summaryrefslogtreecommitdiff
path: root/opengl/libagl/light.cpp
diff options
context:
space:
mode:
author Android (Google) Code Review <android-gerrit@google.com> 2009-06-03 15:12:28 -0700
committer The Android Open Source Project <initial-contribution@android.com> 2009-06-03 15:12:28 -0700
commita35197e104189d4c9fb551beee4b430b55045055 (patch)
tree35fd6e9614a282a80cc0f15ced5edcb80c238f11 /opengl/libagl/light.cpp
parentbd7157c51e9bac62917f19ac22337afa26b41e55 (diff)
parent2216b95610ef86b39935adfb2ecad51da54ba9c6 (diff)
am 5de674e1: Merge change 3013 into donut
Merge commit '5de674e1cbd6e43b6d7954ccacf5cd709b30265d' * commit '5de674e1cbd6e43b6d7954ccacf5cd709b30265d': Adding missing callback onJsConfirm to dismiss any confirmation dialogs fix a bug in GL lighting where the specular component could be ommited when vertex material was disabled.
Diffstat (limited to 'opengl/libagl/light.cpp')
-rw-r--r--opengl/libagl/light.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp
index 25c41d0c5b..bc9449c0bd 100644
--- a/opengl/libagl/light.cpp
+++ b/opengl/libagl/light.cpp
@@ -318,6 +318,11 @@ void lightVertexMaterial(ogles_context_t* c, vertex_t* v)
vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
+ // this is just a flag to tell if we have a specular component
+ l.implicitSpecular.v[3] =
+ l.implicitSpecular.r |
+ l.implicitSpecular.g |
+ l.implicitSpecular.b;
}
// emission and ambient for the whole scene
vmla3( c->lighting.implicitSceneEmissionAndAmbient.v,