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author Robert Carr <racarr@google.com> 2020-04-02 12:32:44 -0700
committer Robert Carr <racarr@google.com> 2020-04-02 12:35:00 -0700
commitfc4165121b6343e674f3899784eeef367f3801fa (patch)
treeb2b1dcd294e402b1be249d98d41b450911e735d9 /opengl/libagl/array.cpp
parent4fda61f5e6da553886ff8e84016db12d7c67a9ab (diff)
BLASTBufferQueue: Avoid duplicate calls to setDefaultBufferSize
Calling in to the consumer may acquire the BufferQueueCore mutex. We call BLASTBufferQueue::update from the UI thread. And so we can accidentally end up blocking the UI thread on allocateBuffers() during app start-up. Bug: 152501005 Test: Flip BLAST. Play. Change-Id: I89034211ed5725b5be6391cc2bac748c0acf1eb3
Diffstat (limited to 'opengl/libagl/array.cpp')
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