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author Dan Stoza <stoza@google.com> 2015-12-02 18:27:05 +0000
committer Gerrit Code Review <noreply-gerritcodereview@google.com> 2015-12-02 18:27:05 +0000
commitb2e3095a604e16d5d80d1e3d38bb92a6c37bd127 (patch)
tree376d46fc386c66140978b1c8a5a342aeb8346954 /services/surfaceflinger/DisplayDevice.cpp
parent83a98b101c2850a936c0e612e4eb16d815db025e (diff)
parent5e8eb5ead16fa1136d769d7f8625b882e6465afc (diff)
Merge "bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3"
Diffstat (limited to 'services/surfaceflinger/DisplayDevice.cpp')
-rw-r--r--services/surfaceflinger/DisplayDevice.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 13d44f39b5..bdf8f7404a 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -88,21 +88,22 @@ DisplayDevice::DisplayDevice(
mPowerMode(HWC_POWER_MODE_OFF),
mActiveConfig(0)
{
- mNativeWindow = new Surface(producer, false);
+ Surface* surface;
+ mNativeWindow = surface = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
/*
* Create our display's surface
*/
- EGLSurface surface;
+ EGLSurface eglSurface;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (config == EGL_NO_CONFIG) {
config = RenderEngine::chooseEglConfig(display, format);
}
- surface = eglCreateWindowSurface(display, config, window, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+ eglSurface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight);
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
@@ -116,7 +117,7 @@ DisplayDevice::DisplayDevice(
mConfig = config;
mDisplay = display;
- mSurface = surface;
+ mSurface = eglSurface;
mFormat = format;
mPageFlipCount = 0;
mViewport.makeInvalid();
@@ -142,6 +143,10 @@ DisplayDevice::DisplayDevice(
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
+
+#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS
+ surface->allocateBuffers();
+#endif
}
DisplayDevice::~DisplayDevice() {