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| author | 2013-01-21 11:24:32 -0800 | |
|---|---|---|
| committer | 2013-02-11 16:12:49 -0800 | |
| commit | 7c95911157999d30fbadf8f964155396d17c49da (patch) | |
| tree | 419c618b377315d8b9c5b77455456b508267a26f /opengl/libs/Android.mk | |
| parent | 2b6694f5f0106b535bf9188262ca8ca72278e906 (diff) | |
Import constness fix from gl3.h into gl2.h.
This change has been made in Khronos SVN for GLES2 already, however it
is mildly controversial and discussion is on-going.
This change is necessary for Android because otherwise applications
cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource()
prototype mismatches. Native programs may include framework headers
(which now include GLES3 headers only) but already have included GLES2
headers, creating an incompatibility.
Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4
Diffstat (limited to 'opengl/libs/Android.mk')
0 files changed, 0 insertions, 0 deletions