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author Alistair Strachan <alistair.strachan@imgtec.com> 2013-01-21 11:24:32 -0800
committer Jesse Hall <jessehall@google.com> 2013-02-11 16:12:49 -0800
commit7c95911157999d30fbadf8f964155396d17c49da (patch)
tree419c618b377315d8b9c5b77455456b508267a26f /opengl/libs/Android.mk
parent2b6694f5f0106b535bf9188262ca8ca72278e906 (diff)
Import constness fix from gl3.h into gl2.h.
This change has been made in Khronos SVN for GLES2 already, however it is mildly controversial and discussion is on-going. This change is necessary for Android because otherwise applications cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource() prototype mismatches. Native programs may include framework headers (which now include GLES3 headers only) but already have included GLES2 headers, creating an incompatibility. Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4
Diffstat (limited to 'opengl/libs/Android.mk')
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