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author arthurhung <arthurhung@google.com> 2020-06-24 12:29:21 +0800
committer Arthur Hung <arthurhung@google.com> 2020-06-24 04:33:05 +0000
commitbe737674afd67f67e7053d3c0c87ed5dc61f052d (patch)
tree5ca186e14e97ec850df44140998bece96eac86c0 /opengl/libagl/matrix.cpp
parent017bcd179d70208bb8a3fcbe115f8cfa5e64b794 (diff)
Clear spam log for INPUT_FEATURE_NO_INPUT_CHANNEL window
Currently, in order to detect occlusion input, all buffered layers would update input info into InputFlinger, so the window may contain null token, we should check if id is also identical to prevent get the wrong result Bug: 159349058 Test: Enable show tap, open bubble and watch logs. Change-Id: I8412812e9b100988ab380ad64366f2548e50d9e5
Diffstat (limited to 'opengl/libagl/matrix.cpp')
0 files changed, 0 insertions, 0 deletions