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| author | 2020-04-02 12:32:44 -0700 | |
|---|---|---|
| committer | 2020-04-02 12:35:00 -0700 | |
| commit | fc4165121b6343e674f3899784eeef367f3801fa (patch) | |
| tree | b2b1dcd294e402b1be249d98d41b450911e735d9 /opengl/libagl/array.cpp | |
| parent | 4fda61f5e6da553886ff8e84016db12d7c67a9ab (diff) | |
BLASTBufferQueue: Avoid duplicate calls to setDefaultBufferSize
Calling in to the consumer may acquire the BufferQueueCore mutex. We call
BLASTBufferQueue::update from the UI thread. And so we can accidentally
end up blocking the UI thread on allocateBuffers() during app start-up.
Bug: 152501005
Test: Flip BLAST. Play.
Change-Id: I89034211ed5725b5be6391cc2bac748c0acf1eb3
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions