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author TreeHugger Robot <treehugger-gerrit@google.com> 2022-05-17 14:54:32 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2022-05-17 14:54:32 +0000
commit1c94d263dae07cf58f76b1612f8f0a00d6d75fe3 (patch)
treeed66cc20d1e8294bab537860923f6cd663c4fc5b /services/surfaceflinger/BufferQueueLayer.cpp
parent4d0354932995489267e30d6cf265acf6d364b6ed (diff)
parentbb448ce9aa521f9574d94c9ec2d57eb7d37382cb (diff)
Merge "SF: Do not duplicate fences per layer per frame" into tm-dev
Diffstat (limited to 'services/surfaceflinger/BufferQueueLayer.cpp')
-rw-r--r--services/surfaceflinger/BufferQueueLayer.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 50146d7907..f487aab9ce 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -48,9 +48,8 @@ BufferQueueLayer::~BufferQueueLayer() {
// Interface implementation for Layer
// -----------------------------------------------------------------------
-void BufferQueueLayer::onLayerDisplayed(
- std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) {
- sp<Fence> releaseFence = new Fence(dup(futureRenderEngineResult.get().drawFence));
+void BufferQueueLayer::onLayerDisplayed(std::shared_future<FenceResult> futureFenceResult) {
+ const sp<Fence> releaseFence = futureFenceResult.get().value_or(Fence::NO_FENCE);
mConsumer->setReleaseFence(releaseFence);
// Prevent tracing the same release multiple times.