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author james.zhang <james.zhang@spreadtrum.com> 2015-12-01 17:55:11 +0800
committer james.zhang <james.zhang@spreadtrum.com> 2015-12-02 10:20:37 +0800
commit5e8eb5ead16fa1136d769d7f8625b882e6465afc (patch)
tree86b33e6f9b588b4053b366f999be41986875288b /services/surfaceflinger/DisplayDevice.cpp
parent8f237272e0630b8f279db7f90aebfff73a1a9c00 (diff)
bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
[root cause ] framebuffer surface is in the same process of surface flinger [changes ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers. [side effects] none [self test ]<tshark, enter and exit mainmenu>: ok [reviewers ] zhongjun.chen [change_type ] AOB --> google_original [tag_product ] common Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
Diffstat (limited to 'services/surfaceflinger/DisplayDevice.cpp')
-rw-r--r--services/surfaceflinger/DisplayDevice.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 13d44f39b5..bdf8f7404a 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -88,21 +88,22 @@ DisplayDevice::DisplayDevice(
mPowerMode(HWC_POWER_MODE_OFF),
mActiveConfig(0)
{
- mNativeWindow = new Surface(producer, false);
+ Surface* surface;
+ mNativeWindow = surface = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
/*
* Create our display's surface
*/
- EGLSurface surface;
+ EGLSurface eglSurface;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (config == EGL_NO_CONFIG) {
config = RenderEngine::chooseEglConfig(display, format);
}
- surface = eglCreateWindowSurface(display, config, window, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+ eglSurface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight);
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
@@ -116,7 +117,7 @@ DisplayDevice::DisplayDevice(
mConfig = config;
mDisplay = display;
- mSurface = surface;
+ mSurface = eglSurface;
mFormat = format;
mPageFlipCount = 0;
mViewport.makeInvalid();
@@ -142,6 +143,10 @@ DisplayDevice::DisplayDevice(
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
+
+#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS
+ surface->allocateBuffers();
+#endif
}
DisplayDevice::~DisplayDevice() {