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author Chia-I Wu <olv@google.com> 2018-10-03 11:10:12 -0700
committer Chia-I Wu <olv@google.com> 2018-10-16 11:44:45 -0700
commit0647d4eb27d5ff8c0e90723337a0f313db45940d (patch)
tree97cb1f5c0d939ddf544e7bfdb29f5fbdd8bdd5ba /opengl/libagl/state.cpp
parentc7e86caf44cf8eab04c891346b5c4ff194fe230d (diff)
renderengine: clamp XYZ to [0.0, 1.0] in shaders
texture2D can return strange negative values for some YUV textures. That should be a driver bug. But with scRGB and floating-point formats, we cannot be sure that colors will always stay non-negative after conversion to XYZ. We need to clamp XYZ to [0.0, 1.0] such that the following color processing behaves as expected. Bug: 116864006 Test: manual Change-Id: I8f432c63b800edc11ce3d86536192a5547144ca5 Merged-In: I8f432c63b800edc11ce3d86536192a5547144ca5
Diffstat (limited to 'opengl/libagl/state.cpp')
0 files changed, 0 insertions, 0 deletions