diff options
author | 2022-05-07 15:52:55 -0700 | |
---|---|---|
committer | 2022-05-16 08:13:25 -0700 | |
commit | bb448ce9aa521f9574d94c9ec2d57eb7d37382cb (patch) | |
tree | ce3b4e8cc398b8b38543908f423370450731c99a /services/surfaceflinger/BufferStateLayer.cpp | |
parent | 0f24a7c37b3e65996c9bb88c3e22038ae2ca58ef (diff) |
SF: Do not duplicate fences per layer per frame
Convert the unique_fd of RenderEngineResult (and futures thereof) into
sp<Fence> such that postFramebuffer does not duplicate release/present
fences.
Remove a few copies of shared futures/pointers with std::move.
Bug: 232436803
Test: simpleperf (-33% cycles in sys_dup)
Change-Id: Ia7c6c8333a712441f3612fb5c720ea2932799636
Diffstat (limited to 'services/surfaceflinger/BufferStateLayer.cpp')
-rw-r--r-- | services/surfaceflinger/BufferStateLayer.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp index c5d7a601c5..c88511049b 100644 --- a/services/surfaceflinger/BufferStateLayer.cpp +++ b/services/surfaceflinger/BufferStateLayer.cpp @@ -73,8 +73,7 @@ BufferStateLayer::~BufferStateLayer() { // ----------------------------------------------------------------------- // Interface implementation for Layer // ----------------------------------------------------------------------- -void BufferStateLayer::onLayerDisplayed( - std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) { +void BufferStateLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) { // If we are displayed on multiple displays in a single composition cycle then we would // need to do careful tracking to enable the use of the mLastClientCompositionFence. // For example we can only use it if all the displays are client comp, and we need @@ -118,7 +117,7 @@ void BufferStateLayer::onLayerDisplayed( if (ch != nullptr) { ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; - ch->previousReleaseFences.emplace_back(futureRenderEngineResult); + ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); ch->name = mName; } } |