diff options
author | 2009-11-12 18:45:53 -0800 | |
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committer | 2009-11-13 13:53:39 -0800 | |
commit | cc8c35cee5de7fdf2d79a1a3716120b64301cdfe (patch) | |
tree | a9acd18ab5526d297928f96c094ca22eaa33e593 /opengl/libagl/matrix.cpp | |
parent | cdcee265cad1fe10960bd3df32ac76c4afbd3963 (diff) |
eclair snapshot
Diffstat (limited to 'opengl/libagl/matrix.cpp')
-rw-r--r-- | opengl/libagl/matrix.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/opengl/libagl/matrix.cpp b/opengl/libagl/matrix.cpp index 0b68dc06f5..3c50977086 100644 --- a/opengl/libagl/matrix.cpp +++ b/opengl/libagl/matrix.cpp @@ -696,6 +696,8 @@ void ogles_viewport(ogles_context_t* c, f[2] = 0; f[6] = 0; f[10] = A; f[14] = B; f[3] = 0; f[7] = 0; f[11] = 0; f[15] = 1; c->transforms.dirty |= transform_state_t::VIEWPORT; + if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION) + c->transforms.dirty |= transform_state_t::MVP; } // ---------------------------------------------------------------------------- @@ -739,20 +741,19 @@ void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { // this used for transforming light positions back to object space. - // Lights have 3 components positions, so w is always 1. - // however, it is used as a switch for directional lights, so we need + // w is used as a switch for directional lights, so we need // to preserve it. const GLfixed* const m = mx->matrix.m; const GLfixed rx = rhs->x; const GLfixed ry = rhs->y; const GLfixed rz = rhs->z; - lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); - lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); - lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); - lhs->w = rhs->w; + const GLfixed rw = rhs->w; + lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); + lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); + lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); + lhs->w = rw; } - void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { lhs->z = 0; lhs->w = 0x10000; |