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author Siarhei Vishniakou <svv@google.com> 2019-07-29 08:59:52 -0700
committer Siarhei Vishniakou <svv@google.com> 2019-08-07 18:36:47 -0700
commit44a2aed57a1d016b2e0301d355a178c0d996c127 (patch)
tree814aa0efd05c454c86404a0ad13b0a14b45e6ace /opengl/libagl/matrix.cpp
parent13bda6c5f4d9017da66054a526d30ddfc9c188c4 (diff)
Use std::deque for EventEntry queues
Remove custom queue implementation from InputDispatcher. This will help with refactoring some of the manual memory management that is going on there, which will in turn help understand object lifecycles better. This will in turn help add some of the focus handling stuff. Bug: 70668286 Test: SANITIZE_TARGET=hwaddress atest libinput_tests inputflinger_tests Change-Id: Ifd10b7b137e59569c148c79609ca43a59acb0781
Diffstat (limited to 'opengl/libagl/matrix.cpp')
0 files changed, 0 insertions, 0 deletions