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| author | 2017-10-20 09:01:53 -0600 | |
|---|---|---|
| committer | 2017-11-15 20:47:10 -0700 | |
| commit | d2aa3ab0f37087ab784a0a9246cc6ec5f04a3abe (patch) | |
| tree | f6e25c5ca6518cfa26e87e12a59adcac768a659b /services/surfaceflinger/EventControlThread.cpp | |
| parent | 81be9993fc65414fea8a76c8e8e37122c1542da7 (diff) | |
Rootless GPU Debug
Add the ability to load GPU debug layers from the base
directory of debuggable applications.
This update concides with changes to framework/base to
control the enabling logic in GraphicsEnvironment.
This commit changes the Vulkan loader to:
* Scan an additional location for debug layers.
* Use the provided order of layers from GraphicsEnvironment,
overriding system properties.
* Use the first instance of a layer found, in the case of duplicates.
* Move layers paths and namespace to GraphicsEnv, removing vulkan_loader_data
Bug: 63708377
Test: Manual, CTS tests to follow
Change-Id: I38dc91bbc26671f5093ee1b12454fc024c0b5892
Diffstat (limited to 'services/surfaceflinger/EventControlThread.cpp')
0 files changed, 0 insertions, 0 deletions