07 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -211,8 +211,7 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, * Layer. So, the implementation is done in BufferLayer. When called on a * EffectLayer object, it's essentially a NOP. */ -void Layer::onLayerDisplayed( - std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {} +void Layer::onLayerDisplayed(std::shared_future<FenceResult>) {} void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { if (mDrawingState.zOrderRelativeOf == nullptr) { |