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| author | 2017-11-09 11:04:45 -0800 | |
|---|---|---|
| committer | 2017-11-29 14:03:13 -0800 | |
| commit | 7e60ecc269aa83758b96b97d709b91b00dee1e13 (patch) | |
| tree | c65e1e130b7c44033efc14b796fefff5e162b32c /services/surfaceflinger/EventControlThread.cpp | |
| parent | b02087dbd6a25e9d077fde16039050da8012b413 (diff) | |
surfaceflinger: add surface abstraction to RE
Add Surface to RenderEngine. Unlike Texture or Mesh,
- Surface assumes EGL
- Surface manages an EGLSurface
- Surface is in android::RE namespace
Test: builds
Change-Id: Id0ac0f5c19fc144ec7dd44c045fa920b97527362
Diffstat (limited to 'services/surfaceflinger/EventControlThread.cpp')
0 files changed, 0 insertions, 0 deletions