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| author | 2020-02-21 21:14:12 +0900 | |
|---|---|---|
| committer | 2020-03-24 06:36:52 +0000 | |
| commit | 02b41a03d6ea074c32db667089aad2883ee5454d (patch) | |
| tree | 47be5b56c46799b5c01eaf5fff2755657c068519 /opengl/libs/hooks.h | |
| parent | 8ba800fd3d9ba2389d911c6e6b891e2cd9df866e (diff) | |
use vector<uint8_t> for byte[] in AIDL
In native world, byte stream is typically represented in uint8_t[]
or vector<uint8_t>. C++ backend already generates that way. This
change involves NDK backend.
Now NDK backend also uses vector<uint8_t> just like C++ backend.
By the way, to keep the published NDK APIs stable, the signatures
of helper functions are changed to uint8_t and they still use existing
APIs.
Bug: 144957764
Test: atest CtsNdkBinderTestCases
Merged-In: I03572bfcb89ca5fb06f75b9d44fbe12426758237
Change-Id: I03572bfcb89ca5fb06f75b9d44fbe12426758237
(cherry picked from commit 85985c387b024e66a835973c3bd12a6241a514ea)
Exempt-From-Owner-Approval: cp from internal
Diffstat (limited to 'opengl/libs/hooks.h')
0 files changed, 0 insertions, 0 deletions