diff options
author | 2016-01-08 10:52:16 -0800 | |
---|---|---|
committer | 2016-01-11 16:29:39 -0800 | |
commit | c044ae5dfc62031924c2f4c0ecc87b0da72a6b3f (patch) | |
tree | 094e146f6bf769aae8c142aa5b846b346015a141 /opengl/libagl/light.cpp | |
parent | 35f475653c2ca922acc358c607b204c8fafd6ad5 (diff) |
libagl: Switch from gralloc to GraphicBufferMapper
Removes all direct references to the gralloc module from libagl and
uses the GraphicBufferMapper class instead when locking and unlocking
buffers.
Also a couple of minor code cleanups to eliminate warnings.
Change-Id: Ie982d375b3152d5f677ab54c2067179b8d34c06d
Diffstat (limited to 'opengl/libagl/light.cpp')
-rw-r--r-- | opengl/libagl/light.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp index 479bf7ee07..e7fe9d71a3 100644 --- a/opengl/libagl/light.cpp +++ b/opengl/libagl/light.cpp @@ -229,7 +229,7 @@ static inline void validate_light_mvi(ogles_context_t* c) #endif vnorm3(l.normalizedObjPosition.v, l.objPosition.v); } - const vec4_t eyeViewer = { 0, 0, 0x10000, 0 }; + const vec4_t eyeViewer = {{{ 0, 0, 0x10000, 0 }}}; #if OBJECT_SPACE_LIGHTING c->transforms.mvui.point3(&c->transforms.mvui, &c->lighting.objViewer, &eyeViewer); |